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Season 38 Smack

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This Post:
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285109.150 in reply to 285109.149
Date: 5/16/2017 5:05:21 PM
Overall Posts Rated:
2424
this game needs a hard salary max to make things more competitive... the max and min salary range is still too wide. I am below the salary floor by 80k but here is no incentive to buy a prime player at 80k salary bc he would just depreciate in value.

This Post:
00
285109.151 in reply to 285109.147
Date: 5/16/2017 6:34:11 PM
Overall Posts Rated:
129129
Hey H, don't be giving up my secrets:-)...I try to train some youngsters, but it isn't easy to do that and stay up. I only have two real trainees, but I must admit that training is one of the fun aspects of the game. At this level, many of us rely strongly on our older players—and it isn't fun to watch their skills deteriorate;-(

Pappy
This Post:
11
285109.152 in reply to 285109.151
Date: 5/16/2017 7:00:37 PM
Arizona Desert Storm
III.3
Overall Posts Rated:
11181118
—and it isn't fun to watch their skills deteriorate;-(


Don't want to beat a dead horse with this history of how things have changed...but in light of how Old players have become the main component of competing teams, and as a result with other mistakes the Developers have created within the Economy, the gap between young and old players is huge....it's nearly impossible to find a quality 26-28 year-old player....and if you do, its' going to be $3-$7 million for that player...So finally BB has recognized the big gap and are making small (almost unnoticeable) changes to the draft to fix this issue...In the time being, it might be a good idea if they significantly slowed the decrease of ratings on players 32+....It's going to take time to fix the imbalance on the TL, and the financial costs we have to endure to compete...It would be nice for reasons of fun, and competition if we could get a little more mileage out of these guys. Maybe instead of having them drop in ratings so significantly, give every player a hard retirement age of 38-40 years old, and have minimal rating decline so they remain productive useful players; but then retire and leave the game.

If you want to compete, you have no choice but to overpay for old players...but like buying a new car losing value the second it leaves the lot, their value has already dropped before we even put them in a game...It's going to take many seasons to fix the gap and have more mid-level players, and quality players that are not old and somewhat affordable...so knowing that, it would be nice if we can get more mileage out of these old players without seeing their ratings drop weekly and their $$value shrink.


Last edited by Jason at 5/16/2017 7:10:47 PM

This Post:
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285109.153 in reply to 285109.152
Date: 5/16/2017 7:25:18 PM
Overall Posts Rated:
2424
Do u guys stand to make a huge profit while staying a float in 4-5 seeds? I know competing for a championship in D2 is basically braking even financially on a weekly basis at best, the price of winning is promotion to DI, the promotion $$$ alone is worth the cost of breaking even for a season. Then the attendance boost put u somewhere around 300k per week profit For a season.

This Post:
00
285109.154 in reply to 285109.153
Date: 5/16/2017 7:33:56 PM
Arizona Desert Storm
III.3
Overall Posts Rated:
11181118
Do u guys stand to make a huge profit while staying a float in 4-5 seeds? I know competing for a championship in D2 is basically braking even financially on a weekly basis at best, the price of winning is promotion to DI, the promotion $$$ alone is worth the cost of breaking even for a season. Then the attendance boost put u somewhere around 300k per week profit For a season.



I think it depends on how much payroll you carry to stay in the 4th/5th seed range. Some will profit more than others doing that...Don't forget though...when you drop down your attendance takes a HUGE, HUGE hit...First, you simply can't sell as many seats in D2 as D1, and then just like the promotion bonus you speak of, it works in reverse too...So a lot of the $1 million you receive promoting back up, you lost in attendance revenue by dropping down. Ultra Conservative would be a drop of $100K per game...that's $1.1 mil less than you'd make by staying up....But realistically, you are going to drop more than $200K a game dropping down to D2...So dropping down to pop back up will always be a net loss...The only way tanking is productive, is to do a total tank, maximizing every dollar you can by staying under the Players Salary Floor, training young players who will have value to sell, or will cost you significantly less as the season progresses than their actual worth because of training pops.

This Post:
00
285109.155 in reply to 285109.154
Date: 5/16/2017 9:03:06 PM
Overall Posts Rated:
129129
Excellent point all, Jase! There seems to be limits on attendance revenues for each division

Pappy
This Post:
11
285109.156 in reply to 285109.155
Date: 5/17/2017 2:19:49 PM
High Point Heroes
NBBA
Overall Posts Rated:
4141
I think another excellent point Jason makes is that the gap between teams(competitively speaking) and young/old players already exists because of previous mistakes by the BBs with economy and Utopia changes. This gap will lessen and resolve itself eventually, but it will exist until the next generation of players comes through which is a long time in BB and real life.

Last edited by Procta at 5/17/2017 2:20:09 PM

This Post:
00
285109.158 in reply to 285109.157
Date: 5/17/2017 4:15:44 PM
Arizona Desert Storm
III.3
Overall Posts Rated:
11181118
This gap will lessen and resolve itself eventually, but it will exist until the next generation of players comes through which is a long time in BB and real life

I'm all for increasing the training speed for those that prefer to train and slowing the reduction of lost skills on the older players for those that want to compete. Generates more interest for newcomers and the existing user base. Regarding training, one real life year devoted to training a specific player should result in a minimum of 6 BB seasons worth of progress (entirely too slow in the current day). I've trained a few draft picks from 18 onwards. I was able to finally reach my training goals by the time they hit 28. You basically have 2 measly seasons to enjoy the fruits of your labor and then they start losing value and soon after skill points.


Sadly, very true and well said.

From: Procta

This Post:
00
285109.159 in reply to 285109.158
Date: 5/17/2017 6:17:14 PM
High Point Heroes
NBBA
Overall Posts Rated:
4141
You basically have 2 measly seasons to enjoy the fruits of your labor and then they start losing value and soon after skill points.

So true. In some cases you have to train NT players a few seasons longer.

On the bright side, those 2 seasons in BB equate to 6 months of enjoyment in real life!

Last edited by Procta at 5/17/2017 6:17:45 PM

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