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Injuries in WalkOvers

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This Post:
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177287.14 in reply to 177287.13
Date: 3/13/2011 4:23:33 PM
Overall Posts Rated:
9696
yes, I understood in the first post as well.

and I said in my post I understand your reasoning: not fair to train for 12 minutes, but get more minutes of chances for injuries.
If you only selected 5 players for the game, they each will indeed had 48 minutes in the exhibition game, and 48 minutes of injury chances.
If you had more players, some of them will have played less then 48 minutes, and will had less then 48 minutes chances of injury.

I think you should see it as 2 diffrent things:
* you are rewarded with trainingminutes (to compensate for lost minutes due to forfeits).
* your players still play an exhibition game, and in that game they can get injuries.

When I look at it, being neutral, I think it's a prety fair system.

by saying: a forfeit will get you no trainingminutes, you will punish a team severely.
but by saying, you can not get injuries, yet you get a full game worth of training minutes, you reward a team that gets a forfeit too much, compared to other teams who have to play for their minutes, and their victory, and risk injuries as well...

When we try to analyse a game (and I'm not sure, but I think that's what the BBs must have done when deciding how to deal with forfeits), there are 4 important things for managers: 1 point diffrence, 2 trainingminutes, 3 game-income and 4 possibility of injuries.
point difference is a hard call, as somethimes one can win by 40 points or more, but other times one can win by only 3 points or less. so they decided to make it 25 points.
trainingminutes: also difficult. in close games starters typically get over 40 minutes and back-ups 8 or less, while in walk overs starters get closer to 30 and back ups the rest, so they decided to divide it 36-10-2 which looks decent to me as well.
income: they kept it the same, so that's very nice.
injuries: to keep it as close to the rest, they decided to keep the injury-possibility for an entire game as well, and the only way (at least easy way) is to just have your team play a game, and see if someone would get an injury...

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
00
177287.15 in reply to 177287.14
Date: 3/13/2011 4:57:45 PM
Overall Posts Rated:
522522
Considering that the minutes from walkovers aren't ideal for training situations anyway, it wouldn't benefit teams much if there was no chance of injury in a walkover.

And if they change it so that you can't get injuries in a walkover, that isn't really disadvantaging anyone because everyone is in the same situation. Your argument to this was that some teams may get more walkovers and so have an advantage, but I doubt any team gets many walkovers against them, so this small benefit is negligible.

This Post:
11
177287.17 in reply to 177287.16
Date: 3/13/2011 6:27:49 PM
Overall Posts Rated:
522522
And I bet if we do a poll, 99% of people will prefer part minutes with no injury rather than part minutes with the risk of injury.
If walkovers gave full minutes then I can understand adding risk of injury, but considering that walkovers actually make training harder rather than easier, it seems fair to remove the risk of injury.

This Post:
00
177287.19 in reply to 177287.15
Date: 3/16/2011 2:45:35 PM
Overall Posts Rated:
9696
I was giving a comparisson between a normal game and a walk over game, and tried to bring forward the things that where the same, and which where diffrent.
And seeing the BBs tried to simulate it as good as possible, it looks logical to me the injury risk stayed.

this is also regardless of advantages.

someone also said that not having a walk over would make the manager choose the minutes, but nothing is less right. They can choose the line up and hope they will get the minutes they want, but that is never sure and often is hard to predict for sure.
with a walk over, the manager EXACTLY knows how many minutes which players will get.
So I'd say it the other way around: with a walk over the manager gets to choose the minutes, with a regular game it's always gambling.

The question here however is: should the system be changed, and walk overs be injury free?
When I think a system is bad, I will want it to change, but the system we have is not bad, neither would the system without be. But as neither is bad, I see no reason to change.

if we have a poll 99% might vote to have it injury free, and get minutes, but then again, 99% would vote to get 100k extra cash for free each week as well...

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
00
177287.20 in reply to 177287.19
Date: 3/16/2011 2:57:23 PM
Overall Posts Rated:
522522
Yes but in the walkover the manager may get to choose the minutes, but that is not helpful for training at all.
A regular game may be gambling, but at least you have a chance of getting full minutes, and even if you don't get full minutes you will almost certainly get more minutes than in a walkover.

Yes but getting 100k extra cash each week isn't realistic :P Having injury free walkovers is realistic, who has ever heard of an injury occuring in a walkover in real life?? Simply wouldn't happen.

This Post:
00
177287.22 in reply to 177287.21
Date: 3/16/2011 4:12:17 PM
Overall Posts Rated:
522522
I don't mind there being a risk of injury in a walkover (even though I prefer it wasn't possible.)
The problem that I have is that the risk of injury in a walkover is bigger than the number of minutes played.
The calculation for probability of an injury seems to have been calculated over 48 minutes of the match, even though my players were only allocated 12 minutes each.
That means that they can be injured in the additional 36 minutes of a match and are not even credited for the minutes.
Hardly seems fair.

This Post:
00
177287.24 in reply to 177287.23
Date: 3/16/2011 5:48:18 PM
Overall Posts Rated:
522522
Hopefully :)