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understanding game engine

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21941.14 in reply to 21941.13
Date: 4/1/2008 7:14:19 AM
Overall Posts Rated:
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Hi,

first of all thanks for the input. But I do know a little bit about basketball, I like it and I used to play it. But the problem is that some things are not realistic, for example, a block is 1 vs 1 option (although irl a center is likely to block a shot from the guard, let's say). This is just a not-very-important example, but just one where the intuition fails. I mean, it is nice that intuition is used, but at some extent. Having two abilities which overlap (in intuition and concept) as jump shot and inside shot makes no good at all and should be clarified. Everybody agrees that not everything should be clarified, but my claim is that for a newie everyting is too "hazy", unclear and mixed up.


@ ebustelo: I know it is not like HT, thanks god I understood that from the very begining because I searched into the forum and I was lucky to find a comment on that. But the point is that I should know for example what ability does what exactly and some simple game engine dinamics. I don't know if when a player dive he neeeds inner shot or jump shot to score (I guess the first), but of course there exist many other examples (probably better than this one)



From: Emilio

This Post:
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21941.15 in reply to 21941.14
Date: 4/1/2008 8:52:43 AM
Overall Posts Rated:
329329
I understand very well what you mean, but in my opinion, as this is just a game, one big part of the game (for me) is to try to find out what is happening inside the game engine. For example, if you want to check whether the inside shot is important for a SG, just check what happens when you use a good player in inside shot as SG. So, we don´t know much about the engine, but the engine is very clearly exposed in each live match, with this fantastic viewer.
Of course the game is not a perfect simulation of basket, and I see the developers changing things to make it better, and as far as I know, this is the best basket simulation I have found.

Anyway, I agree with you that some parts of the engine could be clarified. For example, the offensive flow, which is quite important, I think, for the final score and pretty hard to figure out what is taking place in order to set the number and quality of asistences.


¡Me aburro! (Homer Simpson)
From: brais

This Post:
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21941.16 in reply to 21941.15
Date: 4/1/2008 10:24:41 AM
Overall Posts Rated:
00
well, it might seem that I'm complaining a lot about that game, but I like it :p

It has a lot of positive things and it is, as you all mention, incredibly realistic as a basketball simulator. But I think it has quite a lot to improve in order to catch the attention of those who might be just occasional players and do not want to make large numbers and studies. This should be a playing option (of course worst than studying the match engine in terms of results).

And for a newbie, who is not yet very into the game, how things are explained is pretty discouraging

From: Emilio

This Post:
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21941.17 in reply to 21941.16
Date: 4/1/2008 12:25:40 PM
Overall Posts Rated:
329329
Anyway, after some time there will be good guides for newbies. I think most of the problems are coming from this: the game is really young. But this is also very interesting because it is something really new to discover and maybe some of us will be the responsible of the famous non-official guide to BB.

¡Me aburro! (Homer Simpson)
From: Pablo
This Post:
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21941.18 in reply to 21941.17
Date: 4/1/2008 4:35:19 PM
Overall Posts Rated:
1515
(2845050)

The winning match who play Cruch Time. Although it is a team painful.

From: ned

This Post:
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21941.19 in reply to 21941.18
Date: 4/1/2008 7:50:35 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
ARG!

Excellent example that shows the importance to play with the same strategy. I've lost matches that I should easily won before the new game engine and I'm almost sure that the enthusiasm is not so rilevant like some matches ago but above all I'm sure that playing normal or tie against a crunch or normal is an half-suicide if you are only a bit better than your opponent. In this match there was also a good % of random or the ratings are wrong.
Just 2 words about the ratings; I think that they are still taken in consideration in the composition of the ratings, it means tie = lower ratings, crunch = better ratings.

At the end, the new game engine is better but it shoudn't be introduced now cause it changes a lot the season team strategy (this is my case...).

Last edited by ned at 4/1/2008 7:51:02 PM

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: Pablo

To: ned
This Post:
00
21941.20 in reply to 21941.19
Date: 4/1/2008 8:12:12 PM
Overall Posts Rated:
1515
It has influenced his Mot. Not strategy. I adapted my strategy for this game because the team lost 2-3 against always easy (2845039), because its 3% were very ill, he plays with a pivot of 3 and does not have a great shot. 15 o 20%... :)

And I have excellent outer defenses and respectable too.

I was winning easy, but the engine did that in the last quarter its players put 6 or 7 from 3-point when he does not have good players. All thanks to MOT.

I am better team, I played at home, my strategy was better, my Skills were better, but
Playing Mots or pic is virtually win or lose. Same team with Mot, (2845043), now without Against ..... (2845039)

jajjajaj xD

Last edited by Pablo at 4/1/2008 8:15:11 PM

From: ned

This Post:
00
21941.21 in reply to 21941.20
Date: 4/2/2008 1:48:38 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Yes, for strategy I mean the same way to play, tie vs tie, normal vs normal, crunch vs crunch ;)

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
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21941.22 in reply to 21941.10
Date: 4/2/2008 8:22:01 AM
Overall Posts Rated:
00
You can always email me at charles@buzzerbeater.org (please try not to spam though!) :)


Sent.

This Post:
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21941.23 in reply to 21941.14
Date: 4/2/2008 8:35:21 AM
Overall Posts Rated:
00
Having two abilities which overlap (in intuition and concept) as jump shot and inside shot makes no good at all and should be clarified.


Inside Shot and Jump Shot aren't the same, other than they are attempts to score. Inside shot is 'post moves' and all layups. 'Jump shot' is attempts at distance. Watch your games and you'll get a better idea of where these shots come from in a BB context.

Taking a different approach to explain this, if you have ever played a computer basketball sim, the players are often rated for inside and outside shooting. This is what BB is getting at. Its a way of modeling different kinds of players.

You are right, however, that the difference should be clarified. The Rules right now don't make what I've said clear. They assume a familiarity with basketball sims that isn't there for the entire BB community.

Last edited by Your_Imaginary_Friend at 4/2/2008 8:35:50 AM

This Post:
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21941.24 in reply to 21941.23
Date: 4/2/2008 9:34:09 AM
Overall Posts Rated:
3535
Let's not exaggerate :)
The rules are not the dictionary... if you need to know what an jump shot or a layup is you can always check wikipedia :)
http://en.wikipedia.org/wiki/Basketball_moves

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