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214067.14 in reply to 214067.11
Date: 4/9/2012 12:47:15 PM
Overall Posts Rated:
406406
A better question to ask would probably be if these fans of your team want to buy shirts of the best player, or the player with the highest salary? Often this doesn't go hand in hand.


The problem here lies within the salary formula. The "best" players should be balanced SFs with a high sum of skills and yet those would earn probably half the money of the "best" C's in this game.

From: GM-hrudey

This Post:
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214067.16 in reply to 214067.15
Date: 4/9/2012 2:45:12 PM
Overall Posts Rated:
32293229
A better question to ask would probably be if these fans of your team want to buy shirts of the best player, or the player with the highest salary? Often this doesn't go hand in hand.


The problem here lies within the salary formula. The "best" players should be balanced SFs with a high sum of skills and yet those would earn probably half the money of the "best" C's in this game.

Yeah one could almost believe the BB's wants us to create well rounded players instead of mono skilled beasts ^^


Where would you come up with that? I mean, if they wanted us to trained balanced players, they'd have training speeds slowed down on skills when they're way above other skills, or have training affect multiple skills at the same time.

Oh. ;)

This Post:
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214067.17 in reply to 214067.16
Date: 4/9/2012 2:55:35 PM
Overall Posts Rated:
105105
No reason to get more skills with no additional cost.

One solution is to give the users a meaning to limit training to a point upon future salary.
For example - one who will ask to train a specific player up to 20K$ of salary will see that player not improving when reaching that point. A notification may be added to the training page at the end of that week.

Last edited by Pini פיני at 4/9/2012 2:56:20 PM

This Post:
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214067.18 in reply to 214067.15
Date: 4/9/2012 3:56:30 PM
Overall Posts Rated:
406406
The problem with centers is that it almost makes no sense of training them in range, passing, outside defense... because its either unnecessary or extremely slow to train.

If those "well rounded" players were that superior to monoskillers we would see more of them, so I guess either the users are idiots, or the upside of a couple of skillups in tertiary skills is marginal at best.

As I said before, we cant field five LaBrons...

This Post:
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214067.20 in reply to 214067.19
Date: 4/9/2012 4:26:56 PM
Overall Posts Rated:
406406
Passing is virtually untrainable for a tall player in this game.

There is the slow training speed, he has to play out of position and more often than not the starting skill is so bad that it would take you seasons of training to reach a decent level. If a C comes with a 7 in passing I will gladly take it, but I would never waste my time to train that skill.

This Post:
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214067.22 in reply to 214067.21
Date: 4/9/2012 4:48:23 PM
Overall Posts Rated:
406406
That sounds unrealistic to me. A 25yo 7'4 C would get a pop in passing every three weeks? I doubt it.

Even if it was that fast, there is still the issue of out of position playing. Then you want some JR, OD, HA, DR and JS on top of it... impossible if you dont start with a balance rookie.

This Post:
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214067.24 in reply to 214067.22
Date: 4/9/2012 4:56:56 PM
Overall Posts Rated:
32293229
Then you want some JR, OD, HA, DR and JS on top of it... impossible if you dont start with a balance rookie.


I don't think "impossible" is the word you're looking for. Maybe difficult or inconvenient or unconventional, perhaps?

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