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Season 25

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This Post:
33
248324.147 in reply to 248324.124
Date: 9/22/2013 9:53:40 AM
Overall Posts Rated:
576576
Change that. Don't change that.
Be quick to change. Wait five seasons before changing things.


Yes, changing a game midstream after seasons of leaving it alone despite obvious imbalances is a PR challenge. This should be expected.

Everyone can't be happy. This time, they decide to change things and you are in the unhappy group. There is a good lot of happy people, so that wasn't a bad choice by the BB to act.


Thanks for clarifying it was the right choice. I was unsure thinking it was still up for debate. Happy people lot FTW.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
11
248324.149 in reply to 248324.148
Date: 9/22/2013 10:21:52 AM
Overall Posts Rated:
409409
So, I know details have to be worked but I prefer to pop this issue sooner than later:

Will *tactics expectatives* be public (like chosen tactics are) or private (like enthusiasm level does)? Will it be explicity shown in Game Ratings, as tactics are, or it's going to be implicit, like the bonus of enthusiasm is (e.g. I can see the impact of it, even though I don't really know my opponent's level)?

Have you thought of it or it's still part of the "details"? Because unless the bonus ends up being unnoticeable -performance wise-, this could eventually lead to a very confusing read of ratings if I don't know what my opponent did or didn't.

I guess this can be of the cons of not actually tweaking the tactics but creating an artificial device to do it instead.

Last edited by Zero, the Magi. at 9/22/2013 10:23:32 AM

This Post:
11
248324.150 in reply to 248324.149
Date: 9/22/2013 10:52:47 AM
Overall Posts Rated:
11
Do the changes on SB/JR apply to the training cap as well or only to salaries?

From: TnT

This Post:
11
248324.151 in reply to 248324.141
Date: 9/22/2013 11:18:18 AM
Beware of Dogs
NBBA
Overall Posts Rated:
8787
Ok fair enough, Wolph ... I agree there is a phantom boost in RL. But this boost is heavily coupled with tactical changes. I do understand this a simulator and coding some of these realism is a complex task. But as how it is announced now, there seems to be no correlation between tactical & boost. You run RNG and I can just go 2-3 or any other tactic that has no counter to RNG ... and still got this boost because I simply guess it right. To me that is taking the realism in the wrong direction. Assuming that our current tactics work as intended, the boost in itself is in making these tactical decisions. Maybe yet, a better approach is implementing a tactical switch in the last 4 minutes. Switch to the "right" tactic and your team gets a boost. Both sides can switch so it is a fair game your opponent may switch to something else as well. No action means the boost formula applies to what tactic chosen at start of game.

From: Marko

This Post:
00
248324.152 in reply to 248324.150
Date: 9/22/2013 11:56:30 AM
Overall Posts Rated:
129129
Only to salaries, changes didn't change your player's JR, it just became cheaper.

From: Jay (OTT)

This Post:
11
248324.153 in reply to 248324.152
Date: 9/22/2013 12:29:56 PM
Kira Kira Koseki
II.3
Overall Posts Rated:
779779
Second Team:
Yubi Yubi
Actually I believe an earlier reply to this thread stated that the wage tweak to JR and SB does indeed affect their effects on potential...

Last edited by Jay (OTT) at 9/22/2013 12:31:17 PM

From: Alec Burke

To: TnT
This Post:
11
248324.154 in reply to 248324.151
Date: 9/22/2013 12:47:09 PM
Overall Posts Rated:
312312
Sure if you correctly predict your opponent is going to play RnG you'll get the boost, but if you then also play 2-3, you are going to be having a disadvantage due to your poor choice of defense. Since we really don't know the impact of the boost, perhaps this ends up being a wash and your 2-3 now works against RnG as if you had chosen 3-2. Or perhaps it's more akin to just a very well played 2-3 stretching to cover RnG.

In reality it isn't actually true to say that there is one form of Motion/Look Inside/Run & Gun/2-3/3-2/Man to Man/etc. And teams even play multiple versions of the same offense/defense based on not only their opponent but who they have on the floor at any one time. I don't expect we will ever be able to duplicate that in BB. I'm going to choose to look at the new predict tactic feature as essentially that - a team modifying the base of an offense/defense to contend with the specifics they expect from their opponent.

People are also acting like the proposed prediction feature is somehow going to guarantee teams a victory. I certainly don't get that from the news post. It sounds to me like a strong LI (or any other offense) is still going to be able to play that offense against a team they would beat easily and win - even if their opponent correctly predicts they are going to be playing LI. It will likely just be a closer game than it otherwise might have been.

And since there are no teams that actually are built for just one offense (find me a LI team that can't also play at least LP and most likely BO fairly well) it's fairly easy to increase the risk a team is taking by trying to predict your tactics, and getting a bonus yourself from their wrong prediction. If you have a 50/50 chance of either getting a boost or suffering a penalty against an opponent you typically expect a close game against, do you take the risk or not? What if the odds of getting the boost are only 33% but the odds for the penalty are 67%?

This Post:
00
248324.155 in reply to 248324.153
Date: 9/22/2013 12:51:36 PM
DK Shaolins
I.1
Overall Posts Rated:
203203
Indeed, BB_Patrick answered earlier the question

Let me get back to you on this, but I'm 99% sure it also affects potential caps.

From: Marko

This Post:
00
248324.156 in reply to 248324.153
Date: 9/22/2013 1:10:50 PM
Overall Posts Rated:
129129
Yeah, looks like I misunderstood something:)

This Post:
00
248324.157 in reply to 248324.155
Date: 9/22/2013 1:23:33 PM
Overall Posts Rated:
209209
Indeed, BB_Patrick answered earlier the question

Let me get back to you on this, but I'm 99% sure it also affects potential caps.

What that means is that if you have a player who has capped, and that player has at least some JR or some SB, then that player should revert back to "almost capped" again, where you can still train him.

Unless you continued training that player a lot even after he capped out.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
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