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This Post:
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16895.13 in reply to 16895.12
Date: 2/23/2008 4:10:25 AM
Overall Posts Rated:
66
what you think i do all day and night in here ^^
i check the market very often, and i found some cheaters to, still i dont know whats fair whats not.
there is 11 skills with 20 different numbers stamina with 10 you can count in xp and gameshape, age and height to. im to bad at math but maybe somebody can tell me how many combinations that is, so each combination should have a fair price, if anyone tells me he knows whats the fair price for one particular player i must think its mr.data from enterprise ;)
and still if somebody paid to much (as long as it is no cheating) he will learn out of it, its just normal that a noob makes a mistake at the market...

anyway probably its really hard for a gm atm to figure out whats an reasonable price...

i wonder what was the highest non cheating profit for an non-trained player yet?, or what you think is the highest profit a trader should be allowed to make?

This Post:
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16895.14 in reply to 16895.13
Date: 2/23/2008 4:24:40 AM
Overall Posts Rated:
196196
well its nice to see there are some genuinely good players trading hands at 1mil plus now... but there are a lot of regular traders fishing for 1mil plus bids on some lets say not so great players.... im interested to know if these fall into the 'overvalued bracket'

but as we discussed last month when the 2 NBBA teams made a switch at $2.5mil... if thats within the ranges i suppose we can all push the boundaries a fair bit...


This Post:
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16895.15 in reply to 16895.14
Date: 2/23/2008 4:39:50 AM
Overall Posts Rated:
66
i think the 1million+ transfers aint that big prob, coz if someone has that much money made he cant be a noob for my opinion ^^

actually there is nothing in the news about this, is there a big problem with transfers at the moment? it must have a reason somehow? the seperator thing (xxxxxx, xxx xxx) was also something related to that, i think. are we trading to much and they looking for a way to limit it?


ps:question to juice, is there many transfers that needed to be adjusted?

Last edited by CitB at 2/23/2008 4:44:15 AM

This Post:
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16895.16 in reply to 16895.15
Date: 2/23/2008 4:48:33 AM
Overall Posts Rated:
196196
i think there is a big difference between trading and trying to take advantage of noobs that dont know or havent worked out how to value certain players.. (which you pretty much openly admit to doing) so by that definition if you are admitting putting an inflated price on someone to see if you get a bite then surely this constitutes an overinflated price...

the only time it wouldnt is if you really got a bargain and relisted for a price that was still realistic or you relist at 0 and let the market on the given sell date determine a new fair market price....




This Post:
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16895.17 in reply to 16895.16
Date: 2/23/2008 6:08:28 AM
Overall Posts Rated:
66
mmh i never realized that i was looking for noobs to buy my players...
i just want to make profit to get a better team so that i can go up to first division quick...
daytrading for sure is a way to do so.
the first thing for a trader is to buy cheap, do want to limit that as well? what if i get a player for 10k which is worth 200k? you want to adjust those transfers to?
there is some other things as well which influence the price as the right time (like try that they sell saturday night or some time many players online) also sometimes people dont have much time and to avoid a long bidwar they just pay a bit more to get an player without investing hours on the market..
anyway a hard discussion on this like always just check the older daytrading threads...

This Post:
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16895.18 in reply to 16895.8
Date: 2/23/2008 7:21:39 AM
Overall Posts Rated:
4545
We're not going to allow an artificial imbalance in the economy.


Then you should be able to easily compare transfers with other similar players (age, best skills), or even supply an average price. It's difficult, even for someone with some experience, to know the correct price just my looking at the transfer market.

Also, if you want to secure a "fair" transfer market. Why not just give players fixed prices for any given age/stat combination? Teams could decide (or even the player could decide randomly) who he wanted to sign for. Then there would be no1 cheating any1 - rookie or veteran - how you manage your training, arena, etc would decide what players you would be able to attain.

This Post:
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16895.19 in reply to 16895.8
Date: 2/23/2008 11:34:45 AM
Overall Posts Rated:
00
We're not going to allow an artificial imbalance in the economy.


Well said, Comrade Stalin. :)

Wouldn't a simpler way to enforce this be to remove listing prices and force us all to list at a price of "0"? That way market forces would always determine selling prices and there would be nothing artificial about the transfer market.

The problem appears to be setting too high a price; not allowing that to happen in the first place seems a better, more elegant solution than retroactively going all Soviet on people.

This Post:
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16895.20 in reply to 16895.19
Date: 2/23/2008 1:53:40 PM
Overall Posts Rated:
225225
We're not going to allow an artificial imbalance in the economy.


Well said, Comrade Stalin.

Wouldn't a simpler way to enforce this be to remove listing prices and force us all to list at a price of "0"? That way market forces would always determine selling prices and there would be nothing artificial about the transfer market.

The problem appears to be setting too high a price; not allowing that to happen in the first place seems a better, more elegant solution than retroactively going all Soviet on people.

Seriously? I list my worst player at 0, then come around with my second team and bid all the money it has. There is surely nothing artificial about that situation...

I think the transfers that get corrected are pretty obvious. Noone is going to fine you because you made 50k more from a player on which there was a bidwar.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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16895.21 in reply to 16895.20
Date: 2/23/2008 2:12:33 PM
Overall Posts Rated:
303303
I think the transfers that get corrected are pretty obvious. Noone is going to fine you because you made 50k more from a player on which there was a bidwar.


This pretty much sums it up.

We're not interested in cracking down on someone who happened to make a little more than the guy is truly worth.

What we're mostly interested in is not allowing ridiculous transfers - crap like $1500 salary guys being sold for $1M+, crap like that.

If I guy we think is worth roughly $200K is sold for $300K, congrats.

We're not going to micromanage, and we're willing to give the benefit of the doubt when there isn't any cheating involved.

We're just going to step in on the absurd, that's all.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
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16895.22 in reply to 16895.21
Date: 2/23/2008 3:27:05 PM
Overall Posts Rated:
4545
We're just going to step in on the absurd, that's all.

Sounds very good! Still, some tool/feature to help indicate a players average value would be helpful. But that's another feature, another day...

This Post:
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16895.23 in reply to 16895.22
Date: 2/23/2008 7:43:56 PM
Overall Posts Rated:
225225
I agree with that, though with this amount of skills it might be challenging to get any estimate at all, let alone a viable one.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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