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Team Chemistry Attribute

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140512.15 in reply to 140512.1
Date: 5/2/2010 3:12:16 PM
Overall Posts Rated:
154154
Just pretend game shape is a chemistry as well - players playing too much think they are left alone there by their teammates and have to do all by themsleves and on the other hand each memeber of the team needs to play some amount of minutes to actually feel like a part of a team. You would be happy then and no unbalance to the game added :)

This Post:
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140512.16 in reply to 140512.14
Date: 5/3/2010 10:08:49 AM
Overall Posts Rated:
14651465
That is a good point but perhaps a good answer is that they could do like they did with potential and make all players who existed before "Chemestry" is introduced have say a "Grey" or neutral personality.

Going on the colours idea you could have a stack of personality types and potential mixes on the floor at any one time although remembering that there are a maximum of 5 players out there at any time does create some sort of cap.

Off the top of my head with 0 thought

Red = aggressive, tough guys who don't back down. Like other red guys. Don't like blue.
Blue = sportsman-like guys they are very fair and friendly and like to see everyone happy. Don't like red.
Silver = ball hungry guys, they like to score a lot more than they like to pass or defend. More than one on court at a time is trouble.
Pink = demure guys who like to be a member of a supporting cast. Go well with Silver or Green.
Purple = leaders and role models. Hard workers who want the team to do well. Like Red and Gold. Only one on at a time is best.
Gold = win no matter what guys who go for gold. Dislike Blue and Pink, like Silver and Purple.
Green = envious guys, they don't like players that are better than them and are happy if they are the best on a bad team. Really like Pink.
Grey = neutral, no-one likes or dislikes them and they don't like or dislike anyone - all older than the system players.

Ideally there would be no one "best" combination but many workable ones which may give you a small bonus in your games of maybe 1-5% for example good combos would be:
5 blue
3 pink, a green and a silver
2 red, 2 gold and a purple

Bad combos that give you a small penalty of maybe 1-10% would include
2 purple, 2 silver and a green
2 blue, 2 red and a gold
5 green

I am sure this could easily be bettered.

This Post:
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140512.18 in reply to 140512.17
Date: 11/29/2010 4:19:17 PM
Overall Posts Rated:
959959
Just look at the Miami Heat, that team has three great players but they are barely above .500, they have no chemistry and their playing styles conflict with each other. Chemistry certainly plays a role.


or they miss a point guard, rebounds and a bench ;) 3players don't made a team.

This Post:
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140512.19 in reply to 140512.17
Date: 11/29/2010 4:45:20 PM
Overall Posts Rated:
154154
Not sure why this is bumped. Miami crucial problem is that game of basketball is played only with one ball, not more. No chemistry in the world can change that.