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Committee for the Rights of Small Forwards

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67212.148 in reply to 67212.147
Date: 1/10/2009 11:43:44 AM
Overall Posts Rated:
404404
who is?valdes?

Last edited by Steve Karenn at 1/10/2009 11:44:47 AM

From: brian

This Post:
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67212.150 in reply to 67212.149
Date: 1/10/2009 1:07:18 PM
Overall Posts Rated:
576576
No wonder you added him awhile back and your OD ratings were so low, they were using his JS instead of OD all this time.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: DonkeyMan

This Post:
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67212.152 in reply to 67212.151
Date: 1/12/2009 2:22:09 AM
Overall Posts Rated:
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lets imagine if we had a training system where any position could be trained in any skill..

if that were the case wouldnt we want a PG training rebounding not to be as effective as a PF training rebounding?

so even if we gave SF more training options wouldnt the logical setup be that the SF was able to train a lot of things at just an average level and nothing at a excellent level. It would be silly if the SF could train everything as well as other positions, and if everything was equivalent then there would be no meaning to positions really.

So if thats the case, how much different is the current system than that? I would agree its a little different... but in the end how much faster would you want the SF to train say Jump Shot than they currently are able to by doing PG/SG/SF at jump shot? I think it would not be hugely large.

From: Shoei

This Post:
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67212.153 in reply to 67212.152
Date: 1/12/2009 3:19:08 AM
Overall Posts Rated:
11
did anyone even thought of how effectove the training would be for 3 guys?

honestly i want a training for sf but if it would make 3 players train a single skill how much time would it be needed to get results aside from actually dragging your players from getting any result.

surely level 6 and 7 doctors are again going to be so high everything goes slow for bb universe!

there has to be a different set of training for sf, because he needs to versatile in everything

if anyone already post this just ignore mine.

This Post:
00
67212.154 in reply to 67212.152
Date: 1/12/2009 10:17:55 AM
Overall Posts Rated:
404404
lets imagine if we had a training system where any position could be trained in any skill..

if that were the case wouldnt we want a PG training rebounding not to be as effective as a PF training rebounding?

so even if we gave SF more training options wouldnt the logical setup be that the SF was able to train a lot of things at just an average level and nothing at a excellent level. It would be silly if the SF could train everything as well as other positions, and if everything was equivalent then there would be no meaning to positions really.

So if thats the case, how much different is the current system than that? I would agree its a little different... but in the end how much faster would you want the SF to train say Jump Shot than they currently are able to by doing PG/SG/SF at jump shot? I think it would not be hugely large.

You don't consider a thing,at this moment
THERE IS ONLY A TRAINING FOR SF PLAYING IN HIS ROLE,JUMP SHOT FOR SF-PF;WHILE FOR THE OTHER POSITION(PG-SG;PF-C) THERE ARE ALL THE ADEQUATE TRAINING
I aplogize with MODs,GMs,and BBs to write with capital characters,but some users really doesn't understand that,if a SG or a PF can train himself playing as PG or C without lose efficency during the games,a SF can not make this
So we request only ONE training which is not faster than the combination of the training in ID and OD in the separate roles in which they had to play to train himself now,and specific skills of the frontcourt and of the backcourt as Passing,Rebounding,Jump Range,Handling,Driving and Shot Blocking must have trained however in other roles

Last edited by Steve Karenn at 1/12/2009 10:20:05 AM

This Post:
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67212.155 in reply to 67212.154
Date: 1/12/2009 2:56:14 PM
Overall Posts Rated:
00
calm down.. i do understand perfectly.

i do think the training should probably be tweaked, but I think it shouldnt be to allow for single training on skills for SFs, for a number of reasons.

1. Unfairness to current SF trainers
2. Realism in that SFs should be able to be trained at a lower rate than all other positions but be able to be trained in a wider variety of skills. If SFs were able to be trained at the same rate in the wider variety of skills then everyone would train SFs and then play gaurds and forwards out of position at SF. Imagine you could train both your center and your point gaurd at jump shot by playing them at SF and neither were particularly poorly out of position. As of now you need to play your SF at SG if you want a little bit better passing and PG if you want a lot better training at passing. This seems to be to be at least the SORT of tradeoff one wants the system to have. If you want optimal training you have to sacrifice, not having any tradeoffs is stupid.

That being said, I think there is a real question as to whether the current system has the right QUANTITATIVE tradeoff. Training SFs at their position should result in a reasonably skilled SF, not as good as a SF who was yanked around out of position to get personal attention on all his skills to the detriment of his team, but good enough that he is a reasonable choice to have on a team consisting of his peers (same starting age/potential/training time).


This Post:
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67212.156 in reply to 67212.155
Date: 1/12/2009 5:44:16 PM
Overall Posts Rated:
404404


1. Unfairness to current SF trainers
2. Realism in that SFs should be able to be trained at a lower rate than all other positions but be able to be trained in a wider variety of skills. If SFs were able to be trained at the same rate in the wider variety of skills then everyone would train SFs and then play gaurds and forwards out of position at SF. Imagine you could train both your center and your point gaurd at jump shot by playing them at SF and neither were particularly poorly out of position. As of now you need to play your SF at SG if you want a little bit better passing and PG if you want a lot better training at passing. This seems to be to be at least the SORT of tradeoff one wants the system to have. If you want optimal training you have to sacrifice, not having any tradeoffs is stupid

if you say that,excuse me,but you don't understand
i was calm also in the previous message,i wrote with capital charachters to make my message more clear but it had no effect
I repeat again:I'm a current SF trainer,and I can't imagine how this type of training could penalize the current SF trainer,who have rather the advantage to coan put their SF in their original role
The second thing you say,i think it's conceptical wrong,also now i can train my center in jump shot if i want,out of position,but you don't consider that jump shot for a center is a surplus,a secondary skill,to train his primary skill he can play in his role.And we don't request a great variety of training,but ONE training,which have some charachteristics that i wrote in the previous message,and which has the only advantage,I repeat again,to consent to the SF trainers to make their player in their basic role

This Post:
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67212.157 in reply to 67212.156
Date: 1/12/2009 5:54:30 PM
Overall Posts Rated:
155155
After thinking, I have kind of reconsidered my position on this. I'm just neutral now - I don't care one way or the other.

Run of the Mill Canadian Manager
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