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Suggestions > auto-coach/manual coach

auto-coach/manual coach

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This Post:
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129513.15 in reply to 129513.14
Date: 1/29/2010 6:35:07 AM
Overall Posts Rated:
237237
Its not to do with the programming itself

Its more the fact that the functionality would only ever be used in a few games which does not justify the development of the functionality to begin with

This Post:
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129513.16 in reply to 129513.14
Date: 1/29/2010 6:46:15 AM
Overall Posts Rated:
959959
when you are offline, the option for other team goes off..

I dont understand programming, because I could never remember so many things to understand it, so Im not sure how complicated it would be



relaltime programming is hard, especially if you root a lot of games in the same time which increase the amount of progressing most for synchronisation betwen the clients, and organisation(you have "null" operations to stay in timeplan to make a lot of progressing when thing happen instead of working it constantly - those peaks could crush the "timelime" and lead to freezes. Realtime processing is smetimes really ugly, especially if a host is involved, who had to work with thousands of clients.

This Post:
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129513.17 in reply to 129513.3
Date: 1/29/2010 11:29:42 AM
Overall Posts Rated:
00
That doesn't matter. The more active player should get benefits.

This Post:
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129513.18 in reply to 129513.1
Date: 1/29/2010 11:32:42 AM
Overall Posts Rated:
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the main reason i came up with this idea is because I think coaching has some flaws. For instance, I've had my coach put my starters on the bench with like 2 minutes left to go in a close game, what the hell? also he wouldn't give any rest to my SG unless i was beating a team by 20 points in the fourth quarter.


unfortunately, reading some of the comments, my suggestion seems to be very tough if not impossible to accomplish. :(

Last edited by Jon Nash at 1/29/2010 11:39:51 AM

This Post:
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129513.19 in reply to 129513.17
Date: 1/29/2010 1:28:28 PM
Overall Posts Rated:
225225
That doesn't matter. The more active player should get benefits.

No, he shouldn't. The better manager should get the benefits, and spending 24/7 on the site is not necessarily great management.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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129513.20 in reply to 129513.14
Date: 1/29/2010 2:07:53 PM
Overall Posts Rated:
1010
I would still vote for more tactical options and situation-depending modifications you can set up before the game.

To see the details of my suggestion please check "4th Qrt Tactics" discussion. Thanks.



Last edited by Coach Ash at 1/29/2010 2:09:47 PM

This Post:
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129513.21 in reply to 129513.19
Date: 1/29/2010 4:25:56 PM
Overall Posts Rated:
00
the better manager will be the one tha'ts most active.

This Post:
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129513.22 in reply to 129513.21
Date: 1/29/2010 4:29:05 PM
Overall Posts Rated:
225225
the better manager will be the one tha'ts most active.

No, that would be the manager with more time to waste.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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129513.23 in reply to 129513.22
Date: 1/29/2010 4:34:14 PM
Overall Posts Rated:
5050
The better manager is the one that can understand the game engine and decides correctly which tactic is the most suitable for the match. Spending 24 hours per day in the PC doesn't mean that you 're an active manager, it means that you 're a young person without a meaning for life :)

This Post:
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129513.24 in reply to 129513.23
Date: 1/29/2010 5:13:03 PM
Overall Posts Rated:
293293
Or you're a not-so-young person with a lot of downtime at work

This Post:
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129513.25 in reply to 129513.23
Date: 1/29/2010 7:14:31 PM
Overall Posts Rated:
00
no one is talking about spending 24 hours on this game, this isn't WOW. this isn't a game you can just hang out for 24 hours. but active managers are better than inactive managers obviously. and no one understands the game engine.

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