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Game engine and bugs (thread closed)

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From: BB-Forrest

To: ned
This Post:
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66639.14 in reply to 66639.12
Date: 1/1/2009 4:25:16 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
i do think that outside teams have a harder time these days... like i said before, i would like to raise the outside shooting rates across the board... the question is how to do that without pissing off all those italian teams that trained inside for so long.

perhaps the best we can do is announce the change now and implement it for scrimmages for the rest of this season and then make the change next season.

note... this is not an announcement, i am only speaking for myself here.

EDIT: SOME OF THESE STATEMENTS MIGHT BE MISLEADING.. PLEASE READ (66639.86)

Last edited by BB-Forrest at 1/7/2009 9:48:58 PM

This Post:
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66639.15 in reply to 66639.14
Date: 1/1/2009 4:32:24 PM
Overall Posts Rated:
225225
i do think that outside teams have a harder time these days... .

This can be due to multiple reasons unrelated to the game engine. The first that come to mind are the total disdain for training Jump Range (which seems to help your three-point efficiency quite a bit) and Passing (which, likewise, seems to help with not taking poor quality shots).

Of course, maybe I am totally wrong and even though the entire player population is trained as expected, but you're the guys who have all the data, so...

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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66639.16 in reply to 66639.7
Date: 1/1/2009 4:35:09 PM
Overall Posts Rated:
506506
this is simply a presentational error..


I guess that's what we already thought it was in the quoted thread since the matchup ratings always looked fine.

About the rebouding, I think it's fine right now. BB is designed to give multiskilled players an advantage above monoskilled players afaik. If you make rebounding at higher levels even more important then I guess a C with 7 IS, 7 ID and 20 RB will be far more effective because he can earn 50% extra shots due to his rebounding, which makes his low IS less important. This is just an example of course.

This Post:
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66639.17 in reply to 66639.15
Date: 1/1/2009 4:43:28 PM
Overall Posts Rated:
167167
i have the feeling that inside players need less skills to do their tasks than guards...

I have been looking recently ALOT for inside players, they all have IS,ID and RB and maybe a little bit stamina and maybe a little bit free throw... Noone seems to train driving, which I believe should be important as well for an inside player. (but I am a noob, and might be totally wrong).

I train myself guards, and although I am at the moment training OD, I do believe I will need to train JS, JR, DR, and HN too, to get a class act player... That means 5 skills vs 3. The guards seem to fetch a lot better prize than inside guys though... I have no clue, in the long run if I made the right choice to train guards. we will have to wait and see...

ps inside shooting players dont seem to need JS either, which would make sense to me...

Last edited by Astragoth at 1/1/2009 4:53:36 PM

This Post:
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66639.19 in reply to 66639.14
Date: 1/1/2009 5:19:14 PM
Overall Posts Rated:
959959
i do think that outside teams have a harder time these days...


i won't say that, in nationalteams the outside focus strategies are used often and even with succes ... Sometimes you loose it, but this counts also for inside teams.

In germany the hambourgh Bulls dominate the first division, as an outside only team and they reached the semifinal of the BBB last season, also the real inside teams normally have problems to stay in the division and their are many teams who have their strength outside.

I don't know how representing your team was, but you also play succesfull outside game ;) Maybe the 1-3-1 Zone is more effective thena 2-3 to stops those teams who only play one strategie, but the 1-3-1 also have huge weaknesses.

the question is how to do that without pissing off all those italian teams that trained inside for so long.


they already pay huge salaries and early potential caps, and i am pretty sure you will piss off many other teams who arange with the actual system, which has imho a good balance betwenn outside and inside strategies.


Last edited by CrazyEye at 1/1/2009 5:27:47 PM

From: CrazyEye

This Post:
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66639.20 in reply to 66639.18
Date: 1/1/2009 5:33:02 PM
Overall Posts Rated:
959959
i would say, you need the right training ;) I see a lot players because i am part of the german scouting team, and i know that Jump Range is an unpopular training, but OD is pretty common ;)

This Post:
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66639.21 in reply to 66639.19
Date: 1/1/2009 5:33:50 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
well my team i ignored last season and somehow ended up in D3.. which i clearly dont belong.... i think i could play just about any strategy and win ;)

anyway.. it was just a feeling.. now im getting the feeling that maybe i'm wrong and outside teams are doing ok....

most of my feeling is based upon the nba tuning i did where i had to raise all the 3 point shooting to get it to match reality.. but i could have also just retuned the ratings system an accomplished something very similar....

there are a ton of parameters to fiddle with.
EDIT: SOME OF THESE STATEMENTS MIGHT BE MISLEADING.. PLEASE READ (66639.86)

Last edited by BB-Forrest at 1/7/2009 9:49:21 PM

This Post:
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66639.22 in reply to 66639.17
Date: 1/1/2009 5:35:58 PM
Overall Posts Rated:
225225
I have been looking recently ALOT for inside players, they all have IS,ID and RB and maybe a little bit stamina and maybe a little bit free throw... Noone seems to train driving, which I believe should be important as well for an inside player. (but I am a noob, and might be totally wrong).

IT is relatively hard to train anything other than IS, ID, RB and SB for big men. Therefore, even though in reality they can use Pass, JS, and even OD, people tend not to go out of their way to train these skills.

Guards, on the other hand, can train JS, JR, OD, HN, PS and DR with a relatively simple rotation and without sacrificing (too much) performance. My sense is that OD, JR, JS and PS are the critical skills there, and everything else is gravy.

Taking the 4 core skills as described, I don't think a 4-skill guard is in any way inferior to a 4-skill center.

This is, of course, just my interpretation of the situation. I guess the point I am trying to make is that I don't think you don't have to train something just because you can or just because it pops fast, as I am afraid quite a number of people do right now.

Last edited by GM-kozlodoev at 1/1/2009 5:36:42 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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66639.23 in reply to 66639.21
Date: 1/1/2009 5:38:18 PM
Overall Posts Rated:
959959
i know what you mean, the average 3point percentage is lower then the reality ;) But the system works and is pretty fair, for teams with stronger inside or outside player(i would say outside managers has a little advantage now because of salary etc.).

But i won't risk the balance to make the game, more real.

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