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Hidden Skill(s)

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183128.14 in reply to 183128.11
Date: 4/27/2011 9:55:19 AM
Overall Posts Rated:
135135
I also have a strong feeling that some stat of that kind exists, I've had a couple PGs who would shoot 15~20 times a game even when they were not the best shooters and/or playing LI

From: G_C
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183128.16 in reply to 183128.15
Date: 5/4/2011 3:23:34 PM
Overall Posts Rated:
105105
I think that the willingness to shoot in a player is determined mostly by the driving skill.
A player with high driving will take better shots than a guy who's not good at making space for himself to shoot, so he's more likely to shoot the ball.
It happens in real basketball, and to me is the best explanation.
Of course the shooting skills are important (a guard with low JR won't take many 3s, especially if using LI or low post), but I think that the driving skill is the most improtant in determining the player's willingness to shoot.
Anyway there are too many things to consider when talking about this: offensive scheme, PG's passing skill, driving, defender's OD\ID skill, defensive scheme, player's passing ability (if a guy can't pass the ball he's more likely to shoot it... watch this player of mine (9278837), he aint got a high DR skill, but his passing is really low, so he takes a lot of shots... he's a good shooter so he often makes them though).

From: myToast
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183128.17 in reply to 183128.16
Date: 5/13/2011 11:20:52 PM
Overall Posts Rated:
2727
hidden attribute -
1. big time performer - some player appear to preform better/ worse in cup and playoff games(may also be due to strength of opponent)
2. self-confidence - its more like form , when a player get a good game, he tend to maintain it. whereas a bad shooting game carry a little over to the next game. for example, my mvp got a good start last season, and he kept it though out the season, whereas this year he still haven't break out.

experience
i think is more relate to a player choosing what to do when he have the ball. The 3 basic action in basketball, or in this game is passing, shooting & driving. passing have 4 option(teammate) to pass to, driving have left or right or how u layup, shooting have difficult fadeaway, power in, bank in, hook shot, off screen quick relase...
A player's skill set allow the action to preform, but the experience allow the player to have a better estimate of each actions successful rate, or eliminate those low successful rate beforehand

This Post:
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183128.19 in reply to 183128.18
Date: 5/14/2011 9:04:53 AM
Overall Posts Rated:
809809
this is the actual quote from bbcharles about hidden attributes

2. Players do have a hidden personality that you will discover as they play, and a part of this is that some players prefer more physical play than others. More physical players will tend to both draw and commit more fouls.


"a part of this" - this means that there is more that is hidden than just the physical attribute

what else i have no idea, but i am part of a LONG and HUGE game shape study and some players seem to like a lot more minutes than others for good GS...

This Post:
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183128.20 in reply to 183128.19
Date: 5/14/2011 9:41:24 AM
Overall Posts Rated:
13691369
Yeah, I have had that idea aswell. How about the concept of being able to invest some of your own scouting points to gain a little insight about your players? I think it´s a bit strange that you cannot get any detail about their "hidden" stuff beside pure speculation.

Zwei Dinge sind unendlich, die Dummheit und das All...