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Ask the BBs - Season 22 Feedback topic (thread closed)

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From: brian

This Post:
00
232173.130 in reply to 232173.129
Date: 2/18/2013 8:53:19 AM
Overall Posts Rated:
576576
Seems strange to go for an expensive inside player that is jacked up on a lot of IS when your only playing outside.


It wouldn't be challenging to build a player like this:

10 7 5 5 5 10 - 8 17 17 11

That could be done with superstar potential and finished by 26yo, and 70k, assuming the important skills (JS, JR, PA, ID, RB) were decent (~5) and lowish IS to start. Higher potential and better starting skills and that could be improved on, particularly the JS, ID and REB.

Imagine if a great team like Silverbacks could pull a player that from TL as easily as finding LI players.


Last edited by brian at 2/18/2013 8:59:10 AM

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: Isaiah
This Post:
00
232173.132 in reply to 232173.131
Date: 2/18/2013 7:26:49 PM
Smallfries
III.1
Overall Posts Rated:
417417
Second Team:
Smallfries II
Yea, I have been playing Buzzerbeater for 10 seasons now and there is only one thing that really makes things difficult in the game and that has to do with the salaries of players. Now, this may just be from every team not making enough money, or because the cost of skills is off. I think the problem doesn't have to do with the GE as much as the fact that people will not train some JR and SB because of their costs. But at the same time, would players with jacked up JR and SB but worse in other skills be worth it?

I want to know if there has been any thoughts in recalculating the cost of JR and SB per pop? Also to go along with that, since each pop is so expensive of each do they really carry their value?

I know guys with high JR usually end with better game ratings so if you have a guy with very high JR but low driving and lower passing, will this player be worth it since you could actually keep his salary down that way?

This Post:
88
232173.133 in reply to 232173.132
Date: 2/19/2013 7:22:57 AM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
Everyone, again I apologize if I skip a question/issue that was mentioned, but I'll try to answer at least some of them.

In regards the offseason changes, I must stress (like Charles did in his time) that the short term offseason income is only a part of the picture. The top league winners get to compete in B3, and get a minimum of 8 games to earn more possible income from. Also, the effect on team fans is something that affects the team income in the long run and while it's not exactly readily visible to managers, it affects team economy and we have to take it into account when balancing the economy. All that being said, the game economy is an ever changing thing and we try to keep up. This also means that the current solution may not be perfect but we're trying to get as close as we can. I believe the changes won't stop here and that we'll modify the offseason income even more next season.

A mobile version of the site without a matchviewer doesn't help much, it would just help mobile users that have limits on their data plans and users with older cellphones. Smartphone users can already browse normal sites very easily and internet access (as well as bandwidth) is becoming cheaper and cheaper every day. The trend is that this will become an even smaller issue in the future therefore it would be foolish to devote resources to such a project which could then be deemed almost unnecessary once done. A matchviewer coded in something other than Flash is what's the most preferred solution, as I see it, but as I've already explained, it's not very likely in the short term, but we'll definitely try to find a way in the long run. A BBAPI based solution is something to think about too.

Currently, we're not planning on any changes in the salary formula, but after we implement the Shot Blocking/Look Inside changes, we'll re-evaluate the situation and one of the likely next steps could be a change in it (of course, regarding Shot Blocking and maybe even Jump Range).

That's all for now, good luck in the playoffs everyone!

This Post:
00
232173.134 in reply to 232173.1
Date: 2/19/2013 10:10:00 AM
Overall Posts Rated:
1818
Perhaps my statement will be very radical, but the last few seasons interest of BB decreased for me a lot. i think, the main reason is that many team managers only want to win and for couple of last season weeks and PO buys almost a new team, where almost everyone player is "pensioner" (33 years and older) with huge salaries. This subtracting fun to play and compete on other teams that are still willing to exercise, train new stars an so on.
You need to look here for solutions to be considered:
- maybe like in NBA to enter salary cap for each league;
- maybe specify the permissible procurement team players, for instance., 5 purchases before the All-Stars match and another 5 after the All-Star game (second half of season)
- or something like that, because of the interest of BB disappears ...

From: leojf

This Post:
00
232173.136 in reply to 232173.135
Date: 2/19/2013 11:52:14 AM
Overall Posts Rated:
5050
Maybe adding a skill to the players with a percentage like in the tranfers. That skill increases as the player remains on the team. For example recently adquired players plays at 80% of the capacity and in one season reaches 100%.

From: Flamen

This Post:
55
232173.137 in reply to 232173.133
Date: 2/19/2013 5:30:57 PM
Overall Posts Rated:
13621362
will the shot blocking / look inside change be implemented first in Scrimmages and private leagues? to make sure it is bug free and to give teams a look of what to expect.

This Post:
00
232173.138 in reply to 232173.133
Date: 2/19/2013 8:32:58 PM
Kitakyushu
ASL
Overall Posts Rated:
12341234
Currently, we're not planning on any changes in the salary formula, but after we implement the Shot Blocking/Look Inside changes, we'll re-evaluate the situation and one of the likely next steps could be a change in it (of course, regarding Shot Blocking and maybe even Jump Range).


Thanks Marin....keep up the good work!!!

This Post:
11
232173.139 in reply to 232173.133
Date: 2/20/2013 2:20:25 AM
Overall Posts Rated:
952952
Currently, we're not planning on any changes in the salary formula, but after we implement the Shot Blocking/Look Inside changes, we'll re-evaluate the situation and one of the likely next steps could be a change in it (of course, regarding Shot Blocking and maybe even Jump Range).


I thought this day would never come...I have to alter my training plans now, but it doesn't matter as the future looks bright.

This Post:
00
232173.140 in reply to 232173.136
Date: 2/20/2013 7:15:05 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13931393
Looks a lot like the suggestions for team chemistry affecting team performance.

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