You are wrong. If your guards have enough ID/SB to cut off drives to the basket, inside shots, passing lanes (this is where the guard's OD is factored a little bit in the game engine), and your bigs have decent OD to defend against jumpers, weird rotations and switch ups on a shot (the bigs ID/SB is factored a little in the game engine, IIRC), then you should be able to run zones without having too many problems. I am really getting tired of all the users that say the zones (especially 2-3) are broken, when most of them haven't put in the effort to have the all defensive skills necessary to run an effective zone. If you want to use M2M, then more power to you.
Last edited by Big Dogs at 6/14/2012 12:33:50 AM