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Day/Week Trading Abuse Report Guidelines

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From: khenry

This Post:
00
314820.13 in reply to 314820.11
Date: 5/9/2022 10:20:47 PM
Shrewsbury Honeybadgers
IV.16
Overall Posts Rated:
3333
If that’s the worst idea ever then you’ve at most ever seen three ideas.

The OP’s idea leaves way too much room for subjectivity. That needs to be lessened as a form or policing in the game, not increased.

From: WFUnDina

To: Apex
This Post:
00
314820.14 in reply to 314820.12
Date: 5/9/2022 10:33:09 PM
Overall Posts Rated:
3030
This is doable in an objective way. Putting market limits removes the BB's subjectivity and the need for a report. Even now many purchases go unreported and BB's have given terribly inconsistent fines over the years.

So then it becomes, 1st come 1st wins?

From: Apex

This Post:
00
314820.15 in reply to 314820.14
Date: 5/9/2022 10:47:31 PM
Atelier
IV.13
Overall Posts Rated:
420420
No because it would reference the starting auction price. Not the bids on top of it.

Either way, the idea being that rules can be created objectively. Fine tuning can always be done to them as more suggestions roll out, but in general this is the correct way to implement market restrictions.

2x NBBA Champion: S55, S56. 3x USA Cup Champion: S54, S55, S56. WR for longest home streak ever at 11 in Season 47.
This Post:
00
314820.16 in reply to 314820.1
Date: 5/9/2022 11:43:30 PM
Overall Posts Rated:
3131
I guess it is only fair to lower the listing price of fired, and/or abandoned players. Although some of these players are still good, they are not worth their listed price.

From: iuliut

This Post:
22
314820.17 in reply to 314820.11
Date: 5/9/2022 11:51:43 PM
Vulturii Oradeni
II.3
Overall Posts Rated:
22
Second Team:
Vulturii Oradeni II
It's a game. If you're unexperienced then you make mistakes, and place unexperienced bids. It is just like real life.

Market should be more on the free side not on the regulatory side.

Plus "above market rates" is a clumsy description. We all know, for example, players are much more expensive before playoff deadline, or beginning of new season. So it varies also on the moment of the season that you list your player. It's really superficial to say player X got bought for 1k and sold for 100k, it's just not enough information, and certainly not something you can easily and fairly regulate.

Not to mention you can buy a youngster mid season, train him(change his value completely) and sell him beginning of next season for more money. How would you even quantify that?

This Post:
33
314820.18 in reply to 314820.1
Date: 5/10/2022 12:02:36 AM
忽于II
II.3
Overall Posts Rated:
55
For a web/mobile game, this is very counter intuitive towards engagement and user retention. TBH after your lineup has been set there is not much incentive to login the game apart from scouring the transfer market for good deals.

If the intention is to protect new users, restrictions should be placed on the new user to prevent them purchasing players "above market rate" (who determines this?).

I see the transfer market like the stock market, I dont see how experienced investors are punished because new investers lose money because of their lack of experience and market knowledge.

Eg. I bought my 3 "trainees" at the beginning of the season. After 3 weeks I bought a better prospect on the transfer market and decide to sell one of the trainee. The price will now be higher then the original price because of the 3 weeks of training. Looking at the guideline, this seems to fall into the "illegal day-trading" criteria. Is this not allowed anymore?

From: KBC

This Post:
00
314820.20 in reply to 314820.19
Date: 5/10/2022 2:14:20 AM
Kerabnos BC
II.3
Overall Posts Rated:
44
Last year i tried to sell a player inside transfer limits.1000000-1500000 for a young draft with the future in front of him. New inexperienced players couldnt give that money, experienced players never dib for my player. Even me who sell this player inside limits i didnt want to bid that amount of money for his skills.
So the free market made me to sell it cheaper and ofcouse player sold :-)
I vote for free market, but not with huge distance from the transfer limits.
Last example i buy old player with 10000 only, i buy a coach with attribute not to lose stats in my players-carreer extension. So if i make expenses why mot selling that player later for 50000?

This Post:
11
314820.21 in reply to 314820.1
Date: 5/10/2022 2:20:00 AM
Overall Posts Rated:
6969
Stupid rule IMO. These aren't scams, but very smart financial decisions that give a crafty manager the advantage, utilizing the ingame free market.

"Flippers" as they're called, exist in every MMO (which this game kidna is) with a "grand exchange".
They usually are the richer players, and I see no problem with that.
Figuring out how the market works and finding a way to take advantage of that should be a valid option to gain an advantage in this game.

Last edited by Eran at 5/10/2022 2:20:28 AM

This Post:
22
314820.22 in reply to 314820.1
Date: 5/10/2022 2:33:38 AM
Overall Posts Rated:
9595
Not sure this is possible but, if so, (and if it makes sense) a prior warning message that the price (sale)/offer (buy) may be deemed "illegal" (or however you want to call it), within the current market values.

At the same time... how about where there's no market estimation for a player's value?

This Post:
33
314820.23 in reply to 314820.22
Date: 5/10/2022 2:57:57 AM
Johns Creek Wave
III.4
Overall Posts Rated:
6464
Second Team:
Holly Springs Haggis
In all fairness, this is a travesty

The only way this is fair is if managers who sell players for less than the market value are similarly compensated

If there is a ceiling to transactions, there must also be a floor. Otherwise you are skewing the market

As in all things, Caveat Emptor is the final word

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