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No pop after about 2 months of training

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From: Coach_D

This Post:
00
211878.15 in reply to 211878.14
Date: 3/3/2012 4:26:06 AM
Overall Posts Rated:
7373
When youre player cap can you update the total skill points you've managed to get him or PM it or whatever.My player got 78 i started train him when he was 19yr (20121844) keeping his salary small and even up his skills soon he would be rocognized as SF and have 3-4 high sub levels skill which i intentionaly leave to the cross training or later after cap struggle.

This Post:
11
211878.16 in reply to 211878.1
Date: 3/3/2012 5:38:33 AM
Overall Posts Rated:
766766
ive got a per. alstar who has hit the 'soft cap' so to speak and his salary is only $52k or something like that.

using the formulas available on buzzermanager and such, my guy has a potential score of 21.15, with per. allstars having a capped score of 20-22, with 22 being the hard cap.

my guy is a PF - now lets say this is ur guy, if u train RB, or IS, thats going to add (roughly) 0.8 to his potential score. (21.15 + 0.8 = 22.05)...this value is above the hard cap and so, im not sure what would happen but im guessing that u will never get this pop.

HOWEVER, if u r training DR for example, that only adds 0.03 to his potential score. so u could potentially get pops in that skill instead.
once in the soft cap area, ur training does slow though.
does that all make sense?



This Post:
00
211878.18 in reply to 211878.17
Date: 3/3/2012 8:05:14 AM
Overall Posts Rated:
766766
YES! sorry my mistake, i stand very much corrected, i was remembering values off the top of my head and got them wrong obviously.

thanks for the correction.

That player registers as a 'Superstar' potential player in moutlinho's Potential calc's tool, (obviously because of the potential score above 24)
and he gets classified as a PG?
amazing.






From: Lucifer

This Post:
00
211878.19 in reply to 211878.17
Date: 3/3/2012 8:56:26 AM
Overall Posts Rated:
108108
Boy I would LOVE to have this guy! What an amazing SF!

"Falling in love is not at all the most stupid thing that people do but gravitation cannot be held responsible for it."
From: yodabig

This Post:
00
211878.21 in reply to 211878.20
Date: 3/3/2012 10:10:04 PM
Overall Posts Rated:
14651465
Don't forget that the ranges that josefka give will vary for each player. There is no way of knowing at which point your player will hit the cap until suddently you have given them five weeks of training in one skill and no pop. For example a pallstar may cap at 22.01 while an allstar may cap at 21.99 and with sublevels hidden the visible skills may actually show the allstar with better skills. So you will be angry and confused when your pallstar seems to cap first.

Also when looking at players you havent trained yourself it is not possible to know how much they have been trained beyond the cap. This is especially true for players that have been capped but then got lots more training when their team did two position training. For example you could train a killer PG and work them perfectly up to the cap. Then For the next two seasons you train jump shot for your new trainees but the capped guy is getting it too. He could easily get four JS pops, a JR and a DR pop pushing his wages up a massive amount and making him seem like he had a much higher cap than he actually did.

This Post:
00
211878.23 in reply to 211878.22
Date: 3/5/2012 7:38:51 AM
Brigada Diverse
RBBA
Overall Posts Rated:
6464
Second Team:
All-Starters
So the main focus about training should be salary for monoskilled players and skills total for balanced one.
But as i see in buzzer-manager this will give you an estimate based on total skill points because i see different resoults in diferent players with the same potential.
Have you guys found anything about total skill points caps?
I'm training right now two superstar point guards, very balanced witch have at 22years one with 101 skill points and one with 99 and i have the salary cap accounrding to buzzer manager and salary calculator to about 125-140k and i don't what to be surprised by the hard cap.