BuzzerBeater Forums

BB Global (English) > Luxury hoarding tax

Luxury hoarding tax

Set priority
Show messages by
This Post:
00
275166.139 in reply to 275166.136
Date: 11/17/2015 3:48:01 PM
Overall Posts Rated:
370370
Currently, you have the choice to throw a game, to mix up your minutes as best as you can to try to win all three games, or any combination thereof, depending on your assessment of which game(s) you can win or lose and how important you value each of the three games.

Unacceptable choices in a sim of athletic competition. In athletics one competes to win. In a sim of athletic competition it should be the same. This is not a game of athletic competition nor even the management of a competitive athletic team, as it purports to be. Anyone looking for a sim of athletic competition, such as basketball, will either be disappointed or accept that this game is something else entirely (as many have obviously done). Question: why on earth in a sim of athletic competition would there be issues of playing your players out of position, throwing games, tanking, etc.? Answer: there wouldn't be.

This Post:
00
275166.142 in reply to 275166.141
Date: 11/17/2015 5:19:16 PM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
708708
Second Team:
Canada Purple Haze BC
Easy way: Increase the salary floor.

Well ... yes and no. Done just that simply, it would kill new teams.


Obviously all leagues under DII should be untouched on such a rule
You simply can't collect and hoard on the scraps available there
There are also a huge selection of countries with division II's that would fall into that.

This Post:
44
275166.145 in reply to 275166.139
Date: 11/17/2015 5:35:46 PM
Overall Posts Rated:
32293229
Currently, you have the choice to throw a game, to mix up your minutes as best as you can to try to win all three games, or any combination thereof, depending on your assessment of which game(s) you can win or lose and how important you value each of the three games.

Unacceptable choices in a sim of athletic competition. In athletics one competes to win. In a sim of athletic competition it should be the same. This is not a game of athletic competition nor even the management of a competitive athletic team, as it purports to be. Anyone looking for a sim of athletic competition, such as basketball, will either be disappointed or accept that this game is something else entirely (as many have obviously done). Question: why on earth in a sim of athletic competition would there be issues of playing your players out of position, throwing games, tanking, etc.? Answer: there wouldn't be.


Look, I know you'd prefer the easy button mode where all you do is set one lineup and they play for you in perpetuity, and that therefore the team with the best roster (usually exactly equivalent to the most money and longest tenure) wins almost every time. But believe it or not, life isn't like that either - pitchers start one out of every four games, NHL goalies rarely if ever play both games of a back to back, European soccer (football) teams often play younger lineups in their Cup competitions and shuffle through more than their best XI plus five subs during the course of a couple weeks of competition.

But humor us: what does a "one lineup for every game" mode *ADD* to the game? How does it make it better, more fun, more challenging, more of anything other than placating your "everything has to make sense" fetish?

This Post:
00
275166.147 in reply to 275166.145
Date: 11/17/2015 5:54:16 PM
Overall Posts Rated:
370370
But humor us: what does a "one lineup for every game" mode *ADD* to the game? How does it make it better, more fun, more challenging, more of anything other than placating your "everything has to make sense" fetish?

You tell me, it's your idea, certainly not mine. And is that really the best response you have? C'mon, how about elevating the conversation.

This Post:
33
275166.149 in reply to 275166.147
Date: 11/17/2015 9:13:28 PM
Overall Posts Rated:
32293229
But humor us: what does a "one lineup for every game" mode *ADD* to the game? How does it make it better, more fun, more challenging, more of anything other than placating your "everything has to make sense" fetish?

You tell me, it's your idea, certainly not mine. And is that really the best response you have? C'mon, how about elevating the conversation.


My idea is this: figure out what the hell it is you want, actually put some thought and propose specifics, and I'd be delighted to discuss your ideas with you. If you can elevate your ideas beyond "I don't like this, it doesn't make sense, it's not a simulation" litany it would certainly be productive.

Or, of course, you can continue to throw out complaints about game design (which generally all involve you wanting to eliminate all choice and consequence with no corresponding increase in complexity) and attack me or anyone else when called out for it. Just don't ask to have an adult conversation if your participation level is going to be one that would embarrass me coming from my five year old.

Advertisement