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BB Global (English) > Minutes at a position?

Minutes at a position?

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From: LA-Niko

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435.14 in reply to 435.12
Date: 8/20/2007 8:18:04 PM
Overall Posts Rated:
2121
in my experience it is around 100.

i would guess that the magic maximum number is probably 96?

Creator of (http://www.buzzerbeaterstats.com) and (http://www.buzzerbeaternews.com/) -- Ex GM of Australia -- Division 1 winner of Italy Season 1 then moved team to Australia after the country was created by the BBs. Australian team manager for 2 seasons. Won various tournaments and division 1 titles in the following seasons.
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435.16 in reply to 435.8
Date: 8/20/2007 9:08:22 PM
Overall Posts Rated:
6666
Can one of the BB's please answer this? It's pretty important and impossible to "figure out on your own".

Friends Do not Let Friends Play 2-3 Zone
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435.18 in reply to 435.17
Date: 8/22/2007 6:37:50 PM
Molson Canadians
III.5
Overall Posts Rated:
9191
Hmm... RESPECTABLE guess, but AWFUL when you actually look at the algorithm :-)
The training curve is not linear... In fact, someone who only plays 24 minutes will get much less than 1/2 training.
Essentially, we've set it up so that you can't be on the court for a few minutes and expect to get a significant amount of in game experience. You need to play for quite a while before you actually reap the benefits.

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435.19 in reply to 435.18
Date: 8/22/2007 7:33:27 PM
Overall Posts Rated:
6666
That kinda sucks, but oh well.

How would making it linear be bad though? If someone played "a few minutes" (3), then they wouldn't get a significant amount of game experience - they'd only get roughly 7% of optimum training.

I guess I'm not seeing the negatives of making it linear, especially considering the fact that we as managers can't exactly dictate how many minutes our players get.

Friends Do not Let Friends Play 2-3 Zone
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435.21 in reply to 435.19
Date: 8/22/2007 7:54:07 PM
Overall Posts Rated:
1919
I agree. If for some reason one of the players I really want to train has 40 minutes (player A) at the training position going into the final game of the week and the backup trainee has 0 minutes (player, my choices are to either have almost no training for player B, or have player A end up with over 70 minutes and essentially waste 25 minutes of precious training minutes.

This certainly makes training the third group of trainees much harder - especially when having to deal with the blowout factor in the third game of the week (because of a blowout the starter may only play 20 minutes instead of 35 minutes).

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435.23 in reply to 435.22
Date: 8/23/2007 12:35:53 AM
Overall Posts Rated:
11
Yeah I agree, sometimes my players start to get subbed out in the 3rd quarter.

This Post:
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435.24 in reply to 435.18
Date: 8/23/2007 5:34:48 AM
Overall Posts Rated:
00
in this case some sort of adjustement on the rotation algorithms of the game engine would be advisable.

i am really struggling convincing my coach in using players other than the starting 5s... and as the starting 5s are usually the strong ones that means that only some of the players will meet their full potential training target despite how well i try to plan it. at least if i hope to actually win sometimes...

ie with 3 matches per week (2 league 1 friendly) my first 5s receive 80 plus minutes, while the trainees will get 40plus in the best case (too lazy and too busy with real life job to figure out the numbers correctly) effectively receiving circa 50% of training.

edit: the form also...

regards


Edited 8/23/2007 6:05:52 AM by slackboy

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