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Star rating 5, potential 3

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This Post:
00
305571.13 in reply to 305571.9
Date: 8/1/2020 12:08:31 AM
Kira Kira Koseki
II.3
Overall Posts Rated:
779779
Second Team:
Yubi Yubi
To be more specific, star rating has always been an assessment of current ability only. The grade when you interview is a more accurate version of this, hence why 5 star recruits never have less than an A- grade. But it has little if any correlation to potential, as potential is not considered when assigning an initial star rating.

This Post:
22
305571.15 in reply to 305571.14
Date: 8/2/2020 7:27:40 AM
Venomous Vicious Vipers
Pro A
Overall Posts Rated:
936936
Second Team:
Veni Vidi Vicious
Or... Maybe that's just the point of the actual draft system.
First scouting : is he good for an 18/19yo player ?
Then interview : how good can he become ?
That totally makes sense.

And to quote the game manual :
"Scouted once: Your scouts have seen this player play one game, and have provided the player's boxscore for that game. They are now able to give a more accurate assessment of his current skills. Scouting a player uses 1 scouting point."
It's just about the skills and not the potential. If you wanna know more, then spend more scouting points.

This Post:
00
305571.17 in reply to 305571.16
Date: 8/2/2020 4:46:12 PM
Venomous Vicious Vipers
Pro A
Overall Posts Rated:
936936
Second Team:
Veni Vidi Vicious
When scouts watch a game, they make an assessment not only of his current skills, but also of his potential, considering his physical attributes. For example, if they watch an outstanding college players, but undersized for his position, they will say that his potential is low because his skills won't translate well to NBA level.

Yes but there is no such thing as physical attributes in BB. There's only height and it just matters for training efficiency.


The current draft system makes not sense, and the first interview gives an information that is completely worthless. I was mistaken because I didn't think this could be so bad!

I don't agree, they both are good filters. First scouting you get rid of the low skills and then with interviews you can focus on high potentials. You need both of them to be 90% sure you choosed the right guys.
And it costs a lot of scouting points but that's part of the drafting strategy


Last edited by slamdunk9 at 8/2/2020 4:46:54 PM

This Post:
11
305571.19 in reply to 305571.15
Date: 8/4/2020 11:35:36 AM
Le Cotiche
III.1
Overall Posts Rated:
772772
Or... Maybe that's just the point of the actual draft system.


yeah, which is why the current draft is a waste of money

This Post:
00
305571.20 in reply to 305571.18
Date: 8/4/2020 12:38:38 PM
Venomous Vicious Vipers
Pro A
Overall Posts Rated:
936936
Second Team:
Veni Vidi Vicious
Well yes the evaluation is related to the salary. So given that and the position you can guess the players strengths and weaknesses. And it has nothing to do with their potential, which is why there are two different steps.

Making something easier doesn't always mean making it better. A bit of challenge and surprise is what makes the game appreciable.

I feel like there's other issues worth Marin's work, while this one seems to be working pretty well. But that's just my two cents on the topic :)

This Post:
00
305571.23 in reply to 305571.22
Date: 8/5/2020 1:12:04 PM
Le Cotiche
III.1
Overall Posts Rated:
772772
So a simple solution Would be to use TSP instead of salary... Right ?


i'd be more logical

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