Well said, Trainerman. I like the way game shape is managed by moderating minutes per week. Tying effective training to that concept seems logical. Right now the incentive is forced 48s and players out of position, or better yet, screw it all and just buy yourself a team. This is mostly a brilliant game, and I don't think any of that was the objective.
I wonder how many people give up on this game too soon because training a team appears futile.