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Scrimmage Game Engine Feedback v2

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87048.131 in reply to 87048.130
Date: 6/7/2009 1:09:12 PM
Overall Posts Rated:
225225
I don't see how this is going to fix the problem. There are too many possessions at this point -- not too few turnovers. If you convert some ill-advised last second shots into turnovers, you might be fixing the FG%, but you will get teams averaging 25 TO/game, which is another problem in its own right. That's what makes the situation difficult to correct.

To me, the solution lies in improving the effects of pace yet again: slow pace should work very well for good teams, so maybe an exponential effect on the quality of the shots created is in order. Weak teams should try to compensate their lack of skill by jacking as many shots as possible without too much loss of quality.

It seems that currently it works in the reverse, where bad teams should supposedly slow down the pace to make the opposition shoot less shots. And again, this is difficult to calibrate since how many shots your team takes directly affects the number of shots the opposition takes.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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87048.133 in reply to 87048.132
Date: 6/7/2009 1:49:24 PM
Overall Posts Rated:
00
I think the new game engine shouldn't have gone out yet as well but I don't agree with the talk about it killing Look Inside.

In the old engine the zone was actually a man - man with a slight boost to inside or outside depending on tactic. That allowed you to mismatch your guards with IS cos most guards don't have ID. You could also do that with the big men though. A center could have JS and JR and because most centers didn't have OD they could shoot alot from outside.

Now it is working closer to a real zone. I.e. under the basket the big men guard the key. Beyond the arc the little guys do. My issue with zone is more how much a C will defend outside shots even in a 2 - 3. In 2 - 3 I don't know what kind of help would cause that? I also think the 1 - 3 - 1 has players in the wrong position but that might have been fixed.

The change in tactic for zone is how your team looks. If you have a 3 - 2 and your SF has low PD or lower than the PG and SG notice that the opposition will just keep jacking it up from one side (The SF side). This is realistic. You need a very even team to play zones now. I think due to how people train the zones are going to become a bottom league thing where most players are even and Man - Man will be more evident as you can align matchups which is what we where doing in the old zone with a bonus.

If you ask me (which you don't) this actually matches the real world more. NBA is a man - man league (I know, no real examples). In Australia (We aren't that crash hot) we love our zones. So the better a team gets the more they move away from a zone. Its good. When we have man - man with defensive matchups I will be in heaven.

That doesn't take away from the fact that the new game engine has too many rebounds. There aren't any changes of possessions from ball hitting backboard or flying out of court etc..

Also real world you slow down the pace to reduce the margin between you and the oppositions score. If they shoot better. Make them shoot less I don't see a problem with this.

I like the idea just wish it was tinkered with before it was released. Don't look at my games. That outcome was expected and not weird.


This Post:
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87048.136 in reply to 87048.135
Date: 6/7/2009 2:34:28 PM
Overall Posts Rated:
344344
if we are talking about reality rebounding should be decreased in 2-3 Zone..
how can a Zone defense be better at rebounding than Man-to-Man defense..?
boxing-out is harder in a Zone defense and that makes your opponent get more offensive rebounds..


Sorry but stats in the real world prove that a 2-3 zone is more efective. I've been a coach for more than 10 years if that helps my point.

Not saying that you aren't right in other subjects but in this particular one you are.

From: Marot

This Post:
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87048.137 in reply to 87048.136
Date: 6/7/2009 2:39:18 PM
Overall Posts Rated:
916916
European basketball works different from what you said, at least in Spain where is the best european league and Euroleague too, and NBA-Euroleague are different worlds ^^

From: Martinêz

This Post:
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87048.138 in reply to 87048.137
Date: 6/7/2009 3:57:39 PM
Overall Posts Rated:
344344
ACB, a league i've been a fan since the early 80's dear Marot. From the Fernando Martin Vs Audie Norris era to the actual league.

Please ask some real life spanish coaches what they think regarding this subject. And i've been in some clinics with the some great coaches like mario pesquera and edu torres just to make my point about knowing what is european bball.

It's a fact. A good 2-3 will increase your defensive rebounding and it will give you more fast break opportunities.


This Post:
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87048.139 in reply to 87048.137
Date: 6/7/2009 4:03:27 PM
Overall Posts Rated:
154154
Well if there were such a problem with number of possesions (which is logical because a big part of users consider fast tactics to be superior) the easiest way how to fixed it is removing tempo from tactics i.e. making Base offense, Push the Ball and Patient one tactic and adjusting others where not just tempo is the difference. Trying to fixing it by adjusting other things like rebounds necessarily leads to errors in other parts of the game (with the same number of possesions as before).

It wouldn't be a big issue if teams would play fast tactics assuming everything else would work. Overall good defense would care about points total and only FG% would be lower than i RL which should be a kind of non issue. This state would be surely better than trying to fix it through black box algorithm.

From: profit007

To: RiP
This Post:
00
87048.140 in reply to 87048.134
Date: 6/7/2009 4:45:43 PM
Overall Posts Rated:
2727

I can't recall a single time where my PF came over as a "help defender" and the opposing SG didn't score.


I am also wondering how this "help defending" is effective, I mean C or PF make 1-3 shotblocks per game (even with high shotblocking skills). I don't consider 3-2 zone suitable anymore.

Last edited by profit007 at 6/7/2009 4:46:06 PM

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