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unrealistic Free Throw %

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187744.147 in reply to 187744.146
Date: 7/12/2011 5:08:11 AM
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I wouldn't even say that I'm surprised about the fact that FG% and FT% are independent of each other. FGs can also be inside shots, and those are way more efficient than mid-range jumpers or so. The 3FG% example was better - but I'd want to see more data on that before concluding all that much.

This Post:
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187744.148 in reply to 187744.147
Date: 7/12/2011 6:26:17 AM
Overall Posts Rated:
406406
I think the real world shooting percentages correlate in the following way:

FT% > FG% > 3P%

I had a player that shot 45% FG, 50% 3P and 20% FT. Thats not realistic and those players should get fixed, worst FT- shooters in this game should at least make 40% of their attempts.

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187744.149 in reply to 187744.148
Date: 7/12/2011 6:59:00 AM
Overall Posts Rated:
3939
I had a player that shot 45% FG, 50% 3P and 20% FT. Thats not realistic and those players should get fixed, worst FT- shooters in this game should at least make 40% of their attempts.


Difference being, in real life players train/practise/perfect all of their skills day in day out, 3 players wont spend a week working on their perimeter D, while the rest of the team stands and watches, then the week after do the same for jump shots? You argue for realism, then perhaps training itself needs to be completely changed.

Would it make it easier for you if there were just 2 training options? Forward fundamentals, and guard fundamentals.

I can accept failure, everyone fails at something. But I cant accept not trying. - MJ
This Post:
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187744.150 in reply to 187744.149
Date: 7/12/2011 7:24:45 AM
Overall Posts Rated:
959959
I had a player that shot 45% FG, 50% 3P and 20% FT. Thats not realistic and those players should get fixed, worst FT- shooters in this game should at least make 40% of their attempts.


Difference being, in real life players train/practise/perfect all of their skills day in day out, 3 players wont spend a week working on their perimeter D, while the rest of the team stands and watches, then the week after do the same for jump shots? You argue for realism, then perhaps training itself needs to be completely changed.

Would it make it easier for you if there were just 2 training options? Forward fundamentals, and guard fundamentals.



and also the training process is complete unrealistic, you don't process so fast ;) So maybe erasing all the training would be much more realistic, then that what we have currently.

This Post:
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187744.151 in reply to 187744.148
Date: 7/12/2011 7:30:48 AM
Overall Posts Rated:
12061206
So You should use FT training and Your problem will be solved ;-)
If You don't use FT training and You want to have better FT% it means You want to make this game unfair. It will be unfair for other managers who trained FT, spend their time to do it and therefore they have worse other skills.
In the same way I see corelation between blocks and rebounds. In real life very often player who is great shotblocker is good rebounder too. And what does it means? I could train only SB and then open new thread and wanted to all my players with great SB but weak RB have more rebounds in match ;-) It would be unfair for other managers who trained RB.

This Post:
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187744.152 in reply to 187744.151
Date: 7/12/2011 7:55:07 AM
Kitakyushu
ASL
Overall Posts Rated:
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n the same way I see corelation between blocks and rebounds. In real life very often player who is great shotblocker is good rebounder too. And what does it means? I could train only SB and then open new thread and wanted to all my players with great SB but weak RB have more rebounds in match ;-) It would be unfair for other managers who trained RB.

Not really....Training SB gives you sub levels in Rebounding and ID... but the player wouldn't be able to tip the ball in due to a lack of IS training...

This Post:
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187744.153 in reply to 187744.152
Date: 7/12/2011 8:12:20 AM
Overall Posts Rated:
12061206
Yep, it gives sublevels but they aren't decisive. I can imagine player who have SB=20+ and RB= ~8 and he will be crashed under baskets in every 1st or 2nd division.
But in real life there are many unrealistic players (Manute Bol, Magic Johnson, Dennis Rodman, Shaquille O'Neal, and many more in weaker competitions) so in BB they should exist too ;-) If somebody want to have player without FT (because he don't want to train FT) he should get what he want ;-)

From: Tangosz
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22
187744.154 in reply to 187744.153
Date: 7/12/2011 9:42:48 AM
Overall Posts Rated:
573573
I don't know whether the resurrection of this discussion depresses or elates me.

Depresses me because it shows people can't/won't read and don't know anything about statistics.

Elates me because it means those people who know something about statistics will have a nice competitive advantage (and thus enable the success of moneyball-type approaches).

This Post:
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187744.155 in reply to 187744.146
Date: 7/12/2011 9:48:59 AM
Overall Posts Rated:
147147

Yeah...In Buzzer Beater they are independent of each other...but in Real life...sorry...


Did you miss this earlier post?

So I got the data for 452 players from the 2010-2011 NBA season from ESPN.com. Plotting FT% versus either FG% or 3 point% gives an unimpressive cloud, no sense by eye that there is a relationship between the two. And their linear correlation coefficients bear that out: r-squared for FT% vs FG% is a paltry 0.038. This might reflect the effect of big men, who can have high FG%, but have FT difficulties in. For 3pt shooting percentage is was better, but r-squared was still a small 0.132.

Because there were a good number of players who took very few 3 point shots, where they might have been screwing with the resulting correlation, I removed those players who attempted fewer than 0.3 three pointers per game. That made the r^2 =0.108.


Either you're mathematically clueless or willfully ignorant of what's been written. As I said earlier, it'd be nice to see someone try to disprove this data. I'm guessing you'll instead respond with another emotional rant full of CAPS and hahahahas.


Last edited by Arthur Monay at 7/12/2011 9:49:19 AM

This Post:
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187744.156 in reply to 187744.150
Date: 7/12/2011 11:09:52 AM
Overall Posts Rated:
3939
Can I ask why that was directed at me?

I have no issue with the current system, in fact I don't think there is much that could be changed. I'm not arguing for realism. I was merely pointing out a simple fact that people can't seem to understand, to improve something on this game, you must train it.

As for the speed of it, these players age 4 times faster than normal human beings, shouldn't it be expected that they train faster as well?

I can accept failure, everyone fails at something. But I cant accept not trying. - MJ
This Post:
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187744.157 in reply to 187744.156
Date: 7/12/2011 11:28:00 AM
Overall Posts Rated:
959959
i just continued your point.

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