if you draw the line further...
any training should train almost every skill, since most training types will use a basketball, so balhandling for one should always be improved with any kind of training. Passing as well, since in practive players trow the ball to each other, no matter what the skill is that is being trained...
The skills often have are so related that you can't separate them in reality.
Therefor this is a game, and some un-realisticness should be implemented in order to keep it playable, and more important: fun!
I repeat myself: things running smoothly should not be touched. ;)
If I would get a team with stars, and only needed 1 season of training to make them legendary, I would quit instantly.
exhagerated example: when start playing age of empires you need to collect wood and food, and later on gold and stone.... I could imagine people saying, why don't we get more fund te start out with, preferably 1000 of each, it would be good to have more... but it would take away the fun, and the challenge to build up enough stock would it? (actually they have an option there that let's you start out with 1000 of each, just for those who aren't patient enough to gather their needs before getting into battle, but I hope everyone realises that you cannot have that option here, since if some choose the challenge, and others choose to have it all at once, there would be imbalance all over the place)
Slow and steady wins the race...
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