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Season 25

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This Post:
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248324.130 in reply to 248324.126
Date: 9/22/2013 7:35:14 AM
Overall Posts Rated:
404404
Again, I don't see how you can state the GE is the root of the tactical imbalance if so many people train players to fit only one tactic. I'm much more in the basket of DerMef who states players will be optimized for giving the highest performance per salary dollar, and then you just pick a tactic that fits that optimized player skillet. When reasoning from his point of view, the change of salary should now automatically result in different trained skillsets.

As I said in the season 24 discussion topic, if I currenlty search the tranferslist for Shotblocking minimum 15 at this moment I get 6 results only. If I search for JR minimum 15 I get 60 only. Change it to OD you'll get over 600, change it to IS you'll get over 550. To me it makes a lot of sense teams aren't able to play a 2-3 zone effectively with skillsets like this. Yet this doesn't mean it's a GE problem.

So, if you agrre with DerMef, why do you think people should train for something different?
To have high SB to be capable to put out a 2-3 defense, you got to sacrifice one of the three main skills for the big man(IS,ID,Reb), since a big man with all the 4 skills high are not sustainable,so you will have one of these three situations
1) a guy without IS that is useless for inside tactics offensively,so you are forced to play only with outside tactic,that are actually less efficient than inside tactics(and with the prediction system you are fucked out anyway because your adversary can predict your offense)
2) a guy without ID that can't defend inside tactics even having SB,since ID is still the main defensive skills against shots near the rim
3) a guy without Reb that would give multiple 2nd chances to the adversaries, even with 2-3 zone in, so even if you lower the percentage of your adversary, he will still gets points on 2nd chances

Train SB give the lowest performance for salary dollar among the big man skills, so people don't train SB

Salary change can help on JR training,that's for sure,but still outside tactics remains less efficient than LI, so there will be a minor shift


Last edited by Steve Karenn at 9/22/2013 7:35:59 AM

This Post:
00
248324.131 in reply to 248324.130
Date: 9/22/2013 7:39:02 AM
Overall Posts Rated:
506506
The salary formula changed, so there will be a new allocation of skills ;) It's as easy as it sounds.

This Post:
00
248324.132 in reply to 248324.130
Date: 9/22/2013 7:41:44 AM
Overall Posts Rated:
16031603
To have high SB to be capable to put out a 2-3 defense, you got to sacrifice one of the three main skills for the big man(IS,ID,Reb), since a big man with all the 4 skills high are not sustainable


Didn't someone say that in addition to the salary tweak the potential formula was also changed? I think it should be possible to train a C with four decent core skills if that was true. 4x15 is doable with an MVP player under the old salary formula, maybe with the recent change this can be done with a superstar potential dude too?

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
248324.133 in reply to 248324.131
Date: 9/22/2013 7:46:05 AM
Overall Posts Rated:
404404
The salary formula changed, so there will be a new allocation of skills ;) It's as easy as it sounds.

It will still not be the most efficient strategy to allocate resources on SB ;) It's easy as it sounds

Last edited by Steve Karenn at 9/22/2013 7:46:19 AM

This Post:
11
248324.134 in reply to 248324.133
Date: 9/22/2013 7:56:36 AM
Overall Posts Rated:
506506
Indeed, if you want to continue to play MtM, remaining unable to defend LI, and love to have guards driving through your defense every game ;)

Last edited by BB-Patrick at 9/22/2013 7:56:49 AM

This Post:
22
248324.135 in reply to 248324.131
Date: 9/22/2013 7:57:35 AM
DK Shaolins
I.1
Overall Posts Rated:
203203
Hi,

Will the prediction of defense change apply for NTs as well ? Small nations like mine have mainly big men. It is already very difficult to compete against bigger nations so if our opponents can predict our tactic and get a bonus for it, it is gonna be worse...

Thank you

This Post:
00
248324.136 in reply to 248324.134
Date: 9/22/2013 8:01:04 AM
Overall Posts Rated:
404404
Indeed, if you want to continue to play MtM, remaining unable to defend LI, and love to have guards driving through your defense every game ;)

Just like what happened last season when you assured than with SB changes the situation with LI dominance would have changed, and then the situation didn't change much, right? ;)
The difference will now be that instead of seraching big man with Sb as low as possible, people can start to change guys with 9-10-11 SB now that his weight on salary has been greatly decreased

This Post:
00
248324.138 in reply to 248324.137
Date: 9/22/2013 8:21:09 AM
DK Shaolins
I.1
Overall Posts Rated:
203203
Interesting, it seems that africans like big men...

But the point i've made still remains. With your guards you're as predictable as i am, don't you ?

This Post:
22
248324.139 in reply to 248324.1
Date: 9/22/2013 8:21:21 AM
Overall Posts Rated:
209209
Some more things for the future:

- A financial fair-play to avoid having a team against you with three times (random guess by me) your payroll


From the news post
As you know, the global financial crisis is hitting everyone, and we strongly believe that BuzzerBeater teams should be able to run a sustainable franchise. To encourage managers to build a team that can operate within its means, we’re introducing a “fair play” rule into the financial system that gives teams an incentive to keep their salaries in line with that which they earn in in a given week. We’re still fine-tuning the details, but we’ll be introducing this into the game at the start of the next season.

Funny how this can be read two different ways.

Is it going to become more difficult to buy high salary players on the market when your team hasn't got enough revenue?
Judging from the point about only allowing teams from high divisions to buy expensive players, you could argue that this quote is just another change going in that direction. You don't have enough money, the game doesn't let you buy players who would ruin your club. Safety net sort of thing.


Then you could read it another way. If you remember last year there was another increase in player salaries floor. You had to be spending at least a certain amount on player salaries. So this could be another penalty for managers who 'fail' to spend as player salaries the money they earn each weak.

I've always said the player salaries floor is tackling the problem from the wrong end. The penalty for a team underspending should really come directly from attendance and merchandise. And of course that means if a team manages to have a good playoffs run with a cheap team, the fans don't get as mad as if the lack of spending made then non-competitive.

Player salarie floor is flawed because it doesn't take staff expenditure and other costs and investments into account. It doesn't take team success into account. The stated goal is to ensure teams are competitive, then it should not punish teams who are competitive yet manage to have a low salary roster.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
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