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Suggestions > Staff level restrictions

Staff level restrictions

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This Post:
00
273878.14 in reply to 273878.12
Date: 10/13/2015 10:04:51 AM
Overall Posts Rated:
32293229
Here is the thing though, 110 TSP will fit on a star if you know what you are doing. I am suggesting around allstar (the original cap for ALL players in BB during original design) to P.allstar. I would be OK with even letting the lowst division having superstar and just restricting MVP and up to the higher divisions.


Absolutely, and of course if you can build a good player cheaply, that leaves more money to invest in the arena (or wherever else you prefer to allocate your dollars).

This Post:
33
273878.15 in reply to 273878.13
Date: 10/13/2015 2:04:40 PM
Tunjevina
II.1
Overall Posts Rated:
560560
Second Team:
Krompir
I've seen managers (farms) that train their players even when they are 31-32yo, sometimes even 33.
For me, the problem is not that players reach their potential in their 30ies, the problem is, especially for SF's, that they'll only play 1-2 seasons on their natural position, before starting to decline. The rest of their career, they are usually playing either on C or PG, which is totally ridiculous comparing to real life.

This Post:
33
273878.17 in reply to 273878.16
Date: 10/13/2015 8:12:26 PM
Overall Posts Rated:
346346
Start limiting the level of lower league teams players potential and their trainer levels and watch them leave the game in droves.

Also, so many people are unhappy with the lack of quality players on the market but all these suggestions would crush the market even further, with far fewer good players being produced.


This Post:
00
273878.19 in reply to 273878.17
Date: 10/14/2015 12:06:36 PM
Tunjevina
II.1
Overall Posts Rated:
560560
Second Team:
Krompir
Farmers would probably leave the game. There is no reason for the rest of us to leave.

It's a misconception that lower league teams need a lvl 6-7 trainer. I never used lvl 6 until I was in DI, and never used lvl 5 until I was in D2.

They are too expensive for lower league teams, and have high salary.

It would certainly mean less world-class 140+ tsp players on the market, which would mean that D1/BBB teams would actually have to train their own world-class players, and not wait for the farm teams to train for them.
And it would increase the number of 110-130 tsp players, which would help D2 & D3 teams.

This Post:
11
273878.20 in reply to 273878.19
Date: 10/14/2015 6:42:40 PM
Overall Posts Rated:
346346
I am in England D3 and I have a very affordable level 6 trainer. I also have 3 English trainees with HoF, MVP and Superstar potential. They will all play u21 and could possibly play NT later on.

I'm only playing the game to train and if i promote by training a good team, then great. What you are all saying is that managers like me should pay a massive potential/training penalty for being in a lower division.

ALso given that higher potential players are worth more, if you restrict them to top divisions it will only make it harder for lower league teams to make it to the top.

This Post:
11
273878.21 in reply to 273878.20
Date: 10/14/2015 7:34:24 PM
Tunjevina
II.1
Overall Posts Rated:
560560
Second Team:
Krompir
The only thing different for you would be that you'd have lvl 5 trainer in D3, until you promote to D2, which isn't going to be difficult since you only have 5 managers in your league, the rest are bots.

I didn't suggest restricting player potential to top divisions, just the staff.