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The inquisitive diary of a buzzernoob

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This Post:
55
302634.13 in reply to 302634.10
Date: 1/3/2020 5:29:11 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14331433
I hate to kill your buzz, but Buzzerbeater is a game of the long haul, it's a marathon not a sprint. Training updates every week, and as long as you train really young players you'll get skill pops almost every week. But you can't train a player to a strong competitive level in a season. Most skills take 2 weeks of full training at the very minimum to level up, that is for an 18-yo with 48 minutes, decent trainer or facilities (for example, advanced trainer but no facilities) and single (or otherwise fewest) position training (for example shotblocking for just C, or rebounding for PF/C). Also, the height of the player should match the trained position (because training outside defense on a tall guy goes slower than on a short guy).

For more info on training speed, check the training simulator, it has all formulas and parameters you can play with to forecast progression of training.

However I wouldn't call this an auto-pilot game. There's 3 games every week for which you should prepare, by scouting your opponent, figuring out his strengths and weakness and gameplan accordingly. This won't me much against bot teams, but since there's a lot to figure out anyway when you start you'll have your hands full until you manage to promote and play human opponents. Also, there's a constantly evolving transfer list that you can hunt for proper players, you can spend a lot of time to find good buys, and save money by buying low and selling 'high' (not immediately though).

My advice is to not spend any real money on training yet, it is the most delicate part of the game and shows slowest progression. It also costs more than it brings you financially, and money is the most constrained resource for a starting player. You'd do best to focus on increasing income by expanding arena and buying cheap players that can win you more games (if applicable). You should focus on 27+ players, taking into account that younger is usually more expensive, and there's a big value drop when players turn 33 because at that point they start dropping in skill levels.
You could buy 1 or 2 super cheap (25k or less) 18yo when the season starts, aim for at least all-star potential and 50 TSP and figure out how training works with those. Get a trainer that doesn't cost more than 15k/week and get rid of all other staff.

When you figure out how you should train (what skills, what order because of secondary training and elasticity, how to get players 48 minutes in a game), then you can try to spend some money on training (either in scouting points for the draft or better yet buying young players on the market because you'll know what you get for cheap, and better trainer/facilities).

This Post:
00
302634.14 in reply to 302634.13
Date: 1/4/2020 5:03:50 AM
Overall Posts Rated:
1515
"I hate to kill your buzz, but Buzzerbeater is a game of the long haul, it's a marathon not a sprint."

If I had a dime for every time I told that to some new user, I'd be bathing in 100$ bills
I am part of quite a few of those marathons (with 10+ years and still counting in other online managerial games), hence you can imagine why I was hyped when I thought this was something different (and you can't blame me for thinking that it could have been so - one can hope, yet this seems to be the slowest of them all in terms of game-asset development)

I appreciate the advice nonetheless. I kind of wish that I've read it before I went into kamikaze hype mode (spending included). Now it's more of a do-or-die kind of situation so the auto-pilot that I was trying to avoid will be probably my best plan. See you in the summer kind of thing

At least I've figured out how the training happens...which made me wish even more that I would have been right in my assumptions

As for the money spending reference, it was about buying the supporter pack, not about the actual ingame training

I will need to look into fixing the mess that I've made though (especially with hiring the staff)

This Post:
00
302634.15 in reply to 302634.14
Date: 1/4/2020 5:19:18 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14331433
Yeah I meant "don't spend a lot of (in game) money on training" when I said "real money", sorry for that.

I get your feeling, and if you want more options, you need more cash. This starts out more as an economy game more so than a basketball sim. You get more cash by spending it wisely (both incidental as weekly expenses), and investing it in things that generate money (mostly building arena seats, and at least have a roster that wins some games).

I don't know exactly what staff you bought, but it's probably best just to fire them all because they're most likely not worth their salary to your team, possibly keep your trainer if his salary is under 15k and you really like to get into training. That could save you some weekly expenses.

This Post:
44
302634.17 in reply to 302634.16
Date: 1/5/2020 6:51:59 PM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14331433
Not sure why you hate on people giving advice here, since it has all been proper advice an even in line with what you say, though not as negative. Besides valuable advice and some harsh truths, a new player also needs to enjoy the game, so make sure you incorporate that into your own posts towards new players.

Cheers.

This Post:
11
302634.18 in reply to 302634.16
Date: 1/6/2020 3:35:05 AM
Overall Posts Rated:
2929
Totally agree!


As a beginner myself started to play month ago I have few advice.
1.Buy cheap 18 old players ( minimum star potential with good skillset and train them few season,later sale and buy players with high potential)
2.Buy lvl 5 trainer ( 20k-35 salary ) (4 ok also with lower salary)
3.BUILD ARENA ( all money what you have put in building arena,this should be your ONLY way to spend money first two season because you not pay player salary minimum tax )
4.Day trade (I not like but this game don't have many options to earn money so whatever)

Avoid:

Buying players in general ( if you not day trader).Specially old players with salary who don't give you nothing just suck your money.Better buy lvl 5 trainer with bigger salary for less money then few oldies with 20 k salary. Dont try chase for promotion it's not worth it you not ready for upper league.
Avoid investment in staff in facilities ( only trainer should be your occupation)
Avoid draft investment.For me it's totally uselles and random thing.Too much risk for not even sure to draft top player.

Most important thing after you buy trainer and players for train,every cent you have in bank you should put in arena.

This is my advice too approach for first two season in BB for begginer.



This Post:
00
302634.20 in reply to 302634.15
Date: 1/6/2020 7:50:56 AM
Overall Posts Rated:
1515
:D I knew something didn't add up with the kind of money I was talking about and the kind you were mentioning

hmm,fair
still a bit confused on why I should get rid of my doctor and downgrade my trainer (no advanced trainer has a salary under 15k...at least not on the market), but that's probably because I am stuck on what RiP said in is guide and have my mind set on that (if it's in the guide, it has to be so)

and yes, if not for developing players, then I'll definitely have no reason to stay in the game. Couldn't care less about the results as they are meaningless for a new team and can't really be bothered with farming money as that would basically make me forget about the team and in the end, the game.

The 2 things I want to focus on and would make me stick around would be player development (trading as well, but that's for the future and I can live w/o for quite a while) and on the same/or similar note, player attachment (follow the progress, other than training, of certain players - that's where the fun is in the beginning for me and that's what usually makes me stick around)

Also, I am a bit biased as I know from previous experiences in other games (with a similar strategic build-up) that there is always a loophole on how newbies can catch up w/o following the same one pattern and that loophole always comes with a bit of inside knowledge on the shortcuts (and a mid-run price to pay)

This Post:
00
302634.21 in reply to 302634.20
Date: 1/6/2020 8:32:10 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14331433
Yeah the trainer is the 1 staff that you could possibly keep, what salary does your advanced trainer have? There are plenty (43 currently) advanced trainers with salary below 15k/week, all with current bids of below 5k.

A doctor is important if you really can't miss any weeks of training for your valuable trainees (which you shouldn't have as that's not money well spend, you should start with low value trainees), or you really need to win games, which also isn't the case. Another option is to buy a basic doctor with a speciality, but one is for gameshape (massage, to reduce impact of high minutes) and the other for fixing up injured players in game. Both aren't too important if you're not really competing yet (against bots you don't need this). Later on they become valuable, but not at this moment. You pay a higher weekly salary so that's money you can save. If you keep them until you need them, their salary rises each week so by the time you need them you're better of replacing them for ones with a lower salary (usually between 1 and 2 seasons).

There's not 1 right path, but there are just some things that are smarter to do than others. Training is optional, but I agree the most fun part. You can try to train financially optimal (6 players with medium potential) or to get the best players (3 players with high potential), that's 2 different paths. I started out with the 1st option, but most people go for the latter option at some point. If you like to follow progress, definitely contact your country's U21 NT manager and ask for training advice for the U21 team.
Another choice you have is wether you want to promote as quickly as possible (buying old cheap but strong players), or take your time and save up some money so you can buy great players once you promote, and immediately compete in the higher league.

This Post:
00
302634.22 in reply to 302634.16
Date: 1/6/2020 8:42:04 AM
Overall Posts Rated:
1515
You seem to be my kind of a guy ...I kind of relate, as this would be the kind of blunt and technical advice that I'd pour into a forum thread like this (not sure whether it is good or bad, I just can relate to it it may also give me a bad bias). It almost feels like we come from the same neighborhood when it comes to keeping the sugar away from the doughnut. However, I do like to listen to all sort of advice.

You are more likely than not to lose money overpaying fir players, trainers, staff and trainees etc in the beginning. Most listings are radically over priced and staff are bid on by fake farm teams who only care about making players etc.

I got this vibe as well and yet, you are the first and only one to confirm it. Especially about the trainers part which was one of the first things I was trying to fiddle around with (again, due to that guide that RiP wrote). Noticed that the bidding patterns were irrational and quite often I've seen bids taken to 70-90k for an advanced trainer w/o any secondaries, which made me wonder...especially that you could just hire internally for that sort of cash and level (the best experience and somehow funniest, was when my assigned tutor was overbidding constantly on staff members that I wanted...this in the context of him not answering to any of my BB mails).

So farming is plaguing this game as well? (now that we get into discussions on the reality of the game, which for many, myself included, is a good way to rate a game's attractiveness) How bad is it? on a scale from 1(a few clueless and fairly active farmers) to 10(the sole profitable and certain way of winning the game and the main driving force behind NTs)
And how about cheating and multies? I see it brought up quite often and heavily discouraged (which makes me think that it is a thing..not to mention some sketchy team names that are obviously not game generated )

I do agree on the easy part and I find it good to know that it is also smart to invest in the arena (one of the elements that differentiate between managerial games, as some rate arena expansion high and some really don't). Still need to figure out how big is the linearity of the ROI in that sector. But really appreciate the numbers there and, assuming that it is a generally accepted fact, the importance order. However, those numbers will take a while to reach but assuming that I am set with purchases of any other sort and I am mildly pleased with the player attachment that I can develop, I might be able to solely focus on that (5000 for lower tier seems an awful lot...especially if that would imply around 17k in bleachers as well, to reach that 20k mark - will it ever actually fill up?!)

As for the players, I don't really plan to invest that much more in the nearby future (at least not those sort of numbers). I really hope that I can find a way to invest in producing my own Wilts. Sadly, I think I messed up already if what you're saying there would be the norm for achieving success. I didn't rate the outside defense that high when searching for players and looking what to fire and what to keep and I am pretty sure I didn't care that much for the inside shot either. Was more into finding my next Steph Curry and a solid Embiid (didn't actually know how bad my squad was until the first match when I saw how poor of a percentages they were going for). And then dreaming of Westbrooks, I picked up some solid...yeap,...you've guessed it, handling+driving lads.... And what I consider to be my star player...well, his top 3 skills are HA/DR/JS and then a bit of an IS

btw, is there a way that you could rank the importance of the skills as well (percentage wise maybe) for both a starting team and a top of the hierarchy team? would be "great" to find out that JS is not the most important skill and it doesn't make for 50% of the player's overall skill

cheers

This Post:
00
302634.23 in reply to 302634.17
Date: 1/6/2020 8:46:38 AM
Overall Posts Rated:
1515
Due to my "presence in the industry" for more than a decade, I am the kind of user/player that would rather hear about the harsh reality and nasty back doors than about pink ponys and guaranteed Nirvana. It'd be the kind of information that would help me figure out the appeal of the game better + I don't think I am that cheerful of a person myself...so I kind of like it that way...it's easier to beat expectations

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