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Outside attack too strong ?

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This Post:
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125704.142 in reply to 125704.141
Date: 1/3/2010 10:29:58 AM
Overall Posts Rated:
4040
I think that you should see abilities like SB in that is just necessary to have them in team. Imagine that everytime you play without shotblockers, your opponent will get better score. Every game, everytime, like this. Which means you have to compensate that absence in somewhere else. I think it sounds simple.

I just started to play and as I see this player (12121503) which have respectable SB and play mostly against respectable opponents, is pretty good at that (doesnt even play as C) and it is the thing which I would like to see in continue, so I will develop him even in this way, so I dont have to overdimense anything else. It is only about priorities which you state if you build up your team and if you prefer players which in fact miss one skill, you create a hole, because it is coded in that engine even it seems not so efficient like for example (one or other) scoring skill - without it you cannot score, but without SB you will get scored every game.

Last edited by aigidios at 1/3/2010 10:33:37 AM

This Post:
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125704.143 in reply to 125704.142
Date: 1/3/2010 1:02:04 PM
Overall Posts Rated:
959959
i think without ID you get scored every game, so i would maybe look more for training one/two extra lessons on a skill who is prettxy effective and works on every shot.

Because with SB the GM doing a pretty bad job, in paying it tooo much(which is probadly the regulation i like to see, because if you give it a reasonable effect for the money you pay teams get messed up who haven't trained it or bought it).

This Post:
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125704.144 in reply to 125704.143
Date: 1/3/2010 3:26:55 PM
Overall Posts Rated:
4040
It sounds like dilema now, hard to say

This Post:
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125704.145 in reply to 125704.144
Date: 1/3/2010 3:35:17 PM
Overall Posts Rated:
4040
No, still doesnt :)

As you may know - if you have skills in a good combination, training of the related one will be faster than training of highest skill. Therefore you can get more by training another one, than just bombing one more and more.

Message deleted
This Post:
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125704.147 in reply to 125704.145
Date: 1/4/2010 1:47:27 PM
Overall Posts Rated:
155155
In case you are looking for more examples of where flow just does not matter for an outside game, check out this one: (8895). Come on? A proficient outside d against a mediocre flow? I almost want to say I was screwed in this game, but points per 100 says otherwise.

The ironic thing is if Suomi plays an inside game (as they should against a 3-2 defense) they probably lose.

Run of the Mill Canadian Manager
This Post:
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125704.148 in reply to 125704.147
Date: 1/4/2010 4:16:48 PM
Overall Posts Rated:
225225
Come one what? 11 offensive rebounds and 26 free throws more for the winning team. That's about 15 extra shot opportunities. I don't think any type of offensive flow would have helped.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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125704.149 in reply to 125704.148
Date: 1/4/2010 4:50:08 PM
Overall Posts Rated:
00
Excuses...Excuses...
I noticed one thing,when someone gives a good example of game,where flow is good,100 shots things also good etc. a gm comes and gives another argument....So it's like never ending discussion,if flow is good 100 shots FG is bad,if 100 shots FG is good flow is bad,if both are good there is another thing wrong etc.
Anyway winning teams are those who use either r'n'g or r'n'g
P.S.No offence.

Last edited by kausasas at 1/4/2010 4:51:28 PM

This Post:
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125704.150 in reply to 125704.149
Date: 1/4/2010 4:57:13 PM
Overall Posts Rated:
409409
Excuses...Excuses...
I noticed one thing,when someone gives a good example of game,where flow is good,100 shots things also good etc. a gm comes and gives another argument....So it's like never ending discussion,if flow is good 100 shots FG is bad,if 100 shots FG is good flow is bad,if both are good there is another thing wrong etc.
Anyway winning teams are those who use either r'n'g or r'n'g
P.S.No offence.


I don't think he was trying to make any excuse. I do think he was trying to give you an explanation, so you should expect that if you give two different situations you will have two(or more) different explanations about the result.

Because, you can't say two games are similar just because the have a similar difference between ratings, right?

This Post:
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125704.151 in reply to 125704.149
Date: 1/4/2010 4:58:07 PM
Overall Posts Rated:
225225
This game is not only attack vs defense. Sorry.

And by the way, it's explanations, not excuses.

Last edited by GM-kozlodoev at 1/4/2010 4:58:34 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
125704.152 in reply to 125704.149
Date: 1/4/2010 6:33:24 PM
Overall Posts Rated:
959959
Excuses...Excuses...
I noticed one thing,when someone gives a good example of game,where flow is good,100 shots things also good etc. a gm comes and gives another argument....So it's like never ending discussion,if flow is good 100 shots FG is bad,if 100 shots FG is good flow is bad,if both are good there is another thing wrong etc.
Anyway winning teams are those who use either r'n'g or r'n'g
P.S.No offence.


if that is the criteria you choose your example ;)

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