Scouts don't tell you how a player in your league is good at what.
Not only that they tell how good each player is, they also point to the exact moves that he good at, and where his weaknesses are.
It's the other way round: having to choose the line-up ADDS complexity to the game.
Just the same with this "enhanced scouting abilities", the user should decide how much money he will invest in a small partion of information regarding his opponent.
It is exactly like the draft scouters! The user chooses amount of money to invest for getting better information about players he can draft.
Because in real life teams pay scouts to tell them what draftees are good at and how.
I got it... scouts can tell all about a draftee, but about a player the same information (kind of) they just can tell, beacuse it is just a totaly different thing. [You understand that it sounds a little bit absurd].
And because in BB, instead, there is no other way you can get an insight on draftees (simply because BB-NCAA games or similar stuff don't exist).
There are three levels of scouting. Why after you get the statistics you don't ask to prevent the last level?
The statistics of a game they give is as representive as a whole season. Otherwise, it would just not give anything.
Summarizing;
Like a scout can scout information about draftees, the scouts of the opponent can do the same.
Exactly like a scouter for the draft candidate is being paid for a small bit of information, so can the scouter for the opponent.
This gives the same complexity as scouting for the draft.