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Scrimmage Game Engine Feedback v2

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87048.128 in reply to 87048.127
Date: 6/7/2009 9:43:37 AM
Overall Posts Rated:
154154
You should make announcements when to expect some trouble in what areas.
after changes announcement i thought that all changes are final when we began season 9. now i see that changes just keeps coming and thats why many are confused and upset.

p.s.
BB`s maybe need to hire PR-Manager lvl-7 :D

i think they have Doctor lvl 1 with Taping injuries at that place (existing due to a bug)

This Post:
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87048.129 in reply to 87048.119
Date: 6/7/2009 10:02:48 AM
Overall Posts Rated:
916916
At the same time, the BB community is not our set of test subjects - we can run all the games we want to for testing, and it's our job to make sure that the game engine you see each day is the best one we can and yields the most enjoyable experience we can provide.


Well, my feeling is that:

This game engine was tested in scrimmages, and the community said there were some bugs, and they were fixed.

But the real point is that the managers dont put their good line-up on the scrimmages, so the real effect of the new game engine was really unpredictable.

By the way, you are comparing the possesions of the NBA and the BB, and what about the rebounds? It will be normally to see 60-80 rebounds per game :/?

And the worst thing, is that with this new game engine, is like trying to have a Lebron James or a Kobe Bryant or a Chauncey Billups in your team, players who are able to 30-40 points and can take rebounds or make asistances. Just take a look on the matches, a lot of teams ended with a player with more than 30-40 points.



Last edited by Marot at 6/7/2009 10:09:05 AM

This Post:
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87048.130 in reply to 87048.119
Date: 6/7/2009 12:50:16 PM
Overall Posts Rated:
99
3) One of the issues that has always existed in this engine is that the pace is too high; the typical NBA game has about 95 possessions, while in BuzzerBeater that number is often closer to 120. In the past, there have been too many possessions compared to an NBA game but also too much defense. We were trying to fix these things one step at a time in order to reduce the number of changes that come in all at the same time, and it's evident that the end result is that people are looking at the scores and saying their defense doesn't work anymore. I disagree; defense that concedes 101 points in 126 possessions, as I saw in the case of somebody who was complaining about the game engine, is actually quite good defense. It's just the 126 possessions that are fooling you.

I always felt like there were too many plays that didn't result in dead balls or turnovers. If this issue could be fixed, then three-point percentages could come up to where they should be, more shots could be assisted and the realistic rebounding/shotblocking model would work a lot better. Why is it so difficult to correct? I notice it's been a problem almost since day 1, since early BB scores resemble ABA games. This can't just be a matter of the pace at which teams play, because it's evident even when they use slower-paced offenses.

This Post:
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87048.131 in reply to 87048.130
Date: 6/7/2009 1:09:12 PM
Overall Posts Rated:
225225
I don't see how this is going to fix the problem. There are too many possessions at this point -- not too few turnovers. If you convert some ill-advised last second shots into turnovers, you might be fixing the FG%, but you will get teams averaging 25 TO/game, which is another problem in its own right. That's what makes the situation difficult to correct.

To me, the solution lies in improving the effects of pace yet again: slow pace should work very well for good teams, so maybe an exponential effect on the quality of the shots created is in order. Weak teams should try to compensate their lack of skill by jacking as many shots as possible without too much loss of quality.

It seems that currently it works in the reverse, where bad teams should supposedly slow down the pace to make the opposition shoot less shots. And again, this is difficult to calibrate since how many shots your team takes directly affects the number of shots the opposition takes.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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87048.133 in reply to 87048.132
Date: 6/7/2009 1:49:24 PM
Overall Posts Rated:
00
I think the new game engine shouldn't have gone out yet as well but I don't agree with the talk about it killing Look Inside.

In the old engine the zone was actually a man - man with a slight boost to inside or outside depending on tactic. That allowed you to mismatch your guards with IS cos most guards don't have ID. You could also do that with the big men though. A center could have JS and JR and because most centers didn't have OD they could shoot alot from outside.

Now it is working closer to a real zone. I.e. under the basket the big men guard the key. Beyond the arc the little guys do. My issue with zone is more how much a C will defend outside shots even in a 2 - 3. In 2 - 3 I don't know what kind of help would cause that? I also think the 1 - 3 - 1 has players in the wrong position but that might have been fixed.

The change in tactic for zone is how your team looks. If you have a 3 - 2 and your SF has low PD or lower than the PG and SG notice that the opposition will just keep jacking it up from one side (The SF side). This is realistic. You need a very even team to play zones now. I think due to how people train the zones are going to become a bottom league thing where most players are even and Man - Man will be more evident as you can align matchups which is what we where doing in the old zone with a bonus.

If you ask me (which you don't) this actually matches the real world more. NBA is a man - man league (I know, no real examples). In Australia (We aren't that crash hot) we love our zones. So the better a team gets the more they move away from a zone. Its good. When we have man - man with defensive matchups I will be in heaven.

That doesn't take away from the fact that the new game engine has too many rebounds. There aren't any changes of possessions from ball hitting backboard or flying out of court etc..

Also real world you slow down the pace to reduce the margin between you and the oppositions score. If they shoot better. Make them shoot less I don't see a problem with this.

I like the idea just wish it was tinkered with before it was released. Don't look at my games. That outcome was expected and not weird.


This Post:
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87048.136 in reply to 87048.135
Date: 6/7/2009 2:34:28 PM
Overall Posts Rated:
344344
if we are talking about reality rebounding should be decreased in 2-3 Zone..
how can a Zone defense be better at rebounding than Man-to-Man defense..?
boxing-out is harder in a Zone defense and that makes your opponent get more offensive rebounds..


Sorry but stats in the real world prove that a 2-3 zone is more efective. I've been a coach for more than 10 years if that helps my point.

Not saying that you aren't right in other subjects but in this particular one you are.

From: Marot

This Post:
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87048.137 in reply to 87048.136
Date: 6/7/2009 2:39:18 PM
Overall Posts Rated:
916916
European basketball works different from what you said, at least in Spain where is the best european league and Euroleague too, and NBA-Euroleague are different worlds ^^

From: Martinêz

This Post:
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87048.138 in reply to 87048.137
Date: 6/7/2009 3:57:39 PM
Overall Posts Rated:
344344
ACB, a league i've been a fan since the early 80's dear Marot. From the Fernando Martin Vs Audie Norris era to the actual league.

Please ask some real life spanish coaches what they think regarding this subject. And i've been in some clinics with the some great coaches like mario pesquera and edu torres just to make my point about knowing what is european bball.

It's a fact. A good 2-3 will increase your defensive rebounding and it will give you more fast break opportunities.


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