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161502.129 in reply to 161502.127
Date: 10/29/2010 11:56:16 AM
Overall Posts Rated:
522522
The team that won my division 2 last year had about 280k in salaries, when the team that he beat in the finals had way over 400k salary. My point is that salary isn't everything, especially when you have 1 or 2 monsters.

This Post:
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161502.131 in reply to 161502.129
Date: 10/29/2010 12:43:54 PM
Overall Posts Rated:
155155
The team that won my division 2 last year had about 280k in salaries, when the team that he beat in the finals had way over 400k salary. My point is that salary isn't everything, especially when you have 1 or 2 monsters.


Ah yes, but reduce that guy's salary level to 10K. Now does he even stand a chance?

I understand your point. But salary level means something. And if you are carrying significantly less salary than everyone else in your league, not spending your cash reserves and losing practically all your games, the game does not penalize you enough in the pocket book in my estimation.

Run of the Mill Canadian Manager
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161502.132 in reply to 161502.131
Date: 10/29/2010 12:47:23 PM
Overall Posts Rated:
522522
Obviously 10k salary can't beat 400k salary. But 200k salary can beat 400k salary. And 100k salary might even be able to beat 400k salary. My point is, where do you draw the line.

This Post:
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161502.133 in reply to 161502.132
Date: 10/29/2010 1:00:17 PM
Overall Posts Rated:
155155
Obviously 10k salary can't beat 400k salary. But 200k salary can beat 400k salary. And 100k salary might even be able to beat 400k salary. My point is, where do you draw the line.


Meh, I am not even sure that drawing a line is the right way to go. I am sure there are better ideas. But let's say that it was the right way to go. I would institue a salary floor for every division level. If your team does not meet the salary floor, no problem. You still get charged the "minimum" regardless.

So how to figure out the salary floor? One way would be to figure out how much profit a zero rostered team can make at every division level (assuming they go 0-22 or close to it). The salary floor should adjust that profit to a more acceptable level (hopefully as close to 0 as possible).

Run of the Mill Canadian Manager
This Post:
00
161502.134 in reply to 161502.133
Date: 10/29/2010 1:01:49 PM
Overall Posts Rated:
522522
What happens if you are in a competitive league and you have a team but just can't win any games. Should you get next to 0 profit? This makes it nearly impossible for teams at the bottom end of the ladder to improve.

This Post:
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161502.135 in reply to 161502.132
Date: 10/29/2010 1:03:22 PM
Overall Posts Rated:
155155
Another thought is to use all the variables that I mentioned: if the team is losing games, their salary is one of the lower ones in the league and they have lots of cash on hand. In that case, the sponsor could pull their TV contract (0 TV revenue), a lot less fans could show up to the game and their merch revenue could flatline.

Run of the Mill Canadian Manager
This Post:
00
161502.136 in reply to 161502.134
Date: 10/29/2010 1:08:01 PM
Overall Posts Rated:
155155
Should you get next to 0 profit? This makes it nearly impossible for teams at the bottom end of the ladder to improve.


Umm... That's kind of what is happening in the more developped countries, if I understand the situation correctly. In any event, the salary floor could be tuned to give whatever profit level the BBs want. And in lower divisions, perhaps status quo could be more appropriate.

Run of the Mill Canadian Manager
This Post:
11
161502.137 in reply to 161502.134
Date: 10/29/2010 1:23:38 PM
Overall Posts Rated:
959959
What happens if you are in a competitive league and you have a team but just can't win any games. Should you get next to 0 profit? This makes it nearly impossible for teams at the bottom end of the ladder to improve.



the minimum don't have to be a losing buissness, but we had a team in our league who made more then 400k(i believe even 500) profit each week ;) When he would be forced to pay a t least 350k salary - he still earns a lot.

This Post:
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161502.138 in reply to 161502.137
Date: 10/29/2010 1:36:48 PM
Overall Posts Rated:
522522
But if you make a rule about the teams at the bottom of the ladder having to have a certain salary, and penalising them if they don't, then you are making it nearly impossible to catch up to them without spending time to tank and collect money.

This Post:
00
161502.139 in reply to 161502.138
Date: 10/29/2010 1:38:45 PM
Overall Posts Rated:
959959
But if you make a rule about the teams at the bottom of the ladder having to have a certain salary, and penalising them if they don't, then you are making it nearly impossible to catch up to them without spending time to tank and collect money.


no you make it impossible to tank, but you still could earn more then the top. Or you could make it, that the visitors come depending on the effort, and when you just lineup a 6th league team, you just get a 6th league public to the game.

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