BuzzerBeater Forums

Bugs, bugs, bugs > Training Update delayed?

Training Update delayed?

Set priority
Show messages by
This Post:
11
174253.126 in reply to 174253.125
Date: 3/18/2011 6:28:20 PM
Overall Posts Rated:
506506
If life would be as easy as you state it is, we'd live in a perfect world. Unfortunately, it isn't.

This Post:
11
174253.127 in reply to 174253.126
Date: 3/18/2011 6:34:43 PM
Overall Posts Rated:
1212
There's nothing complex in this - I give you my money, you give me fun. And that's all that bothers me.

This Post:
55
174253.128 in reply to 174253.127
Date: 3/18/2011 8:13:09 PM
Overall Posts Rated:
8989
You sound exactly like the players that I see on MMO forums all the time:

"WTF! You just brought out 20 new costumes but Skill X is still broken! Fix the bugs before you add new features!"
"How could you add in a new zone when the login server has to be restarted for an hour a day?! The game is broken at a basic level, stop adding new stuff!"

The person that creates art for the game is not likely a coder. The person who codes SQL calls isn't the one that designs new formations to use. The person gets the game advertised on NBA.com is not the person that lets everyone finally buy a bucket in the Game Viewer.

What you're asking for is for the BBs to somehow become experts in everything and have each person be able to seamlessly fix an issue in any place in the game without it affecting any other piece of the software. What you're asking for is not only unrealistic, but impossible.

That's not to say that the server issues should not be fixed. While it didn't affect me in any material way (I didn't have a game scheduled till later today) it was still fairly annoying to have to wait hours to find out what appears to be a simple output of information. It should be worked on. But the fix won't be magical. If Blizzard with its 250+ game development team (and 1000+ Test and GM team) has entire server down times of 4-6 hours on most major patch days due to "unforeseen circumstances" you honestly can't expect a small team like this to magically fix something like this quickly. Well, you can expect it. But if you do, you're very likely to be disappointed.

This Post:
00
174253.130 in reply to 174253.123
Date: 3/20/2011 4:25:46 AM
Overall Posts Rated:
522522
This is a processing capacity issue that gets compounded other issues. If they've streamlined this as much as possible, which I would assume they have, and there hasn't been investment into additional capacity I wouldn't expect this to ever be fixed and start running on schedule. Seems like a matter of how delayed training will be, not if.


I don't think it is streamlined as much as possible.
Further streamlining would include not providing a training update for bot teams.
That would probably halve the total time it takes to update the training.

From: Milly

This Post:
22
174253.131 in reply to 174253.127
Date: 3/20/2011 6:08:52 PM
Overall Posts Rated:
4646
There's nothing complex in this - I give you my money, you give me fun. And that's all that bothers me.
Punk got the point. I've been programming since 1986 and if you don't check and double-check your code before running, you end up with malcontents. If you think your database can handle more data, you must check and double-check first before implementing extras. If you think your server can handle more users, you must check and double-check benchmark results on a similar server before expanding your game. If you can't afford this, it's better to stay small.

Older than the rest ...
This Post:
00
174253.132 in reply to 174253.131
Date: 3/25/2011 5:41:37 AM
Overall Posts Rated:
170170
This week's training was quick. Keep it so!

This Post:
00
174253.133 in reply to 174253.132
Date: 3/25/2011 6:01:05 AM
Overall Posts Rated:
206206
Yep, enjoyed it, good work!

This Post:
00
174253.134 in reply to 174253.132
Date: 3/25/2011 8:36:47 AM
Overall Posts Rated:
224224
This week's training was quick. Keep it so!


+1