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Scrimmage Game Engine Feedback v2

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87048.136 in reply to 87048.135
Date: 6/7/2009 2:34:28 PM
Overall Posts Rated:
344344
if we are talking about reality rebounding should be decreased in 2-3 Zone..
how can a Zone defense be better at rebounding than Man-to-Man defense..?
boxing-out is harder in a Zone defense and that makes your opponent get more offensive rebounds..


Sorry but stats in the real world prove that a 2-3 zone is more efective. I've been a coach for more than 10 years if that helps my point.

Not saying that you aren't right in other subjects but in this particular one you are.

This Post:
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87048.137 in reply to 87048.136
Date: 6/7/2009 2:39:18 PM
Overall Posts Rated:
916916
European basketball works different from what you said, at least in Spain where is the best european league and Euroleague too, and NBA-Euroleague are different worlds ^^

This Post:
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87048.138 in reply to 87048.137
Date: 6/7/2009 3:57:39 PM
Overall Posts Rated:
344344
ACB, a league i've been a fan since the early 80's dear Marot. From the Fernando Martin Vs Audie Norris era to the actual league.

Please ask some real life spanish coaches what they think regarding this subject. And i've been in some clinics with the some great coaches like mario pesquera and edu torres just to make my point about knowing what is european bball.

It's a fact. A good 2-3 will increase your defensive rebounding and it will give you more fast break opportunities.


This Post:
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87048.139 in reply to 87048.137
Date: 6/7/2009 4:03:27 PM
Overall Posts Rated:
154154
Well if there were such a problem with number of possesions (which is logical because a big part of users consider fast tactics to be superior) the easiest way how to fixed it is removing tempo from tactics i.e. making Base offense, Push the Ball and Patient one tactic and adjusting others where not just tempo is the difference. Trying to fixing it by adjusting other things like rebounds necessarily leads to errors in other parts of the game (with the same number of possesions as before).

It wouldn't be a big issue if teams would play fast tactics assuming everything else would work. Overall good defense would care about points total and only FG% would be lower than i RL which should be a kind of non issue. This state would be surely better than trying to fix it through black box algorithm.

From: profit007

To: RiP
This Post:
00
87048.140 in reply to 87048.134
Date: 6/7/2009 4:45:43 PM
Overall Posts Rated:
2727

I can't recall a single time where my PF came over as a "help defender" and the opposing SG didn't score.


I am also wondering how this "help defending" is effective, I mean C or PF make 1-3 shotblocks per game (even with high shotblocking skills). I don't consider 3-2 zone suitable anymore.

Last edited by profit007 at 6/7/2009 4:46:06 PM

This Post:
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87048.142 in reply to 87048.139
Date: 6/7/2009 5:03:55 PM
Overall Posts Rated:
7373
the ONLY problem here is that we were playing this game and just managed to get to know how it works during previous seasons (since there are so many factors to be taken in account), and now, all of a sudden, every tactical option, every roster, every plan is messed up, due to changes that BB-s are still convinced that would have small, small impact on the game... but, the fact is there is HUGE difference in how GE works... and there were no official announcements that these changes will made such big difference...in fact, all I could read is some explanation, and sort of a hidden excuses after this changes are implemented...
now, even short-term plans of managing our squads are to be changed and revised, not to mention long-term planning, and sadly, it is impossible to make such plans the way changes are implementing in this manner...
hope those suggestions and inputs made by lots of users will be heard by BB-s, since this is a great game, and that they will find a way to solve this mess...

This Post:
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87048.143 in reply to 87048.142
Date: 6/7/2009 5:19:09 PM
Overall Posts Rated:
154154
Well I wiould actually suggest to keep current engine til interconferential games to make regular season fair for everybody regardless of schedule.

Or at least keep it unchanged for the whole week to make it the same for those who just log in once per week setting lineup in advance for the whole week.

I wouldn't matter to have old engine back for cup games especially because it could be a sudden death game.

This Post:
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87048.144 in reply to 87048.143
Date: 6/7/2009 5:49:50 PM
Overall Posts Rated:
00
I like the new game engine, and I think it's much more realistic than the old one. And I especially like the fact that players sometimes guard different people in the match, because this happens all the time in the NBA (eg. through switches). I know some people are complaining about this, but I think it's very realistic.

Good job Buzzerbeater staff!

Thank you.

This Post:
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87048.145 in reply to 87048.144
Date: 6/7/2009 6:17:09 PM
Overall Posts Rated:
154154
It is about impact not realistic issues.

This Post:
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87048.146 in reply to 87048.141
Date: 6/7/2009 6:19:54 PM
Overall Posts Rated:
225225
Look at my leagues top assiters there is a C leading while my profilic passer PG had 5 hmm. I think something is wrong.

How exactly is 1 game indicative of anything?

Last edited by GM-kozlodoev at 6/7/2009 6:20:20 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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