BuzzerBeater Forums

BB Global (English) > Training Simulator

Training Simulator

Set priority
Show messages by
This Post:
00
229484.140 in reply to 229484.139
Date: 6/6/2021 7:25:28 PM
Overall Posts Rated:
218218
good to hear from you after all these years.

I guess the most popular one is nowadays buzzer-manager.

Last edited by pepek at 6/6/2021 7:25:45 PM

This Post:
11
229484.141 in reply to 229484.44
Date: 6/6/2021 8:30:02 PM
Overall Posts Rated:
8585
Very insightful from you on the sublevels topic

A question for you if you could answer

Where can I gain more knowledge about how sublevels work in BB? Every thread I find about this topic seems very oudated like topics from 2012

This Post:
00
229484.142 in reply to 229484.139
Date: 6/7/2021 6:44:10 AM
Franca Shoemakers Revival
II.3
Overall Posts Rated:
561561
Second Team:
Mito só o da Caverna
i still use it. it's not perfect but it's a decent predictor tool for long term training even without youth trainer and gym and even if salary estimations are completely off.

for salary estimation buzzer manager is way more accurate, but it does not have similar capabilities in terms of long term training

This Post:
00
229484.143 in reply to 229484.139
Date: 6/7/2021 11:13:08 AM
Cobra Kai
III.10
Overall Posts Rated:
422422
Second Team:
Wu Tang Clan
Welcome back !! Good to see you again after all those years. I think there is a forum post that players post their results in training using both basic and youth trainer or gym. I cant find it right now but i will try again. It would be great if you could still update ur tool. It was amazingly helpful

This Post:
11
229484.144 in reply to 229484.141
Date: 6/7/2021 10:43:02 PM
The Orchestra
NBBA
Overall Posts Rated:
132132
Sure. Sublevels are just decimals. You train a player and get part of the way to the next level. Sublevels are just a way of keeping track of how close you are to the next level. I think there is still debate about whether the game engine takes sublevels into account (at least there was at one point). I don't think it does.

This Post:
00
229484.145 in reply to 229484.134
Date: 6/7/2021 10:45:24 PM
The Orchestra
NBBA
Overall Posts Rated:
132132
No idea if you still want to do this, but you're welcome to do that.

This Post:
00
229484.146 in reply to 229484.143
Date: 6/7/2021 10:51:00 PM
The Orchestra
NBBA
Overall Posts Rated:
132132
Thanks! I wasn't the guy who had the know-how to do the data analysis. So I would only be guessing if I tried to update the Training Simulator. And to be honest, I don't have the time to devote to that. Hopefully this works well enough as is.

This Post:
00
229484.148 in reply to 229484.147
Date: 6/8/2021 11:36:47 AM
Le Cotiche
III.1
Overall Posts Rated:
772772
Sure. Sublevels are just decimals. You train a player and get part of the way to the next level. Sublevels are just a way of keeping track of how close you are to the next level. I think there is still debate about whether the game engine takes sublevels into account (at least there was at one point). I don't think it does.


Pretty sure the current consensus is that sublevels are taken into account during games.


was there even ever a debate?

This Post:
11
229484.149 in reply to 229484.148
Date: 6/11/2021 7:07:03 PM
The Orchestra
NBBA
Overall Posts Rated:
132132
Maybe I was the only one suggesting it wasn't. I guess I played too much D&D as a kid and just always imagine that most game engines are built like that, where leveling up is a tier-to-tier event. It seems like there's plenty of randomness and enough complexity in the GE to make folks think that they see evidence of sublevels. But I remember being the odd-ball out in conversations I had about this back in the day as well. That said, it seems like there is evidence of sublevels in potential, which suggests they might exist everywhere. In any case, I don't think you ever need to base any non-training decisions based on sub levels, so I think the question is basically moot.