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FAQ attempt 1

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140186.15 in reply to 140186.14
Date: 4/11/2010 9:11:31 AM
Overall Posts Rated:
522522
Merchandise and TV contract
1. What affects merchandise?

There are many ways to increase your merchandise income. Having local players increases merchandise sales and having local draftees (ones you got from the draft) increases merchandise. Also, the better the players are the more your merchandise increases. Winning games increases merchandise while losing games lowers it. Having players that are also on the National Team or National U21 Team will also increase merchandise.

2. What is the TV contract and how is it calculated?
The TV contract is something that all teams get in all leagues. All the teams in a particular league get the same amount of money from the TV contract. Higher divisions get more income from the TV contract. The TV contract is calculated at the beginning of each season depending on what league you are in and how competitive your league is and stays the same for the entire season.


Last edited by Naker Virus at 4/11/2010 9:30:21 AM

This Post:
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140186.16 in reply to 140186.15
Date: 4/11/2010 9:11:52 AM
Overall Posts Rated:
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Players and Potential
1. How does potential work?

Potential acts as a cap on training. Different potential levels cap out at different skill levels. So an MVP can be trained longer than an Allstar potential player. There is a rough salary estimate corresponding to the cap for each potential level, but at the moment this is somewhat outdated due to the recent salary increase. Once the skill set of a player reaches a particular point that is equal to the potential level of the player, training really slows down and it becomes ineffective to train the player anymore.

0 Announcer: < 6k
1 Bench warmer: < 6k
2 Role player: < 11k
3 6th man: 13-15k
4 Starter: 23-26k
5 Star: 36-44k
6 AllStar: 47-70k
7 Perennial allstar: 88-110k
8 Superstar: 137-160k
9 MVP: 215-250k
10 Hall of famer: 500k+
11 All time great: 1M+

The above is a rough estimate, and is not entirely accurate now because of the recent salary rise. Once there is an updated version I will post it here.

2. “My player had a drop in stamina. Why?”
All players will experience random drops of stamina throughout their careers (generally 1 per season). This cannot be avoided and has nothing to do with game shape or training or the number of minutes played. You can always train stamina back up if you wish.

3. “My player had a drop in his main skills. Why?”
When players reach their 30s they tend to experience random skill drops. As they get older (33 years onwards) this becomes increasingly more common. So if your player had a drop in skills it is because he is old.

4. What is DMI?
DMI stands for deliberately meaningless index. It is very heavily dependent on game shape, and many managers ignore it. However, it can be a useful way to guess how good an opponent’s player’s skills are without being able to see the actual skills.

4. "My player keeps fouling out. Why?"
There are a number of reasons that could be causing this. The first main reason is that the player is a bad defender. Bad defence means the player will try and stop the other player from scoring or getting past and this will result in a foul. Training up the defence can easily solve this problem. The second major reason is that all players have a hidden attribute that is called their 'physicality' atribute. This attribute is basically how aggressive the player is. The more aggressive the player is, the more fouls they are involved in. There is no way to lower this hidden attribute. If you are unhappy with him constantly fouling out then you may just need to sell him. Conversely, you can try playing different tactics which often affects how many fouls are committed, or you could try playing the player at a different position to see if there are less fouls then.

Last edited by Naker Virus at 4/12/2010 11:43:24 AM

This Post:
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140186.17 in reply to 140186.16
Date: 4/11/2010 9:12:19 AM
Overall Posts Rated:
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I would like to thank Superfly Guy, who has produced some great information that is posted later on in this thread. To go there now click: http://www.buzzerbeater.com/community/forum/read.aspx?thr...

I would also like to thank RiP88, who has also produced some great information for new players which he has posted later on in this thread. To go there now click: http://www.buzzerbeater.com/community/forum/read.aspx?thr...

Last edited by Naker Virus at 4/12/2010 2:21:23 PM

This Post:
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140186.18 in reply to 140186.17
Date: 4/11/2010 9:51:55 AM
Overall Posts Rated:
6060
Great stuff.

Some overlap with the game manual but this would have been very useful when I first started as it answers many of my initial questions. One point though, I believe scrimmages do affect enthusiasm as they count as a game playing at normal level. Meaning that if you have an elevated enthusiasm (7-8 for example) this will drop after the scrimmage. Conversely your enthusiasm will increase if it is depleted. I recall reading that in a thread but someone please correct me if this is wrong (because then I will change my enthusiasm strategy!)

From: MCSmooth

To: GWgw
This Post:
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140186.19 in reply to 140186.18
Date: 4/11/2010 9:54:51 AM
Overall Posts Rated:
2121
Playing a game on normal has the same affect as not playing a game at all. The movement back towards 5 happens on off days as well.

This Post:
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140186.20 in reply to 140186.18
Date: 4/11/2010 9:56:56 AM
Overall Posts Rated:
522522
Cheers, yes some of it is in the game manual but a lot of people don't bother reading the game manual so I thought I would cover it here as well.

If you read the section on enthusiasm I explained it there, let me know if it isn't clear though.

I'll explain it here anyway just in case.
Playing at normal has NO EFFECT on enthusiasm. So if you didn't schedule a scrimmage the enthusiasm would drop exactly the same amount as if you did play the scrimmage. Every single day enthusiasm gets a little bit closer to 5, so when you see the enthusiasm change after the scrimmage, you might think it is because the scrimmage made the enthusiasm lower, but actually the scrimmage had no effect. the enthusiasm drops back down all by itself.

This Post:
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140186.21 in reply to 140186.20
Date: 4/11/2010 10:10:50 AM
Overall Posts Rated:
6060
OK, thanks for the clarifications.

It is explained well in the entusiasm section. I guess with my misunderstanding with enthusiasm values combined with "Scrimmages are purely for training and game shape purposes." in the scrimmages section I thought it might be clearer if you mention potential impact on enthusiasm. But since MCSmooth clarified that enthusiasm is affected even if you don't play a scrimmage that week, it doesn't seem relevant to put any enthusiasm talk in the scrimmage section (other than mentioning it must be played on Normal, which I think you already did).

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140186.22 in reply to 140186.21
Date: 4/11/2010 10:16:26 AM
Overall Posts Rated:
522522
Hey,
Hope it helped. I'll add a small note in the section saying that enthusiasm isn't effected.
Cheers

This Post:
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140186.23 in reply to 140186.22
Date: 4/11/2010 11:37:55 AM
Overall Posts Rated:
3131
Just wondering if having players selected as All-Stars increases merchandise sales?

Ding.
This Post:
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140186.24 in reply to 140186.22
Date: 4/11/2010 11:44:36 AM
Overall Posts Rated:
237237
Hey this is good stuff.

Can one of the GMs please make this a sticky thread?

It should be one of the first topics newbies should read in the help forum!

This Post:
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140186.25 in reply to 140186.23
Date: 4/11/2010 11:56:08 AM
Overall Posts Rated:
522522
I don't believe playing in the All-Star game increases merchandise.

The game manual says:
However, we have made it so that no team benefits from the all-star game at all; injuries won’t be carried over to the league games, minutes played don’t count towards training or game shape, and there is no arena revenue from the game.


Merchandise would be an advantage. Also I had a player in the All Star game and didn't notice an increase in merchandise.

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