I'll make one last post on the topic in a final attempt to try and help fix this mess. I realize none of this is your fault and my only hope is that you try to convince the people/person responsible to revisit the issue.Please, admit defeat on the exhaustion implementation, drop the whole thing and come back to fight another day, with a different approach!
1) The most important thing:
Players need to be able to stay on the court for the whole duration of the game, without being forced to leave the game, if such are the instructions, no matter the age. No need to decrease training minutes any further.
2) As we read in the news -
increasing stamina decay in the game engine is possible, so just make it really strong. Like players performing at 60/70% (at min 28) to 40/50% (at min 38) to like 20/30% (at min 47) of their initial skill levels. The difference in those performance levels from 1 to 10 ST should not be greater than 15-20%. This is still enough to make stamina training viable.
3)
Tie game shape to the weekly BBM/B3 game (if one is present). It is just one more conditional check, several lines of if/else code. Penalizing GS will heavily punish short rosters on a week to week basis, not just for the game and will be the bigger part of the solution. Very important to be processed
after the psychologist effects.
I am 100% confident that this approach, if implemented carefully, will solve the short roster issue and it's absolutely no problem to be used for all kinds of games.
And one last thing, if somehow, miraculously the people responsible decide to go ahead with this approach,
please announce the changes well in advance and via all communication channels possible!
BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)