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Scrimmage Game Engine Feedback v2

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This Post:
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87048.146 in reply to 87048.141
Date: 6/7/2009 6:19:54 PM
Overall Posts Rated:
225225
Look at my leagues top assiters there is a C leading while my profilic passer PG had 5 hmm. I think something is wrong.

How exactly is 1 game indicative of anything?

Last edited by GM-kozlodoev at 6/7/2009 6:20:20 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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87048.147 in reply to 87048.131
Date: 6/7/2009 6:35:29 PM
Overall Posts Rated:
99
I don't see how this is going to fix the problem. There are too many possessions at this point -- not too few turnovers. If you convert some ill-advised last second shots into turnovers, you might be fixing the FG%, but you will get teams averaging 25 TO/game, which is another problem in its own right. That's what makes the situation difficult to correct.

To me, the solution lies in improving the effects of pace yet again: slow pace should work very well for good teams, so maybe an exponential effect on the quality of the shots created is in order. Weak teams should try to compensate their lack of skill by jacking as many shots as possible without too much loss of quality.

It seems that currently it works in the reverse, where bad teams should supposedly slow down the pace to make the opposition shoot less shots. And again, this is difficult to calibrate since how many shots your team takes directly affects the number of shots the opposition takes.

I agree that simply upping the number of turnovers doesn't change the number of possessions. Nonetheless, that is one of the ways in which the BBs seem to want to deal with the issue. I would prefer to see possessions result in more than just a made or missed basket and subsequent rebound, i.e. loose-ball fouls, loose balls knocked out of bounds, shots caroming out of bounds, more offensive fouls and so forth.

Increasing the number of loose-ball events might actually cut down on the number of possessions. I was just saying that to me, this possession issue is the reason why BB game statistics are out of whack. I've said on these forums that I think 3-point shooting is not as good as it should be, and that overall shooting should be a point or two higher on average -- at least if real life is what we're simulating here.

I think slow pace should work well not necessarily for "good" teams, but for teams built to play a halfcourt style. If all you have is smaller shooters with good passing and handling, and not many inside skills, the halfcourt should be less effective for you because you have to make lots of outside shots and your drive-and-kick plays are less of a threat to net points inside. I've never understood the notion that a lesser team has a better chance to beat a good team merely by throwing up more shots. It still depends on who's making what -- the better team will get more possessions if the lesser team plays Knicks-style basketball and because it's better, it has a higher chance of scoring on each one.

This Post:
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87048.148 in reply to 87048.119
Date: 6/7/2009 7:27:36 PM
Overall Posts Rated:
329329
2) If your C or PF is listed as the defender against a smaller player, this is almost certainly because they are trying to block the shot as a help defender, not because they got caught up in a switch.


This OK, but people are reporting centers defending shots from the 3P line. And PGs defending a dunk of a pivot! Of course this may happen from time to time, but last saturday this was happening more often that it should.

3)it's evident that the end result is that people are looking at the scores and saying their defense doesn't work anymore.


Somehow defense has been affected by the GE changes. Maybe not directly but as a side effect. Pace, of course, could be responsible of that. We can just suppose it because we don´t have all the information, so we can only give you our feedback.

In Spain, this match: (13099827) was played between a very offensive team (more attack than defense) and a very defensive team (the opposite).
Last season the same match finished with a 43% of field shots for both teams.
Now, both teams played "look inside" and both teams used the right defense "zone 2-3", and the result of these tactics were 58 and 56 % of field shots respectively.

Can we explain this by just a faster pace? Maybe yes, but what we can see is that defenses are not working as they did before, in other words, defenses were overwhelmed by their attacks whatever the reason is.

¡Me aburro! (Homer Simpson)
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This Post:
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87048.150 in reply to 87048.148
Date: 6/8/2009 4:07:48 AM
Overall Posts Rated:
00
i agree that total posessions are a fundamentel piece to produce realistic stats. i pointed it out earlier and i could repeat in the suggestion forum, if it's requested.
one major problem are lines like this:

3:46 Player A takes a three point shot
3:46 Player B pulls down the rebound

so you are taking no time of the clock, and this is huge i think. just take of 2 seconds for a 3point shot, 1 second for every inside shot and a MISSED 2nd (3rd) freethrow (i know, dunkings won't take 1 second, but an average value will do fine) and take 0 seconds of the clock, when a shooting foul was comitted, the new 24 seconds start with the rebound.
As a simple example take a "normal" BB-Game with 90 shots per team. this will make 180 shots and maybe 10 missed freethrows leading to a rebound. so we are talking easily about 3 minutes of playing time if you take at least 1 second away, every time a rebound takes place! i guess, this would be a great first step and this shouldn't be too hard to implement.

This Post:
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87048.151 in reply to 87048.119
Date: 6/8/2009 4:17:01 AM
Overall Posts Rated:
959959
i noticed this even last season, but your improvement for blocking seems to be uneffective - cause the number of overall blocks seems to be decreasing and when the blocks happens still the guard are in the first row even in team with good blocking big mans.

This Post:
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87048.152 in reply to 87048.150
Date: 6/8/2009 4:18:57 AM
Overall Posts Rated:
308308
If we go back previous GE, please Keep it all the season, to not distort competition.

Thanks

PD. It could be most useful, test the new engine in PL.

Last edited by GM-Zuper at 6/8/2009 4:24:33 AM

This Post:
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87048.153 in reply to 87048.151
Date: 6/8/2009 7:18:19 AM
Overall Posts Rated:
154154
Check some games where at least one team used Look inside or other inside tactic. Lots of blocks.

This Post:
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87048.154 in reply to 87048.152
Date: 6/8/2009 7:19:45 AM
Overall Posts Rated:
154154
If we go back previous GE, please Keep it all the season, to not distort competition.

Thanks

PD. It could be most useful, test the new engine in PL.

Or do not "upgrade" it this way at all. How many people liked it? Almost none.

This Post:
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87048.155 in reply to 87048.154
Date: 6/8/2009 7:26:27 AM
Overall Posts Rated:
2727
Maybe we should launch petition "keep the old GE" and see how many people would respond

This Post:
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87048.156 in reply to 87048.153
Date: 6/8/2009 7:31:21 AM
Overall Posts Rated:
959959
Check some games where at least one team used Look inside or other inside tactic. Lots of blocks.


in my games it was 4, from the opposing team and two of mine - and both with inside tactic did you mean that?

Last season the average of blocks in the Bundesliga was betwen 7 and 8, after the first game 8 blocks are top and maybe a small around 4 is average.

To make this skill more sufficient, like it was in salary it is not usefull.

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