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Legendary Training Pops?

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140009.16 in reply to 140009.15
Date: 5/1/2010 2:46:59 PM
Overall Posts Rated:
99
The logic is that you are looking to maximize an advantage. If you can be disproportionately better by continuing to train beyond what is basically only a "perceived" limit, then I think you have to do so. Think of the work that it takes to bring a player of atrocious skill to pitiful, now think of the work involved in taking that player to mediocre. Even if you one position train, you're either going to reach a point of diminishing returns (due to training the same setting for too long), or it is going to take you two seasons just to bring a player's skill to a level that is still comparatively low. However, if you were to bring a prodigious attribute to colossal (and beyond), you are going to be statistically in the top 0.5% of all players. To me this is much more valuable. Additionally the category in question is driving, which is covered under multiple training sets, so you could (in theory) target this indirectly.

Two schools of thought, and I'm in D4 so I'm trying to say I know everything thing here.


This Post:
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140009.17 in reply to 140009.16
Date: 5/1/2010 11:05:16 PM
Overall Posts Rated:
99
Sure, it'd be nice to have a guy who carries a +10 advantage in handling against almost any defender. Your problem is that by training him up like that in handling, you can't train him (or anyone else on your team) in anything else -- so while he'll be able to dribble rings around people, the instant he tries to shoot, pass or defend in any way, you're at a disadvantage. Training one on one mitigates this a bit because it trains driving and handling (and shooting, but not much), but driving is much less useful when your guy is a lousy shooter. And of course neither one will help his passing percentage much.

In my opinion, specialists aren't a terrible idea, but you really don't want more than one or two on your roster. The training for the remainder of your players should focus on balance. And if you think about it, a specialist in handling or driving is probably less useful than one with great defense, great jump shot or great passing. Handling and driving don't really translate into either points scored or points prevented as easily as the other stats do (I think).

Last edited by crimedevil at 5/1/2010 11:06:39 PM

This Post:
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140009.18 in reply to 140009.16
Date: 5/2/2010 2:33:11 AM
Overall Posts Rated:
196196
Try working out the cost for each level of 'advantage' as you put it beyond levels 13/14 - I am sure if this was your player in your team then you would not follow your own advice. There must be much better training options on other players that can help you increase an advantage in another match-up that will cost you significantly less.

This Post:
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140009.20 in reply to 140009.19
Date: 5/3/2010 9:46:27 PM
Overall Posts Rated:
99
Well my PG just so happens to have quite JS despite his handling popping above legendary. I doubt the chances of getting a monoskilled player is very high in BB eventhough you train him a lot in one department. I mean, unless you train nothing but that skill...

I assume you're talking about #5 -- he is really good! But I'd still prefer balance. BTW, I don't understand how his skills can be that high with a salary of only $57K. I have a guy who may be up in that range by the end of the year (very balanced, IMHO), and none of his stats approach legendary. You mind telling me what the rest of your guy's stats are?

From: SplitJ
This Post:
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140009.22 in reply to 140009.21
Date: 5/5/2010 8:44:24 AM
Overall Posts Rated:
6161
ermmm? can I please ask? How come your 6'10 guy is a point guard?

dont want to sound rude but perhaps you have wasted his talent and should have sold him or the other guy instead?