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OD vs Passing/JS/JR

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This Post:
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178233.15 in reply to 178233.14
Date: 3/24/2011 11:08:01 PM
Overall Posts Rated:
4343
Here are just some things I'm pretty sure I've heard from a reliable source. Don't take my knowledge as true though, as I'm really not sure:

A player with high passing will not necessarily end up with less turnovers because he goes for harder passes too. So he might have more assists and more turnovers or more assists and the same amount of turnovers.

Steals off passes have just as much to do with the off-ball defender's OD as the on-ball defender's OD. I've put my best defenders on crappy PGs and good defenders on the other guards. It doesn't seem to cause as many turnovers for their team as I would think to be honest. it'd probably be better to put good outside defenders on good offensive players instead to stop the passes, but that isn't a theory I have tested yet. Of course, it'll be hard to prove since naturally a player will get less assists if the defenders guarding his teamates are good, it might not say anything about the player's pass skill.

I think it's also important to note that playing 3-2 against a team with even slightly good offensive flow and a solid inside presence seems to be a huge mistake. So clearly, passing isn't stifled TOO much by OD, and may not even be significantly reduced.


This Post:
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178233.17 in reply to 178233.8
Date: 3/25/2011 4:23:10 AM
Overall Posts Rated:
952952
If you have a 13/13/13 guy, this means he is good only on outside. Let's say he has DR 8 and IS 1; he will make 90% of plays from outside. So to me, it's ok if he is "punished" from a good OD guy, because he is one-dimensional player. Ok, maybe one-dimensional player is a bit too much, since he can score and pass, so let's say it's a 2-dimensional player

But if he had something like DR 13 and IS 8, then the player who defends him must have also a good ID. If he has not, then you just put a one-dimensional defender against 3-dimensional attacker, if that makes any sense

So I would say high OD guys are good against either:

a) players who can't do anything else but play outside tactics
b) players who can play also inside tactics, but manager told them to play Motion or R&G

Example: I bought a player with OD 12 (this level is pretty good for our third league) and put it to guard defending SF. My player had pitiful ID and fouled out in the middle of second quarter. SF's manager played Patient, so there wasn't any inside tactics involved. If he was playing Look inside, I'd imagine my guard would foul out in 5 minutes into the game.
Oh, and the match I'm referring to: (30002030)


EDIT: I know normally you can't put a 26k guy with pitiful ID to guard an opposing 30k SF, but before match I was looking at his previous match using play-by-play feature and his SF took mostly jump shots and not many layups, so that's why I decided the way I did. When my 26k guard fouled out, he got replaced by my 21-y old trainee with OD 10, ID 7 and SB 7; he made only 2 fouls till the end of the game and 3 blocks.

Last edited by Koperboy at 3/25/2011 4:27:13 AM

From: Burin
This Post:
00
178233.18 in reply to 178233.17
Date: 3/25/2011 4:55:13 AM
Overall Posts Rated:
6060
I think we need to look more than 2 players in passing, at least 4.
I'm new to game and do not know how game mehancis it works, but if it trys to be as close as posible to real basketball than every pass has 4 players involved (players who gives pass, players who recives ball and 2 defenders).
So I think that player who recives pass need drvinig (vs defenders OD, ID, driving???) to get rid off his guard and player giving pass need passing to make accurate pass and driving (or maybe handling??) to get to position to pass (against defenders OD???).

This Post:
00
178233.21 in reply to 178233.20
Date: 3/25/2011 7:12:56 AM
Overall Posts Rated:
295295
If that's true we could all have been undervalueing OD for big men...

This Post:
00
178233.23 in reply to 178233.22
Date: 3/25/2011 12:33:00 PM
Overall Posts Rated:
295295
Very nice analysis!

Outside shooters miss WAAAy to much in this game, beyond just how low JR is usually trained, I just think OD has too big an impact on outside shots.

I'm not sure about this, maybe it's caused by a faster pace in this game than in reality, so that it's less boring to watch the games and it still produces kind of realistic outcomes and statistics... but i haven't counted average posessions per game, it's just a feeling :-)

From: Hadron
This Post:
11
178233.24 in reply to 178233.23
Date: 3/25/2011 1:47:45 PM
Overall Posts Rated:
3333
I also think OD is too important in this game. It annoys me no end to see my guards shooting 35%. Takes a lot out of the game for me.

Fact is, if they can have shot blocking as a separate skill for big men then they should also have stealing separately for perimeter defenders. There are lots of players who have above average steal numbers but are not necessarily the best defenders. This would even things out a little on the defensive end.

But I think the most important reason things are unbalanced on the defensive end is that players have no trainable physical skills. Physical ability is crucial in defending - strength, jumping, quickness matter a lot when it comes to defence. But making such changes would probably require an overhaul of training, so I don't know if any of this is viable. Would love it if it happened though..

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