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BB Global (English) > Soft cap.

Soft cap.

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84203.14 in reply to 84203.12
Date: 4/4/2009 6:25:31 PM
Overall Posts Rated:
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If you post like this it's even better ;)

(83282.1)

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
From: Mannen

This Post:
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84203.16 in reply to 84203.15
Date: 4/5/2009 3:13:50 PM
Overall Posts Rated:
7575
This does make sense, but I dont realy like it.

Lets say that a SG is capped at 15 in all guard skills and a center at whatever (i have no idea since i dont have this kind of players) for the same potential.

Then for training the optimal player i need to stop training him in outside skills at 14 in one skill and push his inside skills until the centercap hits him.

Ok, this is just an example. I know there are 3 other caps (maybe) that he might hit on his way. And all skills might influence all softcaps, just more or less, so he still hits the SG cap before the center. But the logic still holds that there are a point when you have to change the training, and one training too much might ruin the player ;)

/Mannen
This Post:
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84203.18 in reply to 84203.17
Date: 4/5/2009 6:00:04 PM
River Legends
IV.14
Overall Posts Rated:
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the perfect multiskiller: one training away from all five softcaps ;-)

it could be as complex as we want though, for example with a gradual but steep decrease of training speed the smaller the minimum distance to any of the softcaps is...



There is a problem with that.

A player who is a train away from the center softcap and also is a train away from the SG softcap is a SF, that kind of player has the lowest softcap of all (so difficult to see an Allstar SF over 55-60k).

I would say that the player with most salary before the softcap is the PG, the one with less salary, the SF.

In a Spanish fed (Tiradores sin Fronteras) we are making studies about potential, i will post here when we get all the answers (at least we will try it).

Regards Josef, your formulas are a brilliant job and are helping us a lot : )

This Post:
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84203.19 in reply to 84203.16
Date: 4/6/2009 7:31:37 AM
Overall Posts Rated:
225225
This does make sense, but I dont realy like it.

Lets say that a SG is capped at 15 in all guard skills and a center at whatever (i have no idea since i dont have this kind of players) for the same potential.

Then for training the optimal player i need to stop training him in outside skills at 14 in one skill and push his inside skills until the centercap hits him.

Ok, this is just an example. I know there are 3 other caps (maybe) that he might hit on his way. And all skills might influence all softcaps, just more or less, so he still hits the SG cap before the center. But the logic still holds that there are a point when you have to change the training, and one training too much might ruin the player ;)

Cap does not work this way -- it's a salary limit, not a skill limit. There is no such thing as a "guard cap" or "center cap" -- there is one cap that can be reached by training different combinations of skills.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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84203.20 in reply to 84203.19
Date: 4/6/2009 9:32:21 AM
Overall Posts Rated:
959959
so why are guardskills for the cap of the center so unimportant?

i don't believe that a aless trained guardskill is so unimportant for a guard, so i expect that respectable JS makes more different for a "only PG" then for a Center. So why it makes you so sure that this theory is wrong?

This Post:
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84203.21 in reply to 84203.20
Date: 4/6/2009 9:53:55 AM
Overall Posts Rated:
00
I think that the way BB is designed, any player can be made into any position. So capping guard skills makes no sense. I think the cap is either

a) total skill levels
b) salary
c) some combination of the two

From: Deaa

This Post:
00
84203.22 in reply to 84203.21
Date: 4/6/2009 10:34:21 AM
Overall Posts Rated:
00
I think it's total skill levels...

I have an all-star PG who has hit his soft-cap... Here are his skills:

Jump Shot: prodigious Jump Range: respectable
Outside Def.: prolific Handling: prodigious ↑
Driving: prodigious Passing: prolific
Inside Shot: average Inside Def.: inept
Rebounding: average Shot Blocking: awful
Stamina: mediocre Free Throw: average

Experience: awful

So, without Stamina and Free Throws, he has 96 skills, and 107 with those two... It took me 3 weeks of 1 on 1 to lift up his Handling, and last season he would pop already in JS, HND and DRV...

This Post:
00
84203.24 in reply to 84203.19
Date: 4/6/2009 12:28:44 PM
Overall Posts Rated:
7575
This does make sense, but I dont realy like it.

Lets say that a SG is capped at 15 in all guard skills and a center at whatever (i have no idea since i dont have this kind of players) for the same potential.

Then for training the optimal player i need to stop training him in outside skills at 14 in one skill and push his inside skills until the centercap hits him.

Ok, this is just an example. I know there are 3 other caps (maybe) that he might hit on his way. And all skills might influence all softcaps, just more or less, so he still hits the SG cap before the center. But the logic still holds that there are a point when you have to change the training, and one training too much might ruin the player ;)

Cap does not work this way -- it's a salary limit, not a skill limit. There is no such thing as a "guard cap" or "center cap" -- there is one cap that can be reached by training different combinations of skills.

You do know that you contradict yourself, right? Since you say its based on salary, there are "5 ways" to calculate salary and the above then stands.

/Mannen
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