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This Post:
00
12582.15 in reply to 12582.14
Date: 1/14/2008 6:01:44 PM
Overall Posts Rated:
11
the formulas included are mearly defaults.
better formulas are greatly welcomed.

This Post:
00
12582.16 in reply to 12582.13
Date: 1/14/2008 6:03:33 PM
Overall Posts Rated:
506506
The formulas are a little strange, rebounding only affects SF's and PF's, just like driving. SB only affects PF's and C's.
The effect of JR is the same by a Center and PF, but it doesn't have any influence on the PF.

I will try to edit some when I have time, and post them here.

But nice program.

Edited by PatjeBono (1/14/2008 6:05:00 PM CET)

Last edited by BB-Patrick at 1/14/2008 6:05:00 PM

From: brian
This Post:
00
12582.17 in reply to 12582.16
Date: 1/14/2008 6:41:17 PM
Overall Posts Rated:
576576
The game shape numbers aren't accurate for my team. I noticed it appears to be wrong from the cbbpproster.aspx page, so it's not importing incorrectly, its just importing the wrong information from that page.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
12582.18 in reply to 12582.17
Date: 1/14/2008 7:22:05 PM
Overall Posts Rated:
11
if you some knowledge about XML you can try and edit the file downloaded.
if not - ask here or in private and I'll help you.

This Post:
00
12582.19 in reply to 12582.18
Date: 1/14/2008 7:25:32 PM
Overall Posts Rated:
576576
I can edit it, but just letting you know of the issue. Nice work by the way, looks to be useful tool.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
12582.20 in reply to 12582.19
Date: 1/14/2008 7:32:02 PM
Overall Posts Rated:
11
Thanks.
I might add a "fix XML" feature.

This Post:
00
12582.21 in reply to 12582.11
Date: 1/14/2008 7:47:22 PM
Overall Posts Rated:
88
we actually developed part of the forumlas and if you check out the center formula I included the Rebounding...

([is]+[id]+[rb])*0.231+[bl]*0.154+([ha]+[pa])*0.077

[rb] - is rebounding which is worth 23.1% quite a lot for my taste.....

The formulas are really in a draft phase... and I will welcome any suggestions in private or in the forum.

Some issues ignored currently by the forumla becuase we did not know how to include them are:
Stamina, Game Form and exprience any suggestions are welcome.

Jack the shark

This Post:
00
12582.23 in reply to 12582.22
Date: 1/14/2008 7:56:35 PM
Overall Posts Rated:
11
Jack - please post your newest formulas here.
I will update the default formulas to your latest.

This Post:
00
12582.24 in reply to 12582.23
Date: 1/14/2008 8:11:39 PM
Overall Posts Rated:
88
I actually dled it and the formulas were ok... I wonder what went wrong... in any case here are the formulas... again any comments are welcome:

C = ([is]+[id]+[rb])*0.231+[bl]*0.154+([ha]+[pa])*0.077

SG = ([ha]+[pa])*0.154+([js]+[jr])*0.231+([dr]+[od]+[is])*0.077

PG = ([ha]+[pa])*0.231+([od]+[dr])*0.154+([js]+[jr]+[is])*0.077

SF = ([js]+[jr]+[od])*0.154+([ha]+[pa]+[dr])*0.115+([is]+[id])*0.077+[rb]*0.038

PF = ([is]+[id])*0.2+([rb]+[bl])*0.15+([dr]+[pa])*0.1+([js]+[ha])*0.05

You can just copy paste them into the prefernces...

Jack

Edited by Jacktheshark (1/14/2008 8:12:46 PM CET)

Last edited by Jacktheshark at 1/14/2008 8:12:46 PM

This Post:
00
12582.25 in reply to 12582.24
Date: 1/14/2008 8:41:28 PM
Overall Posts Rated:
3535
Good job :)

I would definitely increase OD for PG and SG (it's a primary skill for me), increase ID and Reb for SF and JS for PF!

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