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BB Global (English) > Look Inside tactic STILL far too dominant!

Look Inside tactic STILL far too dominant!

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245985.136 in reply to 245985.130
Date: 8/28/2013 10:32:16 AM
Overall Posts Rated:
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SB drove up the salary of a big man as much as a primary skills,but is not necessary as a primary skill.
Look at the salaries say little about the strength of a team


SB itself is not expensive - it costs less than the other three inside skills. Where it hurts is that when you look at a 15-15-15-5 build and raise SB to 15 the cost skyrockets, and since so few people ever even consider cutting out IS, ID or RB, the myth persists.

This Post:
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245985.137 in reply to 245985.135
Date: 8/28/2013 10:43:28 AM
Overall Posts Rated:
32293229


*yawn*

Clearly, it's impossible to compete with a high salary LI team with an outside offense unless you have NT-level defense. I mean, look at:
(59082488)

This is an unfair example of LI dominance, since the road team started three bigs at SF, PF and C with more combined salary than the entire home team's roster. Look at how those 100k+ big men tear apart the sub-25k salary players they're going against... wait, what? The outside team won?



Just playing devil's advocate with this example.

Home vs Road. 6 players vs a deep bench, 3 of his starters playing the entire game. We can't see stamina, gameshape or enthusiasm for last week to know how they effected the outcome either.

Not exactly a huge surprise in my eyes that you won this game and even then, it was close.


Oh, that all played a part. And it's a fortunate win - I fell back more than 10 in the second half of the fourth quarter and had a late surge to win. I could point out that his bench scored more than mine and my four backups were all -9 or worse, but the stamina could well explain the late fourth quarter push. But I've played enough games against some pretty sturdy big men and different variants of inside attack (some higher flow, some high raw scoring) to say that the supposed unstoppability of LI may well be true at the elite B3 level, but it's not true at whatever levels I've reached to date.

This Post:
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245985.138 in reply to 245985.132
Date: 8/28/2013 10:53:56 AM
Overall Posts Rated:
455455
LMFAO

I'm thankful for such a comprehensive argumentation of your thoughts on my statement. You must be very mature and experienced.

My answer is more sensible than your statements.Everyone who has played at half-decent level in BB can see the difference between having a 10 and a 12 ID on their big mans


If you have all the answers on what works and what doesn't, why are you still in D3 20 seasons into your BB career?

Of course higher ID is better, that's not the point. What people are discussiing here is how to build players differently under a cost effective model. We're discussing at what point training more ID becomes ineffective in terms of bang for your buck.


Last edited by Beener not Beanerz at 8/28/2013 10:59:07 AM

This Post:
00
245985.139 in reply to 245985.136
Date: 8/28/2013 10:58:32 AM
Overall Posts Rated:
404404
SB drove up the salary of a big man as much as a primary skills,but is not necessary as a primary skill.
Look at the salaries say little about the strength of a team


SB itself is not expensive - it costs less than the other three inside skills. Where it hurts is that when you look at a 15-15-15-5 build and raise SB to 15 the cost skyrockets, and since so few people ever even consider cutting out IS, ID or RB, the myth persists.

There is no reason to cut IS,ID or REB,unless you are building a SF/PF(then you can cut REB,but then it would not make sense to train much SB) or a very specialized defensive player for outside tactics(then you could cut IS)
So it's not a myth,it's a matter of fact that SB is too expensive for what brings to a player and for what you got to pay in the general scheme of the economy of a team

This Post:
22
245985.140 in reply to 245985.139
Date: 8/28/2013 11:03:14 AM
Overall Posts Rated:
455455

So it's not a myth,it's a matter of fact that SB is too expensive for what brings to a player and for what you got to pay in the general scheme of the economy of a team


LMFAO.


Last edited by Beener not Beanerz at 8/28/2013 11:03:35 AM

This Post:
00
245985.141 in reply to 245985.138
Date: 8/28/2013 11:03:21 AM
Overall Posts Rated:
404404
LMFAO

I'm thankful for such a comprehensive argumentation of your thoughts on my statement. You must be very mature and experienced.

My answer is more sensible than your statements.Everyone who has played at half-decent level in BB can see the difference between having a 10 and a 12 ID on their big mans


If you have all the answers on what works and what doesn't, why are you still in D3 20 seasons into your BB career?

Of course higher ID is better, that's not the point. What people are discussiing here is how to build players differently under a cost effective model. We're discussing at what point training more ID becomes ineffective in terms of bang for your buck.

There are a lot of experienced manager in Italy,and I can't claim to be better than all of them for sure...and no one of them would say that there is no difference between 10 ID and 12 ID
To Build a player efficiently,ID and OD are the first skills to train.No matter what kind of team do you want to build on offense,you'll always need defense for your team
10 ID isn't a level acceptable for big mans even in III/high Iv divisions of the better countries in the world,so there isn't nothing to discuss.Even if you don't want to pump ID too much,if you want to build a very good player yo got to go much further than 10 or 12 ID

This Post:
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245985.142 in reply to 245985.139
Date: 8/28/2013 11:06:34 AM
Overall Posts Rated:
455455

There are a lot of experienced manager in Italy,and I can't claim to be better than all of them for sure...and no one of them would say that there is no difference between 10 ID and 12 ID


The poster your responded too didn't say there was no difference between 10 and 12. Try reading his statement again.

This Post:
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245985.143 in reply to 245985.142
Date: 8/28/2013 11:12:53 AM
Overall Posts Rated:
404404

There are a lot of experienced manager in Italy,and I can't claim to be better than all of them for sure...and no one of them would say that there is no difference between 10 ID and 12 ID


The poster your responded too didn't say there was no difference between 10 and 12. Try reading his statement again.

But it can't exist any debatement about how building a player that is cost effective that sees a reduction of ID to such a low level
Defenses are good to train to high level in any cost efficiency model

This Post:
11
245985.144 in reply to 245985.143
Date: 8/28/2013 11:21:07 AM
Overall Posts Rated:
455455

There are a lot of experienced manager in Italy,and I can't claim to be better than all of them for sure...and no one of them would say that there is no difference between 10 ID and 12 ID


The poster your responded too didn't say there was no difference between 10 and 12. Try reading his statement again.

But it can't exist any debatement about how building a player that is cost effective that sees a reduction of ID to such a low level
Defenses are good to train to high level in any cost efficiency model



IT seems you already have all the answers. No need for you to even involve yourself in a discussion about change. Carry on and good luck in D4 next season.

This Post:
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245985.145 in reply to 245985.144
Date: 8/28/2013 11:24:56 AM
Overall Posts Rated:
404404
Do your big mans have 10 ID,for curiosity?

Last edited by Steve Karenn at 8/28/2013 11:25:12 AM

This Post:
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245985.146 in reply to 245985.145
Date: 8/28/2013 11:34:41 AM
Overall Posts Rated:
455455
Do your big mans have 10 ID,for curiosity?


They do not but I play an inside based offense, much of this discussion was based on an outside based attack like the Silverbacks have used with a high level of success.

Going forward I plan to train far less ID and train SB in it's place. For starters, this will build cheaper salaried players but I agree with many of the previous posters that LI can't be stopped even with high levels of ID. Therefore I don't agree with your opinion that it's a 'fact' that training ID has been determined is the proper direction for all users. If it was a fact we would actually have some positive results from it don't you think?

I would however like to see if LI can be stopped with high levels of SB now that they've altered the game engine but right now there aren't very many players trained in that manner so it will take a few seasons to start seeing the results of this.

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