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161502.132 in reply to 161502.131
Date: 10/29/2010 12:47:23 PM
Overall Posts Rated:
522522
Obviously 10k salary can't beat 400k salary. But 200k salary can beat 400k salary. And 100k salary might even be able to beat 400k salary. My point is, where do you draw the line.

This Post:
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161502.133 in reply to 161502.132
Date: 10/29/2010 1:00:17 PM
Overall Posts Rated:
155155
Obviously 10k salary can't beat 400k salary. But 200k salary can beat 400k salary. And 100k salary might even be able to beat 400k salary. My point is, where do you draw the line.


Meh, I am not even sure that drawing a line is the right way to go. I am sure there are better ideas. But let's say that it was the right way to go. I would institue a salary floor for every division level. If your team does not meet the salary floor, no problem. You still get charged the "minimum" regardless.

So how to figure out the salary floor? One way would be to figure out how much profit a zero rostered team can make at every division level (assuming they go 0-22 or close to it). The salary floor should adjust that profit to a more acceptable level (hopefully as close to 0 as possible).

Run of the Mill Canadian Manager
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161502.134 in reply to 161502.133
Date: 10/29/2010 1:01:49 PM
Overall Posts Rated:
522522
What happens if you are in a competitive league and you have a team but just can't win any games. Should you get next to 0 profit? This makes it nearly impossible for teams at the bottom end of the ladder to improve.

This Post:
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161502.135 in reply to 161502.132
Date: 10/29/2010 1:03:22 PM
Overall Posts Rated:
155155
Another thought is to use all the variables that I mentioned: if the team is losing games, their salary is one of the lower ones in the league and they have lots of cash on hand. In that case, the sponsor could pull their TV contract (0 TV revenue), a lot less fans could show up to the game and their merch revenue could flatline.

Run of the Mill Canadian Manager
This Post:
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161502.136 in reply to 161502.134
Date: 10/29/2010 1:08:01 PM
Overall Posts Rated:
155155
Should you get next to 0 profit? This makes it nearly impossible for teams at the bottom end of the ladder to improve.


Umm... That's kind of what is happening in the more developped countries, if I understand the situation correctly. In any event, the salary floor could be tuned to give whatever profit level the BBs want. And in lower divisions, perhaps status quo could be more appropriate.

Run of the Mill Canadian Manager
This Post:
11
161502.137 in reply to 161502.134
Date: 10/29/2010 1:23:38 PM
Overall Posts Rated:
959959
What happens if you are in a competitive league and you have a team but just can't win any games. Should you get next to 0 profit? This makes it nearly impossible for teams at the bottom end of the ladder to improve.



the minimum don't have to be a losing buissness, but we had a team in our league who made more then 400k(i believe even 500) profit each week ;) When he would be forced to pay a t least 350k salary - he still earns a lot.

This Post:
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161502.138 in reply to 161502.137
Date: 10/29/2010 1:36:48 PM
Overall Posts Rated:
522522
But if you make a rule about the teams at the bottom of the ladder having to have a certain salary, and penalising them if they don't, then you are making it nearly impossible to catch up to them without spending time to tank and collect money.

This Post:
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161502.139 in reply to 161502.138
Date: 10/29/2010 1:38:45 PM
Overall Posts Rated:
959959
But if you make a rule about the teams at the bottom of the ladder having to have a certain salary, and penalising them if they don't, then you are making it nearly impossible to catch up to them without spending time to tank and collect money.


no you make it impossible to tank, but you still could earn more then the top. Or you could make it, that the visitors come depending on the effort, and when you just lineup a 6th league team, you just get a 6th league public to the game.

This Post:
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161502.140 in reply to 161502.136
Date: 10/29/2010 1:39:00 PM
Overall Posts Rated:
522522
So in developed countries this would hurt teams even more, as teams that aren't good enough suffer even more so financially. I don't see a problem with the current system. Sure the tanking teams make a lot of money, but it also means they probably relegate, and even if they don't, any one can use this strategy and so it offers choice in the game and I think it is another way to success. In this current economy, there is no doubt in my mind that tanking is the easiest way to success.

This Post:
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161502.141 in reply to 161502.139
Date: 10/29/2010 1:40:07 PM
Overall Posts Rated:
522522
How do you make it impossible to tank?
What is the difference between a team trying to tank and a team that has a decent roster but just sucks and isn't good enough to beat people.

This Post:
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161502.142 in reply to 161502.140
Date: 10/29/2010 2:15:48 PM
Overall Posts Rated:
155155
So in developed countries this would hurt teams even more, as teams that aren't good enough suffer even more so financially.


You missed the point. In developed countries, the bottom teams (finishing last) are already losing money or breaking even because practically every team is pushing the limit (in terms of salary). The floor suggestion does not impact them at all.

And I really see no reason for a last placed team to make money off of their season income, especially in division I and II.

any one can use this strategy and so it offers choice in the game and I think it is another way to success.


It is at the moment the fastest way to dominate your country for a middling division I team. In fact, just sitting on your bank balance is already a fast way to advance (because of the rapid deflation). When you add to that 10 million in profit...

I seem to remember the BBs saying (once upon a time) that no strategy should be incredibly dominant over the others. And really, there is absolutely no need to demote. You just have to win enough games to get a relegation game, add enough players to win the series at the end of the season and rinse and repeat for another season.

Last edited by HeadPaperPusher at 10/29/2010 2:17:26 PM

Run of the Mill Canadian Manager
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