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Training spot

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284507.13 in reply to 284507.12
Date: 3/7/2017 7:18:30 AM
Overall Posts Rated:
471471
hey ghunter,

could you work out your idea with an example? i'm still confused on multiple area's (selecting a player to get training minutes, which also counts towards the GS. does that mean he plays 24 minutes, but gets a total of 72 minutes for the 48 minutes he receives from training? or do you mean the minutes he played during a week at a non training position are taken into account for the minutes of training he receives?

Also, elaborate on the reasoning behind the amendment pls. cause i could counter it with some examples, but i'd rather be certain i'm understanding your idea completely before i shed my views onto it. Cause currently i find it slightely to vague.

So if you could just go with an example of a couple of players (amount of minutes they played in each game) and how the minutes would count etc, then that would be helpfull for me.

This Post:
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284507.14 in reply to 284507.13
Date: 3/7/2017 11:24:31 AM
Overall Posts Rated:
207207
No problem.

This will be an addition to the current system. Currently you select your training and the desired position(s) each week and the player(s) playing in the position(s) get the benefits. What the training spot does is allow the user to select a player who will automatically receive 48 minutes worth of time in the position you selected for training.

The goal of this would be to increase the amount of players being trained, giving value to lower potential players and ultimately making it cheaper for new users to improve their team. However I didn't want it being abused by people using it to stop age drops or making top players even better.

This is why I suggested the minutes counting towards game shape, so people using it on their best players suffer a penalty in player performance. But as you say the game shape bit is confusing and I think it could be difficult to code/implement into the game. Therefore I am now thinking of removing that part of the suggestion but including an age restriction on the players able to use the training spot. Probably having to be 21 or younger. I'll still give an example of both cases.

Case A (Counts towards game shape, no age restriction):
You select Pressure at PG as your training and select Smith as the player in the training spot. This is equivalent to Smith playing a full game at PG. Therefore any more time on the court at any position would contribute to game shape. For example Smith plays 35 minutes at SF on Saturday and then 35 minutes at SG on Tuesday. Then his total minutes that week is (48+35+35)=118 which would give him poor game shape.

Case B (Age restriction, no effect on game shape)
You select Pressure at PG as your training and select Bob (who is 20) as the player in the training spot. This will show Bob has 48+ minutes on the training table automatically. This is like selecting team training, all players have 48+ minutes automatically and it doesn’t count towards game shape, however it is for one player and one position.

Hopefully this clears things up and any feedback is welcome.

This Post:
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284507.15 in reply to 284507.14
Date: 3/7/2017 7:50:21 PM
Overall Posts Rated:
471471
i like option A. and since it counts towards Gameshape, it is punishing enough as such. i doubt teams would want 100k players to sit out a week just for some training purpose... However, if you want to be safe, you could put a salary limit in combination with option A. that would take away any incentive use it to train side players. Alternative to the salary restriction would be an age restriction, but the age restriction should be low enough (i'd put it at 22 or 23, which is the age you can train allstars or perenial allstars before they start being hard capped).

i reckon that if the salary is high enough, you won't want to give them 48 minutes, meaning they can't play for the team during that week (unless you sacrifice their GS). so for that reason, i'd be more in favor of adding a age restriction ontop of your option A, instead of going with a salary restriction (cause then everyone will be making SF's...)

I can see the merites off it. you'd get more talent out on the market, which could bring some prices down, while giving faster improvements to teams who do train players, meaning they can go up faster.

I'm not seeing any downsides that hugely outweight the upside the idea has. Although it might be hard to implement. still, i like the idea if there is some trade off to the free training minutes. the examples clarifies enough for me. up to the BB's to check it out now.

This Post:
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284507.16 in reply to 284507.15
Date: 3/8/2017 5:44:34 PM
Overall Posts Rated:
207207
Thanks for reading the suggestion and the feedback.

I guess deciding what the age restriction should be, is something that could be debated. I would prefer to set it lower (e.g. U21) so more players are being trained. I feel players aged 22 or 23 who have received 3 or 4 seasons worth of training should be capable of making the bench to receive training minutes. Having it at U21 will also force users to select a new player for the training spot more frequently resulting in more players being trained to a respectable level.

Last edited by ghunter at 5/3/2017 11:16:17 AM