Congratulations to the Cyborgs! They met everyone's expectations with a perfect season followed by a 2-0 finals. Good luck to them going forward. I'm sure their GM Mad-Scientist will do an excellent job.
It would be cool if the devs enhanced how bots work. Cap their rosters at 10, have a random "type" be assigned to them, which will be the kind of offense/defense they run, and positions they train. Make the bots train 4 players at a time (18-21yrs old) with two position training, with the remaining 6 players filling out the other starting positions and backups. Every season the bot keeps its 4 trainees, 3 draft picks, and 3 highest tsp or salary players from the previous season. After 4 seasons of training, the trainees get put on the TL and the bot starts over with new trainees. You could also give the other positions free stat boosts, so the bot maintains its competitive relevance. The potential of the bots would be based on what division it is. This way the bots can provide a challenge for new teams but also be capped at a certain point, decreasing the chances it wins the finals. I assume that because a teams' funds would be "deleted"(being that it goes to a bot). Player prices would drop as a whole, which would make it even easier for new managers to put together a competitive roster rather quickly. Which means, they are more likely to stick around and potentially become a Supporter. Because players would be so cheap, the game would turn into a transferfest as managers test out different combinations until they find what works for them. I would personally love to build different teams and figure out the optimal skillsets to have for all the strategies in the game.
Also, rivals are overrated. Shlubs vs Risers is 14-1 all time.
#comeonref
jk lol
Last edited by Matt D at 4/8/2018 1:50:08 AM