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Experience

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14914.14 in reply to 14914.13
Date: 2/6/2008 12:57:12 PM
Overall Posts Rated:
576576
from the rules:

The central part of the game engine is how the half court offense/defense works. The general idea is that a team gets a series of opportunities to score. What kind, and what the quality of those opportunities are is a function of the offense they are running, the matchups between the offensive players and their defenders. A player must decide whether the opportunity presented is good enough to take a shot… this of course changes as a function of amongst other things… the shot clock, the players experience, the score of the game, the history of the quality of shots the team has seen recently, the offense the team is running, and whether that rookie shooting guard of yours thinks he knows better than the coach does how good he is at making jump shots.


The only thing we know is that experience improves very very slow, and some players just start with better experience. Seems like experience is like when some players are referred to as having a good "basketball mind". Some just get it and it's not all that easy to teach.


"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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14914.15 in reply to 14914.13
Date: 2/6/2008 1:01:37 PM
Overall Posts Rated:
178178
yes, i know that there is no green arrow when exp pop-up

yes, i am using lots of excel tables with various info about my team/players

and most important:

no, there was not any exp pop ups in my team... (for example my draftees from last season have played regularly last season but nothing)

will see...

"Da ste vi bolji narod i ja bi` bio bolji vladar!" - Knjaz Milos
This Post:
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14914.16 in reply to 14914.15
Date: 2/6/2008 2:19:24 PM
Overall Posts Rated:
9696
I haven't had a single pop either, my players also don't play 48 minutes average each week, it'll be more like 40 minutes.

(Yes I know, I still have too many players, still trying to lower it, although I think I'm addicted to many players to pick from, each has it's own special abilities you know....)

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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14914.17 in reply to 14914.16
Date: 2/6/2008 2:30:15 PM
Overall Posts Rated:
225225
Having in mind that some players are born with as much as respectable experience, this stat should mean very little in actual game terms. Either that, or it is terribly disbalanced.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
14914.18 in reply to 14914.17
Date: 2/6/2008 3:47:38 PM
Overall Posts Rated:
6666
Joseph Anderson, who has played almost 100 league games, 20-30 Cup games, and nearly EVERY single USA game (until the last one) STILL have pitiful experience.

That should tell you how silly experience growth is.

Friends Do not Let Friends Play 2-3 Zone
From: Calum
This Post:
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14914.19 in reply to 14914.18
Date: 2/6/2008 6:03:00 PM
Overall Posts Rated:
394394
I guess that this is an important attribute but i think it will come more into play at the seasons pass. Maybe after 4 seasons a player will be mediocre. Bear in mind that these new draftees could play as much as 15 total seasons. I'm betting that thier experience will be at least strong then. :-)

This Post:
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14914.20 in reply to 14914.19
Date: 2/6/2008 7:29:28 PM
Overall Posts Rated:
11
My PG (835757) has average experience at the age of 19! But never took the experience thing serious bcause he played horrible last year =P

This Post:
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14914.21 in reply to 14914.20
Date: 2/6/2008 10:00:02 PM
Overall Posts Rated:
196196
if the formula is such a secret and the effect appears to be negligble why are we all concerning ourselves so much? if it really did effect the game engine surely somebody by now wouldve noticed and commented....

This Post:
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14914.22 in reply to 14914.21
Date: 2/6/2008 10:30:17 PM
Overall Posts Rated:
44
I have two PF, and one consistenly outperforms the other, even though I'd expect them to be about the same. But one has awful experience and the other atrocious.

This Post:
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14914.23 in reply to 14914.22
Date: 2/7/2008 12:23:26 AM
Overall Posts Rated:
137137
Actually, I think experience effect players performance quite a bit. It just doesn't rise very quickly.

Steve
Bruins

This Post:
00
14914.24 in reply to 14914.22
Date: 2/7/2008 12:27:11 AM
Overall Posts Rated:
744744
I have two PF, and one consistenly outperforms the other, even though I'd expect them to be about the same. But one has awful experience and the other atrocious.

Outperforms in production or in star rating (or both)?

And I had to dig for it, but I found this tidbit on experience from BB-Forrest:
. . . experience means more than just minutes logged.. it means minutes logged in key situations, having the ability to make key decisions.. etc.. . . .

. . . in terms of how it affects the GE, abstractly i'd say experience helps players make better decisions and more accurately assess what is going on.

the whole post is here: (3709.2)

I've had five or six experience pops on my players, but not to my top players. So perhaps a player needs to struggle in a game or two in order for his experience to increase.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
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