BuzzerBeater Forums

Help - English > How to build your arena and why!

How to build your arena and why!

Set priority
Show messages by
This Post:
00
273066.15 in reply to 273066.12
Date: 8/18/2015 9:04:49 AM
Overall Posts Rated:
32293229
Been thinking about this a bit with my Utopia team, DIV.
I can still sell out my bleachers, but my lower tier are bottomed out price-wise and not selling out anymore.
If I raise my bleacher prices, by say, a dollar, would that cause some fans to not buy bleacher seats and instead choose lower tier? Or do you think I'd lose them altogether?


If I remember the prevailing wisdom correctly, there's a pool of fans, each with a maximum price they are willing to pay to go to the game. The fan will buy the best ticket possible under that maximum price, if one exists.

Assuming the bleacher seats are not priced higher than the lower tier, then, any fan who is in the bleachers was either unwilling to pay the price for lower tier or those seats are sold out - which is not true for your example. Therefore, if you price them out of bleachers, they won't move up but instead will not buy a ticket at all.

I suppose I need to actually try to do better in Utopia so I can actually have somewhat useful data for my screwy arena build. ;)

This Post:
00
273066.16 in reply to 273066.15
Date: 8/18/2015 2:58:20 PM
Overall Posts Rated:
596596
Ah yes, that makes sense.
My reasoning was indeed a bit tenuous, but I thought I had read a thread a while back that suggested how cheaper bleachers could draw fans out of the lower tier.

This Post:
00
273066.19 in reply to 273066.17
Date: 8/21/2015 9:39:42 PM
Overall Posts Rated:
370370
[1] The thing with empty seats though is that it can easily be changed into filled seats by just changing your ticket prices.
I have always given the advice to build your arena for the next step first. While training players for example and when your ready to aim for promotion you will have good use of the extra seats in higher game income and you can field an as competitive team as possible.
[2] If you plan to buy all your players though you'll need to save a lot for it to work. But seeing the prices on the market that would be utterly stupid.
[3] If you add seats while trying to promote you won't be able to field as high team salary and will be in a worse situation for promotion.

[1] The money you spent for those seats is just as gone, while four seats at $12 versus two seats at $24 nets you no more than before. So lowering ticket prices just to try to fill an overbuilt arena still isn't a convincing argument for overbuilding the arena.
[2] Well, yes, I agree. "They" claim there are many ways to compete, but they have surely taken away that one by inflating the transfer list so badly ... dead as a dodo bird.
[3] Bingo! I agree again. You can be competitive OR you can build your arena. That is something I have said for a long time, this game puts winning basketball games behind a lot of other bells and whistles.

This Post:
11
273066.21 in reply to 273066.20
Date: 8/22/2015 9:01:38 AM
Overall Posts Rated:
14901490
If you add salary to your team instead of seats the money truly is gone. Unless you buy trainees that you increase the value on by training them
If this was true, why did we even introduce taxes on sales? Daytrading should bankrupt just about anyone or put him at a disadvantage compared to those not daytrading and not buying players...

Ultimately buying players can also be seen as an investment. Let's just say that given how prices and the transfer list currently are, investing in player assets is just another way of investing in the game that may or may not be as profitable as building the arena.

Obviously the other thing is that paying higher salary usually helps winning games and winning games is the key driver to fill the arena. So it is a trade off and you're (usually) better off finding the right balance. However under current market conditions I'd say prioritising building is most definitely correct, because cheap reasonably skilled players are getting fewer and fewer as planned by the devs.

Last edited by Lemonshine at 8/22/2015 9:03:50 AM

This Post:
00
273066.22 in reply to 273066.20
Date: 8/22/2015 11:00:33 AM
Overall Posts Rated:
370370
Yes if you plan to stay at the lowest level all your BB career then their gone. But as fast as you start winning more or promote they instantly start to generate money.
Some of them, some of them.

They will also keep doing so for as long as your in this game.
If you add salary to your team instead of seats the money truly is gone.
That is true if you don't count something little like WINNING. (y) That's what players do for you. And as Lemonshire points out, that leads to increased revenue, too.

Unless you buy trainees that you increase the value on by training them.
And again, training is at the expense of competing your best to win games. The disregard for winning games that you show isn't just you. Don't get me wrong. It is how the game is built, a sports sim that isn't about winning.


So if you plan on promoting anytime in the next three or so season the money is well invested as it will help you stay at that higher level.
It is well invested in the season you promote. It didn't do anything for you before that, when the seats were empty and you didn't have the money available for better players or a better trainer. Again, don't get me wrong -- I understand a big arena is appealing when you promote -- but the losses in the new league will mount up and you won't stay up without the players. The balance can never go too far toward the arena or you don't have the players you need. That's my point -- there is a severe penalty for overbuilding the arena.


If you take a look at what teams that demote back down again the season after they promoted it is no big chock to see that it in a big majority of times it is the once that haven't prepared their arena.

Or more likely they followed the crowd and they had a big arena and didn't have the horses.

This Post:
44
273066.24 in reply to 273066.22
Date: 8/23/2015 8:14:55 PM
Arizona Desert Storm
III.3
Overall Posts Rated:
11181118
Unless you buy trainees that you increase the value on by training them.
And again, training is at the expense of competing your best to win games. The disregard for winning games that you show isn't just you. Don't get me wrong. It is how the game is built, a sports sim that isn't about winning.


You really have so much to learn about this game. What's amazing is the amount of guys in these forums trying to help you learn and you just keep resisting. My ENTIRE career I have relied on trainees as a core part of my team. I am not here to tout my own success, but considering I have been to the finals in 11 of 21 seasons playing this game, I can confidently state you can not only prioritize winning, but actually win while training players.

This past season I promoted from D2 while relying heavily on a $12K trainee, and a $7K trainee.


Advertisement