Player Build 1: Point Guard
1. OD is the most important skill for a PG. At NT/B3 level, you want it optimally at least at legendary, or beyond that (21). 2. Next is HA and DR. HA is very important due to elastics for OD, and DR is heavily weighted in driving layups (driving is a skill which helps your player get into a good position. High DR players tend to take more shots. But since Look Inside utilizes guards to drive inside, you will want this skill at a high level so that you have an extra offensive tactic at your disposal.
3. After that comes JS and IS (since IS is free). Top tier NTs usually have them around 20, but 18 and above would be acceptable as well.
4. Then comes PA. While it does come as a surprise, but we don't train PA really high because of 2 reasons: 1) It's very expensive, and the cost you have to pay doesn't justify its effect at higher levels, and 2) Top NTs and BB teams usually have good passing on all other positions, so that lessens the playmaking burden on the PG. In that case, you will probably only need around 15 passing on your PG.
Suitable height for a PG
Unlike the NBA, where length is everything, and people want tall PGs like Stephon Castle, Luka Doncic, DeJounte Murray, and Ben Simmons, you want shorter players for PG because the most important skill is OD, and shorter players train OD the fastest. That said, other than OD and HA, the other essential skills for PG aren't height related (JS/PA), so there is more leeway in building a PG. I would still go for a player that is around 6'1" or 6'2" at most, but you can still turn a 6'4" or 6'5" player into a PG.
So how do you train a PG to that level?
1. 1 on 1 forwards
1 on 1 forwards mainly trains HA/DR. HA has positive elastic effects on 2 important PG skills - OD and PA. It also has a positive effect on DR as well but since DR is trained, so you won't see any effect. The best part of 1 on 1 forwards, is that it trains IS as well. You won't get that in 1 on 1 guards. Since our target OD is 21, it would be great to train it up to 19 HA at least since OD training will also give you handling pops. You might also want to watch out if he has much higher DR than HA, or if they are taller (hence DR will pop faster than HA since DR is not affected by height). In that case, I would stop at 19 or 20 DR and make up the rest with HA training later on.
2. IS for C
This step is usually done if you plan to forgo U21 eligibility, or if they are still 20 years old when you start training them. Training IS gives elastics to ID, which will be trained secondarily when you train OD. So you should aim as high as possible. It would be good if it's around 17, as you can round it up with JS training later. Do note that you'll have to play your player out of position at C for this, but don't worry, you can try reverse patient.
3. JS for forwards
So you've got IS until 17, you can boost it further with JS for forwards. JS for guards and wings will not give you IS pops. But this training is essentially just to improve your player's JS. Try to hit around 19? JS is already trained by 1 on 1, so it will just be the finishing touch.
4. OD training for PG
If you're aiming for U21, then you can start this training at the season they turn 21, IF their OD is average and above. If it's lower, then just aim for the senior NT and only start after you hit 17 or more in IS. This is because with elastic effects, you're likely to get 1 OD pop a week for the first couple of weeks. Plus ID will also train pretty fast thanks to the elastic effects from IS. Feel free to go all the way up to 21 OD without changing your training.
5. PA for PG
All the way to 15 PA. After that, if you still have cap space, go for Outside shooting for SG to train JR.
The final product should look something like
JS 20
JR 11
OD 21
HA/DR 20
PA 15
IS 19
Salary: 200k
Extra notes:
Try to get one with low RB, because RB eats
Last edited by BuzzRBeater at 1/19/2025 10:54:10 AM