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Bugs, bugs, bugs > Offensive rebounds

Offensive rebounds

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19533.15 in reply to 19533.14
Date: 3/18/2008 12:13:05 AM
Overall Posts Rated:
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You know me way too well.

NO ONE at this table ordered a rum & Coke
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A CT? Really?
Any two will do
Any three for me
Any four will score
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This Post:
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19533.16 in reply to 19533.11
Date: 3/18/2008 8:20:12 AM
Overall Posts Rated:
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Thanks. I really appreciate that you took the time to clarify the issue :)

I also agree that the offensive tactic should influence the offensive rebounding.
I am looking forward to seeing the new implementations in the game engine.

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19533.19 in reply to 19533.17
Date: 3/18/2008 7:24:18 PM
Overall Posts Rated:
3737
I agree with domenico that the explanation is a little confusing... let me see if I have it right.

- choosing a 2-3 tactic improves defensive rebounding
- as a result of the improved defensive rebounding, the AI tends to see that the current lineup is a very effective one for rebounding and so favours those players, as well as making adjustments that take advantage of the good rebounding
- between the rebound-friendly adjustments and lineup choice, offensive rebounding ends up increased by the choice of the 2-3 tactic

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19533.20 in reply to 19533.17
Date: 3/18/2008 7:31:45 PM
AS Barroom Heroes
III.2
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Lone Pine Productions
Except for the first and last sentence, I have absolutely no idea what you are talking about. lol
IMO the important thing is that the 2-3 scheme does not directly impact offensive rebounds. If this does not happen, or is limited as much as possible, then all is well.

This Post:
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19533.21 in reply to 19533.19
Date: 3/18/2008 7:52:15 PM
Overall Posts Rated:
3535
I try to give my contribution :)

- choosing a 2-3 tactic improves defensive rebounding
- as a result of the improved defensive rebounding, the AI tends to see that the current lineup is a very effective one for rebounding and so favours those players, as well as making adjustments that take advantage of the good rebounding

a) 2-3 zone improves the defensive rebounding of all players. I guess the improvement is proportional to the skill. so...
b) Not the current lineup, but the players with better rebounding are seen by the AI as performing especially well. So...
c) The coach will play more players with high rebounding skill (among starters and rotations). So...
d) The team will have an higher rebounding skill overall and will perform better also offensively.

Moreover, the coach during the game makes in-game adjustments based upon what's going right and what's going wrong, and those adjustments again tend to increase the rebounding at both ends. This adds up to a smaller bump than you were getting in defensive rebounding, but I do think it adds up to a non-zero bump, and one that's a bit complicated to think about how to adjust, because what's happening in effect is that the coach is basically realizing that his team is rebounding well and is trying to take maximum advantage of it.

This is a similar story, regarding not the choice of the players but the tactics used.

Am I wrong here? :)

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19533.22 in reply to 19533.21
Date: 3/18/2008 7:57:19 PM
Overall Posts Rated:
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a) 2-3 zone improves the defensive rebounding of all players.

Are you sure about this?

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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19533.23 in reply to 19533.22
Date: 3/18/2008 8:07:17 PM
Overall Posts Rated:
3535
a) 2-3 zone improves the defensive rebounding of all players.

Are you sure about this?

Of course not... how could I be? :)

Edit: but it sounds sensible to me...

Last edited by Newton07 at 3/18/2008 8:08:21 PM

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19533.24 in reply to 19533.23
Date: 3/18/2008 8:31:08 PM
Overall Posts Rated:
225225
a) 2-3 zone improves the defensive rebounding of all players.

Are you sure about this?

Of course not... how could I be?

Well, I am just as unsure in my theory, but I will toss it out here for the benefit of everyone.

Is it possible that the zone tactics do exactly what they say? As in, 2-3 weighs higher the ID and RB of your SF in the team ratings.

I am not sure this works for rebounding. But look at defense and offense: Exactly 3 players form IS and ID, and the zone tactic is 2-3. Four players form OS and OD, and the zone tactics are 3-2 and 1-3-1.

Rebounding, on the other hand, involves the whole team, so I am not sure what to make out of it. But I've noticed that I don't get as much increase in rebounding from the 2-3 zone as I would have expected if it gave bonus in rebounding to all positions.

Now all this could all be a load of bull, and some of it certainly is. But hopefully it can start a discussion.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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19533.25 in reply to 19533.24
Date: 3/18/2008 8:56:43 PM
Overall Posts Rated:
3535
Not sure all these discussions belong in this forum... :)

Have you noticed that every single time your players foul, they do it against players playing in the same position? SF against SF, C against C and so forth.
No matter if you play zone or man to man defense. It's like they always play one on one.

This fact makes me believe that, for example, when my SF takes an inside shot, the probability that his shot is successful depends not on the overall inside defense of the opposite team but on the ID skill of the opponent's SF (offensive flow, passing skill, stamina, experience... they also have an influence but let's keep them out for clarity).

That's why I believe that the tactics affect directly the skills of individual players (all or some I would not know).
The game attitude (TIE, CT) used to do the same (according to the news about the game engine changes).

Last edited by Newton07 at 3/18/2008 8:57:27 PM

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