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In What Area should the next BB changes should happen?

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From: Flamen

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244618.127 in reply to 244618.126
Date: 10/23/2013 5:44:52 AM
Overall Posts Rated:
13621362
I also think a better viewer would be the best improvement. But I dont think a couple of small clips would do it.

Maybe watching a schematic representation of the movement of your players and the ball on the court would do the trick.




My understanding is that in order to do that they would need to completely redesign the GE so that it actually had players moving around al basketball floor.


Well the current GE is made from a planetary movement prediction program. But the physicists that made it is no longer an active part of the game, only an invester. Maybe its time to change it, use the current infrastructure tu make an actual basketball GE, a more visual one that would enable to edit and actually see an schematic view of tactis.

Current GE will always be there.

From: Flamen

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244618.129 in reply to 244618.128
Date: 10/23/2013 6:22:31 AM
Overall Posts Rated:
13621362
Never said it was easy, its just wishfull thinking on my part.

I am a basketball coach myself and would love to draw my plays.

This Post:
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244618.131 in reply to 244618.128
Date: 10/23/2013 6:52:50 AM
Overall Posts Rated:
381381
I think we all agree that this means a major additional investment. To my point of view it looks like the original people involved have withdrawn a long time ago, at least concerning personal effort. They simply found some people willing to run the show for them for (to their understanding) little money.

The point is, that this way no clear vision for the game is present. There are some small and some less small adjustments being made thanks to the great work of people such as Marin, but this won't be enough to make this project successful in the future. The new generations of players won't be so easy draw into the game with a mere text viewer. I can see the average age of players in Germany rise quite a bit over the last seasons. That is not because the game draws older guys, but because the younger people quit quite soon and its the elder one who stay active. Overall Germany has a decline of roughly 30% over the last year. And comparing that to the overall numbers, Germany is rather the average than the exception.

For the funders of/ investors in the game the question should be: Shall I invest a heap of money again with the prospect of creating the best and most played Basketball sim there is? Does some revenues make up for the work? Do I have the resources do make this happen or can I hire somebody for that job?

Concerning Buzzerbeater, its basically a do-or-die decision. If they decline the job, Buzzerbeater won't turn off by tomorrow, but reality will make this project obsolete in the nearer future.



and now its your turn to prove me entirely wrong....

This Post:
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244618.133 in reply to 244618.132
Date: 10/23/2013 7:29:53 AM
Overall Posts Rated:
381381
wouldn't it be possible to buy some elder sports engine (for little money) and modify it to fit into bb-world?

Last edited by Northern Warlord at 10/23/2013 7:30:29 AM

This Post:
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244618.135 in reply to 244618.134
Date: 10/23/2013 10:23:21 AM
Overall Posts Rated:
32293229
I think the problem is a larger sense is similar to the divide between Football Manager and Hattrick - one is a full-fledged football simulation game and one is a football-themed game that could essentially be reskinned to simulate fencing instead. I would think at this point that people who are hoping for visual representations of the action or even play-by-play where player movement is simulated individually will need to hold out hope that someone does a FM-style game for basketball. The good news is that it's not entirely unprecedented- there was a very credible hockey simulation called Eastside Hockey Manager that a fellow from Finland whipped up in visual basic that actually had a good community around with people forming and running leagues online, and then he joined Sports Interactive and they made a couple of versions of the game using an engine similar to (or identical, I forget) the FM engine. It just requires someone with the time, the talent, and the passion to bring it to fruition, which is not exactly something in common supply.

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