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Suggestions > Training Diversity

Training Diversity

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This Post:
33
319331.14 in reply to 319331.1
Date: 05/24/2023 18:46:45
Venomous Vicious Vipers
Pro A
Overall Posts Rated:
841841
Second Team:
Veni Vidi Vicious
To me the micromanagement created by training is one of the tricky things that requires long and short term strategy so I would like to keep it that way, or a similar one. And it's not like if it favors me at the moment given I've been struggling to be competitive while training 3 guards at C for 2 seasons now...
But I totally understand why people would like to have more flexibility with their training plans.

But that would still be a no, mainly from a management and decision-making perspective.

This Post:
1111
319331.16 in reply to 319331.8
Date: 05/24/2023 19:15:20
Tunjevina
III.4
Overall Posts Rated:
543543
Second Team:
Krompir
I'm pretty sure that the people that made buzzerbeater, considered all sorts of options with how the training should work, including the option you suggested. And their choice was to restrict the manager and force them to make a choice whether they want to train guards, forwards, or centers. Such a training regiment has created many challenges that the managers needed to face and overcome. I would argue that it is one of the most fundamental parts of bb.

Training diversity would essentially change one of the core aspects of the game. So it's crucial to consider the long term effect of such a change.

But, I haven't seen that in your post. You are obviously very biased towards the change, since you mentioned 7 pros, and only 4 cons. And you haven't even mentioned some of the most obvious problems that this change could cause for new users:

- There are many managers who don't train players, and don't have a trainer. This change would bring more interest in training, which would inevitably cause an inflation of trainer prices -> bad for new users.
- The demand for draftees could potentially increase, which could make their price go higher -> bad for new users.
- Saying "Might change TL prices" is not enough. An effect of this change on TL prices would have to be carefully analyzed, and made sure it doesn't screw up the game.

Did anyone even consider the over-inflation with high tsp players that we would get in 10-15 seasons with training diversity, and how that would affect the game, and the in-game economy?

Unless everything is taken into consideration with such a huge change, than I vote "no".

Last edited by tunjevinа at 05/24/2023 19:21:18

From: E.B.W.

This Post:
00
319331.17 in reply to 319331.13
Date: 05/24/2023 19:27:04
ExplosiveBubbleWrap
III.10
Overall Posts Rated:
13841384
Second Team:
BubblesExploded
That doesn’t change my opinion that this specific new suggestion is more complicated and excessive for more casual managers as well. You are welcome to disagree, but I’m not interested in discussing it further with you. I just wanted to leave my two cents in this thread.

Cheers,
E.B.W.

Bubbles BuzzerBeater Official YouTube Channel:(https://www.youtube.com/@BubblesBuzzerBeater)
From: E.B.W.

This Post:
00
319331.20 in reply to 319331.18
Date: 05/24/2023 19:38:21
ExplosiveBubbleWrap
III.10
Overall Posts Rated:
13841384
Second Team:
BubblesExploded
I don’t even know what you are trying to say and I already gave full input on the discord to Alonso directly, but you have a good one.

Cheers,
E.B.W.

Bubbles BuzzerBeater Official YouTube Channel:(https://www.youtube.com/@BubblesBuzzerBeater)
This Post:
77
319331.21 in reply to 319331.4
Date: 05/24/2023 19:44:13
Iqaluit Heat
II.4
Overall Posts Rated:
99
Second Team:
Iqaluit Heat II
Training has been the same for 60 seasons, why change it now. In my opinion, training players is the best part of Buzzerbeater. We now have the gym, training court, and youth trainers. Balancing training and being competitive keeps me interested in this game. The game has to remain challenging!

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