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unrealistic Free Throw %

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187744.13 in reply to 187744.1
Date: 6/20/2011 6:17:07 PM
Overall Posts Rated:
1010
Well for what it is worth, I have a PG who is pretty decent in all stats except freethrows.

Season 15 = 0-74
Season 16 = 1-18

The team had a kegger, and got drunk in celebrating his first freethrow.

Good player but now just a benchwarmer headed out the door due to freethrow inabilty. I could believe something like this out of a low post player, but pretty stupid seeing stats like this gor a guard. Oh well, the world is an imperfect place and IF a frog had wings it wouldn't womp it's ass every time it jumped.

From: Dodor

To: kcp
This Post:
44
187744.14 in reply to 187744.13
Date: 6/21/2011 4:34:47 AM
Dodor Utd
A Grupa
Overall Posts Rated:
513513
Second Team:
Dodor Inc
While I admit that 0% FT is not the most realistic thing in the world, let's not forget this is a game, and for the game to work, some things have to be altered and adjusted. If the developers were going for realism, every player would have had at least 50% FT and nobody would ever train it. Thus, eliminating this interesting part of the game.. If you're not happy with your FT percentage, please train FT once in a while...

This Post:
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187744.15 in reply to 187744.14
Date: 6/21/2011 6:05:40 PM
Overall Posts Rated:
406406
Only way for a professional b-ball player to shoot 0% is to handcuff him behind the back and blindfold him.

This Post:
00
187744.16 in reply to 187744.15
Date: 6/21/2011 6:38:06 PM
Overall Posts Rated:
32413241
Only way for a professional b-ball player to shoot 0% is to handcuff him behind the back and blindfold him.


if you do this with Dirk Nowitzki, he still shoots 70% from the line :)


From: chihorn
This Post:
11
187744.17 in reply to 187744.16
Date: 6/22/2011 2:12:38 PM
New York Chunks
II.2
Overall Posts Rated:
943943
This is an old argument here. I think we've seen some constructive ideas in the Suggestions Forum in the past, such as incorporating JS or JR training with FT training, etc. A couple of years or so ago I know that I've wanted to have height be a factor in FT training (there is science behind the idea relating to the angle of the shot and the resulting minor axis of the ellipse the ball must pass through, and I'm sure data backing up performance of FT% vs. height has been looked up in real numbers in basketball data analysis). The basic idea behind the history of complaints is that it just doesn't make sense that a player can be a great outside shooter from the field but then not hit FT very well. Sure, the players with this highest FG% also tend to have lower FT%, but that's just because the players who shoot well from the field tend to the be the players only shooting inside shots (see Tim Duncan, Shaq, etc.). I'll agree that FT shooting is part mental and it's not really a perfect equivalent to shooting from the field, but come on! In BB, it's possible to have a player with 16+ JS and JR, yet atrocious FT%. I think the complaints are about wanting a reality check in this matter.

Otherwise we all love the game. Except that we hate that we spend too much time of our real lives here. sigh.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
00
187744.18 in reply to 187744.15
Date: 6/22/2011 4:38:52 PM
Overall Posts Rated:
2222
Only way for a professional b-ball player to shoot 0% is to handcuff him behind the back and blindfold him.


Maybe this FT studs are all former soccer players who haven´t been told they actually should shoot with their hands instead of using their feet to swish the ball trough the hoop...:)

This Post:
00
187744.19 in reply to 187744.17
Date: 6/22/2011 4:38:55 PM
Overall Posts Rated:
406406
This is an old argument here.


And most of the suggestions made would solve this issue, but nothing happens and sooner or later this game will fall apart because so many users quit because of the stagnancy we have for many seasons now.

This Post:
44
187744.20 in reply to 187744.19
Date: 6/22/2011 5:01:38 PM
New York Chunks
II.2
Overall Posts Rated:
943943
I don’t think this one issue will be so devastating. I have a feeling the Season 17 training adjustments will show that when there is a lot of discussion about where we, the managers, think the problems are and give lots of reasonable and constructive suggestions, that the developers actually do make adjustments (after they’ve had time weigh the issues and figure out how to make improvements while not breaking anything that works). The biggest debates in the Suggestion Forum that I’ve seen since Season 4 when I started out here I think have mostly been addressed and now we take them for granted. And the biggest debates I think I’ve seen the last few seasons have been about training, especially the really old debate about SF training. I would be absolutely shocked if there are going to be training adjustments next season and they don’t in some way deal with the SF issues, particularly since cross-training, the change that has been mentioned at the center of the training change, is really the central issue of complaint about training a SF (i.e. they always have to train out of position to get useful training).

So, that being said, I have confidence that the FT issue will not remain unresolved forever given that it’s been discussed a whole lot in the Forums over the years, and the debates haven’t gone away, the way to address this is more about policy than programming complexity, there is a history of positive game development, and by golly it’s just the right thing to do.

Where I differ with you, perhaps, is the notion that things must be ever changing in order to keep people interesting. I think if BB is a great product, then why would we want it to change? By this time, I think the people who are attracted to the game and who have stuck with it know what it’s about and just simply like it. When there is something that could be improved, all of us users are pretty good at making a lot of noise about it, and eventually our debating an issue until it seems like de ja vu (like this thread!) typically pays off and we get change when it’s really warranted.

So good job to everyone chiming in about the FT issue. If we keep at it, then maybe we’ll get a more realistic FT skill by Season 19!

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
11
187744.21 in reply to 187744.20
Date: 6/22/2011 5:12:08 PM
Overall Posts Rated:
406406
Where I differ with you, perhaps, is the notion that things must be ever changing in order to keep people interesting.


I am not asking for an ever changing game. Leaks need to be plugged so the fun factor remains high or at least the events that frustrate the people playing this game should be removed.

I had a player that shot 50% behind the arc, 40% 2 pointers and 10% FTs - thats simply stupid and frustrating, the justifications for such players were even dumber. There are simple solutions to solve that issue and now we get cross-training, nobody asked for it and nobody knows what it will do. Why do we even have a suggestions forum then? Seems to me that this is the garbage can of BB

This Post:
11
187744.22 in reply to 187744.21
Date: 6/22/2011 5:34:10 PM
Overall Posts Rated:
8989
Insert Knecht's typical ranting about how the game was, is, and always will be horrible forever and ever


To provide a counterpoint from Knecht's vitriol about realism:

From a game design standpoint, a FT skill makes perfect sense. It allows inside and outside oriented players to both increase their abilities on the line without penalizing either type of player. Without the skill a pure center would by necessity need to get their JS and JR up in order to shoot FTs more effectively which is obviously less effective than continued training in traditional big man skills.

As well, it offers an extra option during low game training weeks other than GS and Stamina training. If FTs were taken away, Stamina would be the premier training option for increasing your team's output. However, Stamina can go too high as well which causes difficult to manage minutes in regards to GS, so it needs to be balanced in a training regimen. At the moment a team that's good to go on Stamina and GS for a low game week can still improve their team. There would have to be something else implemented if FTs were taken out in order to not frustrate a well managed team's owner during these weeks.

Personally, I'm happy with the skill. It does what it says, it's an elegant solution to the difference in IS/JS/JR in regards to FTs, and it provides a valuable increase to team performance during off training weeks. Can't ask for much more than that.

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